As many of you know, I'm Ukrainian. While the world now knows: the victory of Ukraine is only a matter of time, the terrorist state of russia, in denial of this, resorted to thing it does best - terrorism. It launches dozens of missiles not at our military bases, but at critical energy infrastructure.
My last blackout lasted almost 3 days - 3 days without electricity, water and heating at winter. During blackouts, not only basic things like shower or cooking are not available for me, but I also can't work - work to bring you new content. Stress because of the war and my inborn health issues also didn't become better during this time.
With your help, I can buy a powerful generator, enough fuel and fix my health with a pretty simple surgery, on which I simply don't have funds now. If you want to support me in this time, darkest since the beginning of the invasion - hop at my Patreon page to help me gather enough funds - to be able to get through this winter despite the blackouts.
Thank you 💖 ✊
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 6200 working hours in total. The more independent I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and modules will arrive, and new projects will appear as well. But support only if you really want it and able to:

Minor update 4.02 - some description/instruction improvements here and there, couple of broken links corrected. For the changelog of the update 4.0 itself, read below ↓↓↓↓↓
Minor update 4.01 - added a few mods I forgot about, improved some descriptions. For the changelog of the update 4.0 itself, read below ↓↓↓↓↓
Version: 4.0 for Fallout New Vegas at September 2021. Biggest update ever made as for today.
- Added over 300 new mods in total - almost each guide section has something to surprise you with
- Furtherly improved the guide navigation and overall UX
- Outdated mods or those not needed as better alternatives were added, were removed
- More typos fixed.
- More merging marks
- Modules updated with the mods added in the update where it made sense
- A new module - "Average Dweller"
Future updates:
- More merging marks
- New modules
- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_room room in our Discord server.
Tired of Fallout 4 and Fallout 76? Take a look at this promising spiritual successfor of classic Fallout games:
sign near some of the mods?
mark near its name, this means you can add this mod to merge make "easy" mering (this will be explained below). Durin the mods installation, don't pay this indicator any attention - but if/when you'll be merging your mods, you will be able to instantly know which mods you can freely merge as is. Please take into account that this indicator "coverage" is not full yet - several dozens of mods already have it and some are fitting the conditions but don't have the mark yet - I'll be gradually marking more and more relevant mods in future updates.
Also includes important fix for Psycho and Slasher bonuses stacking.
Vendors Containers Respawn Fix
Get the "Simple Edition".
Rebreather Tweaked
Ammo Burst Case Count Fix
Critical and Effects - Fixes and Tweaks
Ammo Script Fixes
Gauss Rifle VATS Fix - JIP
JIP NVSE Sawed-Offs for Cowboy
JIP NVSE Perk and Challenge Tweaks
Black Litter Pile Fix ==NEW==
Adjusted alpha properties on litter pile meshes so they don't go pitch black when the pipboy light is on them.
Strip Lights Region Fix ==NEW==
Fixes a vanilla issue about the Strip lights not showing in certain parts of the map. Note: download the mod now, but install it later as it contains some optional patches for the mods furtherly in the guide.
Canyon Rocks - Mesh FIX ==NEW==
ENB Ceiling Fix ==NEW==
Fixes holes in the ceiling caused by ENB transparency issues I have noticed in the Mojave.
Buffalo Gourd Fix
==NEW==
A small bug brilliant cosmetic bugfixing mod which "repairs" several hundred vanilla floating objects.
Smooth True Iron Sights Camera ==NEW==
Aim down sights without the camera snapping to place. Doesn't take a plugin slot.
Crash Logger ==NEW==
A bit more informative crash log. If you'll implement this section carefully and won't use broken mods, you will not experience crashes in general, but ofc, it's not literally 100% guaranteed as Skyrim is still Skyrim and some rare unforeseen incompatibility cases can lead to this. In such case, plugin can help a bit more if you'll have some situational crashes - just don't expect it to be some sort of magic - most likely, you'll still need to apply logic and assume why crash is taking place. Yet, this is mostly "just in case" :)
kNVSE Animation Plugin ==NEW==
A foundation mod which allows mod authors to make custom standalone animations for weapons and actors, and by this, effectively bypassing overwriting compatibility issues. It sounds pretty clear and simple, but the result for animation modding in general is fantastic, and with this mod release, the animation part of FNV modding stage received a second breath. It's required by many various animation mods later in the guide. It's not guaranteed you will practically needed it (depends on whether you will be using such mods or no), but having it won't hurt your game in any way and it doesn't take the plugin slot, so get it now to not think about it later if you'll decide to use dependant mods.
Improved Console ==NEW==
Optional mod - not needed for playing the game itself, but useful for testing purposes. Enhances the in-game console's abilities to be able to execute and print results from all available script commands (those coming from NVSE or JIP LN, for example - not only base game console commands).
Hot Reload ==NEW==
Same here - not needed for playing modded game itself, but can be useful for beginner mod authors (or if you just want to make some lil mod for personal usage) - it allows to edit and save scripts in GECK and update them live into the game without needing to restart it.

These mods are essential, installing them is a must:
UIO - User Interface OrganizerEssential part of UI section is done - mods below are optional.
New World Map Texture for New Vegas
==NEW==
Not something most of players would want, most likely. Removes some map markers in an attempt to make exploration more challenging.
Clean Companion Wheel ==NEW==
An interface overhaul that cleans up all of the smudgy Icons and the textures surrounding the Companion Wheel while retaining the original design as much as possible.
Item Icons Redux ==NEW==
Over 200 improved (and missing ones added) icons. Installation instructions: download the mod archive somewhere manually. Unpack it. Go inside the "00 Core Files" folder. Archive the "Textures" folder and the mod plugin. Add the resulted archive to your mod manager. Install as usually. Now, go to the "02 Core Files - Upscaled Icons" folder. Archive the "Textures" folder. Add the resulted archive to your mod manager. Install as usually. Lastly and optionally, go to the "01 Core Files - Mod Patches" folder and archive one or both plugins there (only if you're using the named mods). Add the resulted archive/s to your mod manager. Install as usually. Done!
Now a few loading screen mods:







==NEW==
Adds lights to the strip where lights existed but where not producing lights. Compatible with all Strip overhauls.
Powder Ganger Overhaul
==NEW==
Optional mod. Changes the Powder Ganger outfits.
polferrera profile ==NEW==
For a few retexture for some "forgotten" objects/creatures.
Lucky 38 Lights Redone
==NEW==
High Quality Keys Notes And Holotapes ==NEW==
Cazador Retexture ==NEW==
Animated Barges ==NEW==
Canon courier duster ==NEW==
Mariposa Mutants ==NEW==
Optional mod. New faces for super mutants and nightkins inspired by the classic Fallout games.
Cleansing Flame Colour Fix ==NEW==
Fixes the Cleansing Flame to use blue fire for its damage-over-time, critical kill, and impact visuals.
Nuka Cola World - Drinks and alcohol overhaul by zzjay ==NEW==
Replaces Nuka cola, bottlecaps and all alcohol models with higher quality ones. Note: If you'll be using Nuka World Imports mod (later in the guide), swap the vanilla version of this mod to the Nuka World Imports version and overwrite that mod assets with this mod ones if asked.
FO4 Stealth Suits ==NEW==
Replaces stealth suits with a better models. Also has standalone version.
F4NV NCR Combat Ranger ==NEW==
Top-notch quality - new model and HD texture for NCR combat ranger armor. Note: If using ADAM Reborn mod (later in the guide) and keep this mod look for combat ranger armor - do not overwrite it by ADAM files if asked and place this mod's plugin after ADAM plugin.
georgem1010 profile ==NEW==
For a top-notch quality texture replacers for both popular and "forgotten" objects - from billboards to cash registers and fridges.
Ashens2014 profile ==NEW==
For the vast amount of most various objects which lacked animation - now animted, bring extra life to the Mojave.
AmaccurzerO profile ==NEW==
For the vast amount of beautiful little mods which animate previously static objects - terminals, coffee and microfilm machines and many others - but sometimes even much more epic animated projects, like monorail or zeppelin. You can download an all-on-one mod or only those you like.
Gore overhaul
Optional mod. It gives super realistic gore retex for Fallout New Vegas, but atm textures are too unoptimized for actual gameplay. If you like it and want to use it, it's strongly recommended to compress big textures (those that are ~16MB in size per file) to twice as smaller resolution via Ordenador. If this sounds confusing to you atm, better just avoid this mod for now.
Between the next few mods, namely the Fallout Character Overhaul, Fallout New Vegas Redesigned 3, Brave New World and Dragbody NPC overhauls (this is not a single mod, but rather a collection of similar mods for different factions and NPC groups from a same author) - it's recommeneded to use only one. While purely technically you can combine them, it will require a decent amounf of manual work in FNVEdit to make them work together properly, and one will still majorly overwrite each other, so the effectiveness of such a procedure will be pretty minimal.
Fallout Character Overhaul
and this
fixes for it to eleminate minor glitches here and there.

==NEW== Some other patches/addons
==NEW== Some other patches/addons 2
==NEW== 
==NEW==
Quality standalone eye textures from FCO author (and ofc, not needed if you already have FCO).
Real Eyes ==NEW==
A nice vanilla+ eyes retexture.
Mojave Styles - Hair Replacement Suite ==NEW==
The very first of it's kind, this mod replaces most of the vanilla hairstyles with new ones courtesy of KS Hairdos.
High Resolution Male Body Textures
Crisp and manly. Works fine for both vanilla and breeze bodies.
Xenius Character Enhancement
XCE is a compilation of all work of the talented Xenius on the visual improvement of the characters in Fallout NV, both playable and non-playable. Skins, hair, brows, eyelashes - everything in one pack. Note that mod as distributed as is, so if you'll meet some compatibility issues with other mods, it's no use to trying to report them to author. You can also manually pick only retexture for some parts you like/need.
You're the King in Disguise - Pomp and Tunnel Snake Hairstyles for Female PCs
Simply allows you to use 2 Kings haircuts previously unavailable for female character.


available.
Adds several salvaged/scrap power armors to the game. Armors are based on T-45, T-51, Enclave, and Tesla armor. They are integrated into the raider/fiend armor list, via script, and will appear more often as the player reaches higher levels.
A mashup between Joshua Graham's Armor and Ulysses' Duster. It's standalone and has the same stats as Joshua's armor.
. Project Nevada patch available.
With some extended functionality. Note: Included in Project Nevada equipment module.
Changes the generic Vault 21 jumpsuit you receive from Doc Mitchell to one with rolled up sleeves.
Secret Agent Retro is designed for role playing emphasizing skills and very light armor, and provides five character templates (inspired by '60s television serials) with special abilities and equipment which will be available during character creation.




+ 4k Pair of Gloves
















For a few badass armor mods, ported from modern shooters.
Fallout 4 Power Armors for New Vegas
Simple as that - amazing, high-poly FO4 power armor models for New Vegas, made by talented Dragbody. You need to be registered on the forum to download - just save the archive manually somewhere, add to your mod manager and install as usual. Also grab the world distribution addon to be able to obtain armors in the game in lore-friendly way, and this addon
for advanced night vision.
AKIRAMORI Tactical Gloves
High-quality fingerless gloves added to leleved lists.
NIGHTMARE FIENDS - A Junkie Overhaul
This mod adds a lot of fun armor for Fiends. Vanilla body only.
SLCPD Police Armour
Adds 2 Salt Lake City Police armours for male and female, they can be found at Northern Passage, in a duffle bag.
Road Warrior Raider Armor
Deathclaw Hunter Armor
External Frame Backpack
Pink Princess Outfit 




==NEW==
Drags Casual Courier 






































for more badass weapons!


from this author, his works are really nice.
















For dozens of different, high-quality weapons mods (including some melee weapons and weapon decodation mod).
nickheggo profile
For multiple badass standalone weapon mods, ported from popular shooters.
Lewis Light Machine Gun
Adds the classic Lewis Gun to the Mojave, complete with custom meshes, 3 sets of 4K textures, sounds, and icons. A gun sure to put the Hun on the Run!
Weapons Of The New Millenia And MTindle COMPLETE Pack
Probably the biggest weapon pack ever made for NV, consiting of weapon from mentioned authors.
georgem1010 profile
For a few badass weapon mods, ported from modern shooters/FO4 mods.
The Right to Bear Arms - NCR Weapon Expansion
More weapons to NCR, seamlessly added to leveled lists so you can obtain them too.
Laser Musket
Adds a new weapon to the Mojave Wasteland, the Laser Musket from Fallout 4.
MD1 Molecular Disruptor - The Little Doctor
A multi-purpose, powerful energy rifle that alters itself in various ways with different ammo types, complete with a quest to obtain and immerse it. Optional Fallout New California support.
WJS's Super Sledge Ported
Complete model and texture replacement for Super Sledge & Super Sledge Unique (Oh, Baby!) with full animated blade. 7 optional variants.
CheyTac M200 Intervention
Mod features popular CheyTac M200 Intervention Sniper Rifle to New Vegas.
NV Experimental Dual Minigun Turret
This mods adds two portable experimental dual minigun turret with its own animations.
Explosive Mini-Turret
This mod adds a schematics for two new weapons: a mini-turret that can be thrown as a grenade and a mini turret that can be placed as a mine.
AR-10
This mods adds an American ArmaLite 10 with hiqh quality textures and model.
x01x010 profile
For a few badass rifles mostly ported from FO4.
Type II's Western Rifles
Type II's Colt Revolvers
Type II's Smith and Wesson Revolvers
A few quality weapon mods from the same author.
Arsenal Weapon Overhaul - Light Machine Gun
Replaces the Light Machine Gun with new models and textures from Insurgency Sandstorm and comes with three attachments, extended magazine, scope and synthetic furniture.
Chinese Assault Rifle
Adds a fully moddable Chinese Assault rifle to the game with full leveled lists integration.
Cowboy and Western Outfit pack
Adds a plethora of western-themed outfit for males.
Weapons of The Heroes
Mod adds numerous unique firearms, zappy-guns and melee with the vanilla look and feel in mind.
Rotary Grenade Launcher
A semi-automatic 40mm grenade launcher.










for it. Inf Files section of the fix page, you can also find Project Nevada patch.
for standalone mods if you don't want them all. Also install WRP patch for it.

==NEW==
For a few pistols and rifles from COD games.
anonx1987 profile
==NEW==
For a few high-quality unique-looking weapons.
Colt 6520 Reimagined ==NEW==
Aadds a new 10mm pistol to the Mojave, loosely based on the OG Fallouts design.
Lil' Bomber ==NEW==
Ever wanted to blow someone up with an RC plane?
Van Buren Weapons ==NEW==
This mod adds two weapons to the game from the unreleased Fallout 3 from Black Isle Studios.
Adds a shortened Lever Action Rifle to the game world. Balanced and lore-friendly.
Rumors are going on about deadly Gun Runner's Project Sledgehammer. Unveil the new masterpiece coming directly from the Gun Runner's factory, if you can.
LWRC M6A2 PSD Assault Rifle. Mid-poly mesh, multiple 4K, 2K, 1K textures, two custom quests, custom sounds, custom UI Icons, fully scripted game integration.
This mod adds in a unique version of the Heavy Incinerator, called the Z-43 Hazard Immolation Device, which can be acquired following a brief stop at Big Mt.
Adds a NCR Duster and Plasma Sniper Rifle to the game. Locatin - look at mod page and screenshots.
Get ready to 'waporise'! This mod adds the Assault Phaser, as seen in Star Trek 5 and 6, to your game for much pew pew fun.

Badass katana with HD textures - or a same HD replacer for vanilla GRA katana.
Blue-flame-engulfed katana.






available.
available.


+ Plasma Spaz Redux 




Modifies the Dine and Dash perk into Dine or Dash, skipping the eating animation when you choose to "Dash" since you don't gain anything from eating.
Adds a perk that grants you the ability to ignore 8 points of an enemy's damage threshold when using automatic weapons. Note: If you're using SGO, this mod is not needed as it has own similar perk featured.
Similar simple perk for holdout weapons. Same as with the mod above, not needed if you have SGO.







Now, a list of mods which is meant to be used together to (mostly) substitute Project Nevada features with a better script optimization.
Project Nevada - Enhanced Vision Standalone Enhanced Vision from Project Nevada. Cyberware 2281 Standalone Cyberware from Project Nevada. Project Nevada - Immersive Primary Needs Standalone Immersive Primary Needs from Project Nevada. Project Nevada - Remote Explosives Standalone ==NEW== Adds all of the remote explosives from Project Nevada and Project Nevada - Extra Options.
Removes the healing offered by all food items in New Vegas and it's DLCs. NOT needed if you're using Project Nevada or SGO.
Good - let's proceed.
Sinitar's Gameplay Overhaul - SGO for NV

Few more patches.










==NEW==
Adds 13 new beverages to the Mojave Wasteland.
Perks For NPCs ==NEW==
Distributes perks to NPCs semi-randomly, with some thought and consideration into which perks and traits can be granted. An essental mod for a challenging walkthrough.
available.











==NEW== 

Changes the stats of some vanilla and DLC armors - making some nice-looking yet previously useless armors more protecting, and nerfing few others.
==NEW==
Travel the Mojave with a trusty, compact campsite to act as a portable player home.
Survival Based Harvesting
==NEW==
Alters plant harvesting to require various levels of survival skills. Higher skill in Survival grants higher yield in harvesting.
Quickhacking NV - Cyberpunk 2077 Hacking ==NEW==
Adds the quickhacking mechanic from Cyberpunk 2077 into New Vega.
Harder New Vegas Strip Access ==NEW==
Makes it harder to access The Strip.
Food Scraps ==NEW==
Returns the junk items you would logically get from ingesting things like cans of food and lunchbox meals.
Better Balanced Backpacks
==NEW==
Adds balanced vanilla-style backpacks and an expandable scripted framework that allows backpacks to take damage from combat.
PSRO - Peripheral Scope Reticle Overhaul ==NEW==
A comprehensive overhaul of all vanilla scope reticles, with pixel perfect alignments and a full clear view of surroundings. Install the 1a and 1b main files - the rest are optional.
The Strip NPCs Uncut - Content Restoration ==NEW==
Restores some cut but fully-functional NPCs to the Strip.
No healing from water sources
==NEW==
Simple as that - a realism mod. Note: Not needed if you have PN or SGO.
Casino Crowds ==NEW==
Realistic casino populations with an emphasis on minimal amounts of new NPCs.
Expensive Doctors ==NEW==
Makes medical services expensive.
Difficult Doctoring ==NEW==
Modifies wound self-treatment to be somewhat more complex and a little bit more realistic.
Doctors Take Time To Heal ==NEW==
This mod intends to address doctors insta-healing wounds and bones by adding dynamic passage of time dependent upon the severity of injuries being healed.
Cannibal Cooking
==NEW==
A simple mod that adds 4 simple recipes, Human Steak, Mystery Meat, Human Meat Pie, and Corn Flour. These recipes (besides the flour) require Human Remains, not Human Flesh, so the Dine and Dash perk is required for harvesting meat from corpses. Requires the Cannibal perk and at least 25 corpses devoured.
FO4 Like XP
==NEW==
Each point of INT gives 3% XP bonus/ Note: Not needed if you have SGO, which provides own similar feature tweaked both ways (above and beyond 5 INT points).
Crippled Limb Reaction Enforcer ==NEW==
Makes the idle animations for crippled limbs come through in situations where the game cannot pick them correctly like when the damage comes from an explosion. Also makes NPCs get some more debuffs from crippling like the player does.
Missing Meats
==NEW==
Adds a few new meat types and recipes to go along with them.
Ghoul Femgangers
==NEW==
A small mod meant to bring diversity to one of the most gutted factions in the game.
Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name.
A simple yet making sense little overhaul to make Dead Money DLC not only a harsh combat experience, but a harsh survival experience, as you run around strung out on chems, unable to sleep without being poisoned to death by the cloud. A true insomniacs nightmare.
The mod adds the feature of pushing live projectiles (lobbers) from the ground away from the player, like in modern fps games.
A few simple changes that make some base parts of gameplay more similar to Fallout 2. Most of changes don't make much sense in New Vegas, but some player may find them interesting though.
The fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit.
This mod adds 31 new food items to the wasteland which can be used just like vanilla food items. Most food items are actual products from the 50's which brings a more realistic feel to the game. A patch
for these new foods to [not] heal is available.
Overhauls the equipment utilised by the 1st Recon Battalion and provides a scoped hunting rifle available as a quest reward.
Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable.
Adds in Fallout 4 and Fallout 76 style chems to FNV, with some unique custom ones as well.
Never again will you have to fork over a thousand caps to do a simple repair of your rifle. Note: This mod is not needed if you have Economy Overhaul and/or True Wasteland Economy.
Lets you open the inventory of any equipment-carrying enemy who has been knocked down, knocked out or paralyzed. Also lets cannibals get an early start on their victims.
Adds several challenges aimed at exhausting what the game has to offer.
Two new radscorpion types from the same authors, to make your exploration more interesting and unexpectable.
Go ragdoll when falling from health-damaging heights. Ragdoll your enemies by falling on them, too.
Sticky Bombs and Ammo
Makes C-4, certain mines and some types of ammunition able to stick to where they hit. Opens up more possibilities for booby trapping an area and expands some ammo types' versatility.
Implant GRX Recycler
Forces each individual dose of Implant GRX to have its own 24-hour recycle, as opposed to all doses becoming available at exactly midnight. Adjustable. Unofficial Patch NVSE compatibility patch available.
Thrown Melee Rebalance with Integration and (Limited) Retrievability
This mod increases the usefulness of the Throwing Spear, Throwing Hatchet, and Throwing Knife, Tomahawk and Throwing Knife Spear are also improved. Throwing Knives and Throwing Hatchets are now more common. Pproton throwing axes can be bought at the Sink. Optionally, the mod adds a retrieval effect (red mod page for details).
Simple Explosive Entry
Allows the player to use explosives to bypass locks if Explosives skill is same or higher as lock requirement. Optionally, you can enable XP bonuses for this.
Fps Slide
This mod provides the player with the ability of sliding, like modern FPS games.
Mentat Flavors and Heart Pills -Randomly Distributed
Distributes and retextures the unused Mentats flavors in the game files, and adds 1 new flavor, along with heat pills from Fallout 2.
NCR Truck Convoys
Adds three convoys with an animated NCR truck to the game.
Van Graff Faction Overhaul
Small yet really well-done mod which I'm personally using. Gives the Van Graffs new uniforms and makes the silver rush in to a store worthy of one of the most powerfull merchant families in the NCR.
Nuka World Imports a Nuka Cola Overhaul
Complete Nuka Cola Overhaul, including improved graphics, new flavors and recipes as well as full leveled list integration. Note: If using "Nuka Cola World - Drinks and alcohol overhaul by zzjay" mod, make sure to swap its vanilla version to the Nuka World Imports version, and let that mod assets overwrite this mod ones if asked.
Robbable Caravans
Neat and immersive little mod from "The Living Desert" author. Allows you to rob New Vegas' trading caravans.
Universal Healing Tweaks
A fully user configurable set of tweaks to the way various types of consumable provide health to the player for both "easy" (with hardcore toggled off) and hardcore Fallout: New Vegas playthroughs, allowing you either to make walkthrough with hardcore toggled on easier, or vice versa, walkthrough with hardcore toggled off harder.
A Cyber Affair - Mr. House Seduction Route Uncut
Restores Obsidian's cut seduction/Black Widow route that allows the Courier to seduce Mr. House in order to kill him without fighting off his Securitrons.
Power Attack AP Cost and Toggle
Gives melee power attacks an optional cost in Action Points, and allows them to trigger special VATS effects out of VATS. Also allows you to remove the delay in releasing a power attack, simply by attacking while blocking.
Useful Medical Braces Crutches and Tubing
Adds the option to use medical braces, crutches and surgical tubing to restore limb condition.









==NEW==
Restores music sets meant for certain places like Red Rock Canyon, Jacobstown, Freeside, parts of Hoover Dam, the Fort and puts them in appropriate places.
Radio New Vegas Expansion Dreaming's Songs ==NEW==
Adds new songs to the Radio New Vegas station.
New Love Radio ==NEW==
New radio station. 2+ hours of original audio. 20+ voice actors. Lore-friendly ads. Easter eggs. New little and a custom texture and sound weapon as a pleasant bonus.
Striptease Radio ==NEW==
A new station that broadcasts exclusively to the Strip. Cool blues, swinging jazz and a risque ditty or two.
Hub Radio Station ==NEW==
Hub Radio's broadcast knows the intoxicating thrill of your wins, the depth of your losses, and the weight of consequences that await you in on your travels in the arid landscape of the Southwest.
Papa Joc's Radio
New radio station with over 40 new songs and custom dialogue lines.
==NEW==
The Lonesome Drifter and Bruce Isaac will perform for money.
Securitron Siren Sound Restored
==NEW==
Adds the cut Securitron Siren from the intro.
Consistent Robot Voices ==NEW==
This mod restores generic robots in New Vegas to their Fallout 3 voices for both more variety and consistency.
Begin Again - Menu Music Replacer ==NEW==
Replacers the original theme song with Vera Keyes' "Begin Again', featured in the Dead Money DLC.
Immersive Pickup Sounds Patched
==NEW==

Increases the Pip-Boy Geiger clicking beyond the vanilla default in heavy-irradiated areas.
Empty Clicks - improved dry fire sounds
Different dry fire (empty magazine) sounds depending on a weapon type and some other improvements.
is available.
available.
==NEW==
More handsome Raul, but still vanilla look. Use this mod or the one below.




With default map markers sometimes lacking in placement and efficiency, this mod adds numerous convenient map markers to the Mojave Wasteland particularly in the Vegas area.
Camp McCarran Map Markers
Adds eight new locations within Camp McCarran.


Hides many dummy and one-off challenges from the DLC so that they don't clutter up your list right from the start of the game.
WTU - Weapon Tuner Utility
A configuration system that allows for changing any numerical data field on weapons from text files, without a mod directly editing them. Intended to ease the tricky job of ensuring compatibility between several weapon altering mods.




==NEW==
A super small dialogue replacer mod that allows you to tell Benny the game was rigged from the start, before popping him in the head.
Bottlecap Flip and Dice Roll
==NEW==
A small, simple, light-weight mod that adds a coin flip & dice toss mechanics to the game via the Lucky Bottlecap and die. Purely for roleplaying purpose.
Nitpicky Gorobets Dialogue Bug Fix
==NEW==
Changes a single line of dialogue so 10 of Spades is refereed to as such instead of "Ten of Spades". For an absolute perfectionists.
Restored Caravan Dialogue
==NEW==
Restores dialogue related to winning and losing at Caravan.
Hobo Code of the Mojave ==NEW==
Adds the unused hobo code trail signs already present in the game's files to several locations in the Mojave.
Vault 3 E-mails Restored
==NEW==
Restores the cut email messages on Vault 3's terminals.
Goodsprings Scrap Dealer
This mod adds a lore-friendly merchant (and his guard) north of the Goodsprings Gas Station.
No Pure Water in Goodsprings Town
Turns pure water sources of Goodsprings into slightly dirty water. Goodsprings Source (wells) is untouched
Chemistry Set Cooldown
Adds a 3-day cooldown to use chemistry sets.
ALL THE GOODSPRINGS HAVE A SHERIFF NAO
Adds a sheriff to Goodsprings.
ALL THE NO MORE CHARACTER RECREATE AT THE MIDDLE OF THE GAME NAO
No more character "respec" after you leave Goodsprings area.
NCR and Legion Suppliers Overhauled
Makes the Camp McCarran NCR supplier Daniel Contreras and the Legion supplier Dale Barton actual NCR and Legion suppliers.
NPC Project - Bitter Springs
Adds several NPCs (refugees) to Bitter Springs to enhance the feeling of being in a refugee camp and tweaks some other minor things in this area.
Burning Campfire REDONE
When you activate a campfire, you will actually light a fire - now performance friendly, light effects and sounds. Also install this fix/improvement addon.
Mastahbossu's Misc Mods
Collection of tiny mods with small improvements/changes. You can get all of them separately.
Skill Books - Readable Excerpts
Adds readable skill book excerpts to a crate outside Novac. Have you ever wondered what skill books are about? Now you can take a look at their contents from the comfort of your Pip-Boy!
NV Monorail Project
This mod adds a functional monorail that travels between the Strip and the Freeside north entrance. You can travel on it or just watch it passing by.
Rex Brain Swap and Overhaul
Have Dr Henry or Calamity swap between different dog brains for Rex, and improvements to their different effects on your good ol' mecha-doggy.
Powered Unarmed - Fist Weapons use Ammo
Makes Ballistic Fists, Displacer Gloves and Zap Gloves use ammo. Prevents their regular effects from triggering unless you have ammo available for them, and upgrades these effects to be a bit more devastating.
Detonator Overhaul
Selectively detonate your C-4 charges by aiming your Detonator, and make other explosive weapons able to be remotely detonated.
Less Assertive Raul Speech Check
Want Raul to remain a mechanic without you being a dick about it? Then pick up this mod!
Sunset Sarsaparilla Robots
Gives the Sunset Sarsaparilla HQ robots a new, thematic look.






A fix for Dead Money to make sneak more feasible by changing the ghost people's perception, available in 3 variations. Note: After installation, keep only one plugin ("Easy" one is recommended for intended effect of vanilla game). Also, if you're using SGO, this mod is not needed.
.45 Auto Weight Fix
Adjusts the weight of all .45 auto ammo variants to be just slightly heavier than .357 magnum rounds.
Double Barrel Fix
Adjusts sawed-off shotguns and PN's double-barrel to fire one shell at a time.
Dead Money Toxic Cloud Fix
This mod changes the scripts that are responsible for the damage you take from the cloud in the Dead Money DLC.
Primm Trooper Approaches You
Makes the trooper guarding Primm get a little closer when approaching you.
Julie Farkas Says Take Care
==NEW==
Julie Farkas will now have a goodbye dialogue.
Fiends Independent Ending Slide Fix
==NEW==
The Fiend's ending slide will now play if Hoover Dam is powered up.
Experimental Elijah Voice Fix ==NEW==
An attempt to fix Elijah's voice loudness and clipping issues in Dead Money.
Susalona's Patches 2020 and Beyond
A few handful patches that you may need (FCO, PN, TLD, Spice of Life).

indicators? This indicator means that #2, #3 and #4 in "Rule of Three" you don't need to check for this mod already - only check the mods for conflicts in FNVEdit, make sure they are contiguous (placed one after another in load order, you can do this manually), and add them to the merge :)


+ Plasma Spaz Redux 














+ Plasma Spaz Redux 













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This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general. If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned. You can combine it with other modules as you wish.
Grab it only if you think you need a cosmetic camping roleplay feature.
Platinum Radio - A New Radio for New Vegas
All Explosion Sounds Overhaul
The next 3 mods below, use only if you'll be actively playing with followers:
First Aid NVSE - Heal and Use Items on NPCs
Companions Combat-Ready
Note: If you'll be "combining" the modules, aka this module, with some other one, and will be using JIP CCC mod - this mod is not needed in that case.
Companion and Perk Tweaks
The next 2 mods below, use only if you'll be playing as a cannibal:
A Crime Against Nature
Cannibal Reborn
Get the "Cannibal Reborn (Compatible with A Crime Against Nature)" version.
Cannibal Cooking 


+ 4k Pair of Gloves

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+ Plasma Spaz Redux 



















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Removes the healing offered by all food items in New Vegas and it's DLCs. NOT needed if you're using Project Nevada or SGO.



Food and Stimpaks will no longer be affected by Day Tripper and Chemist.
Cave Pack
Mojave Straycats
Simple Drinks
Desert Nomad - Simple Portable Camping
Survival Based Harvesting
Install the Ultimate edition of the main file.
Food Scraps
Doctors Take Time To Heal
Hardcore Chems - Detrimental chem effects
If you want it [really] hardcore - get the main file. If you want something less intrusive, get the "Hardcore Chems - Half version" file.
Also includes important fix for Psycho and Slasher bonuses stacking.
available.