Massive updates for SE, FNV & DAO guides are out + fundraiser update
Skyrim SE: Around 80 new mods, more merging marks and some descriptions/instructions corrections. Fallout New Vegas: The biggest update in the history of the guide so far - over 300 new mods, lots of text/UX improvements and the ultimate module, New Vegas Legend, updated to version 2.0. Dragon Age Origins: over 30 new mods (including a brand new, complete overhaul for items and enemies in the game) plus more compatibility and mod tweaking notes. Witcher 3, Cyberpunk 2077 and Starfield guide updates are coming shortly as well 👀
Want to thank me for the work, support future updates and help my family affected by the war? Month ago, russian missile attack completely destroyed appartments of my dad, leaving him without home.
We've (with the help of amazing community - that's you!) already managed to raise 35% of the rest of needed sum to get him a new home away from the active warzone. If you are willing to help - consider to contribute at our fundraiser page for a one-time donation, or at my Patreon if you want to support me on monthly basis to help me be truly independent as an author. There's no small contribution here and I'm grateful to everyone who is pledging. Thank you! ❤️
Almost each section has plenty of new mods - sometimes dozens of them, while sections are better organized. Enjoy!
Ever wandered which modding capabilities Witcher 3 has? Dive into ultimate TW3 modding now!
About this project
Welcome! I'm Sinitar. I'm a modding-oriented YT author and a maximalist mod compiler, and also an author of complete modding guides for Skyrim and Oblivion. This project is a result of months of modding Fallout: New Vegas. I love modding community and always try to support this community as much as I can. One of my goals is to help other players have perfectly modded and perfectly stable games - and that's not some sort of exaggeration. Fallout: New Vegas is an amazing game and a brilliant RPG. But as many of you may know, Obdisian (studio who actually developed it as Bethesda was only the publisher and provided Obdisian with engine) had only 1.5 years deadline to create a game of SUCH scope, which is an incredibly short term for an open-world, story-driven RPG with a lot of gameplay mechanics and non-linear gameplay. That's why (and also because game was being made on Bethesda's already 13 y.o. Gamebryo) it had a lot of of bugs, glitches, broken mechanics and unfinished/cut content. The project goal is to change that :) I've personally went through vastly majority of more than 30,000 mods available for NV atm, picked several thousands from what looked really beautiful/interesting, tested them, compared and then sifted out those that were outdated/bugged/redundant and added the most qualitative/original/stable ones to the list, step by step. U.L.T.I.M.A.T.E. covers everything - from bugfixing and graphics to tiniest gameplay details. NV has of thousands of mods and it's very hard to check and compare them all, specially for modding newcomers. I did this and chosen everything (or almost everything - guide will be expanded gradually after release) you may need to transform your game into something increadibly beautiful and with badass gameplay, while being able to fit your personal taste at the same time. List of over 2500 mods for you to choose from to improve your game to a completely new level is waiting - with performance impact notes, compatibility advices and many other personal notes. Additionally, there's also a dedicated gameplay overhaul made by myself, which is not required, but fits greatly with every setup from the guide.
Complete stability - your game will run smoothly, without crashes and stutters even with hundreds of mods. Thousands of vanilla game bugs fixed. Everything for graphics - models, textures, weather and lighting, ENB, towns and cities overhauls, interface - to make your NV graphics shine as never before, improving the look of even smallest objects. Besides that, instructions for owner of weaker rigs are also provided. Everything for gameplay - combat, AI, animations, perks and traits, armors and weapons, quests and new lands, cut content, sounds, music and radio stations, player homes, immersion, companions, utilities and much more - best mods in terms of features and stability are gathered her But there's more! U.L.T.I.M.A.T.E. offers a unique system of "modules" - pre-made lists of mods, compiled from A to Z for different goals and tastes - casual, hardcore, survival and so on. It's made for people who don't want to go through the guide itself. Now you can just pick a mod list fitting your taste the most and install it following the chosen module - everything will be sorted out for you in it already. New modules will be added gradually. Guide can be implemented for any rig. For maximum graphics result, you need system which looks like this: GTX 970 (or AMD analogue), good i5 CPU (or AMD analogue), 12GB RAM. But if your system is weaker - don't worry! For mods with most performance impact, I'm providing instruction for lower-end rigs as well.And if your PC is a complete potato/toaster (like, it can only run the basic game itself and any graphics mods, even with performance tweaks are still hurting your fps much) - just skip the graphics section of the guide or proceed to low-end section which contains some useful advices of what you still can use to improve graphics, but not hurt your FPS. Then proceed to it's gameplay part and/or pre-made modules. Guide also has tips for merging, making merged patches, editing the mods and other advanced techniques. Lastly, in Files section (showed in this image) you can find the pack of .ini files already pre-configured for stable and ultra HD gameplay and some other mods - you only need to use these inis with few [possible] adjustments needed, depending on your rig - and that's explained in the guide and in a readme file attached. There are also some mods attached for optional download which are tweaked version of existing mods, where tweaks were made for balancing purposes (uploaded with respective authors permissions). I'm running New Vegas with ~1,000 mods in a practical walkthrough without crashes and stutters - and you can have the same good result too. All you need is to follow the guide stability section carefully, and then proceed to the guide mod list part, or it's modules. Simple as that! U.L.T.I.M.A.T.E. stands for its motto. Nextgen look. Badass gameplay. Great stability.
Permissions: Do not re-upload this guide to any other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'b be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable ultramodded game, the happier I will be :)
U.L.T.I.M.A.T.E. features:
Complete list of graphics abd gameplay mods, over 2000 in total for you to choose from.
Detailed installation order.
Comfortable and extremely easy-to-navigate design.
Patches list for compatibility and my personal remarks for the best result.
New mods added in latest big update easy to find by "==NEW==" marks.
Unique modules with already pre-made mod lists (do not confuse with modpacks) for any taste.
Fps-heavy graphics mods marked to keep you aware.
List of all basic things/tools/tweaks you need to start modding and have a stable game.
Pack of .ini files for best possible graphics, gameplay and performance/stability, already pre-tweaked for you. Readme about how to use them included as well. See at "Files" tab (showed in this image).
ENB installation guide + tweaks/fixes advices.
Separate section for low-end PC owners (which you can still use even if your PC is strong, to have FPS boost).
Constant updates and support :)
How to Support:
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 7,500 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:
Current guide version/changelog & future updates:
Version: 6.0 for Fallout New Vegas, at February 2024. A major update and the biggest addition to the guide ever.
- Over 300 new mods. Slightly over 100 of these are focused on improvements QOL additions for existing popular mods - bugfixes, logical tweaks and content addons for some of the most promiment quest mods, immersive improvements for notable gameplay mods and such. "Polish the already great to perfection"! Nearly 200 are brand new mods for both graphics and gameplay, with something new being present in every section. This update features huge number of patches, logical improvements you never though you may need before you saw one, and plenty of "hidden gem" mods.
- Around 30 or so obsolete/superseded mods removed.
- New Vegas Legend, the ultimate module, updated to version 2.0 - the module is now approximately 30% bigger and was furtherly polished in terms of specific tweaking instructions and QOL features.
- Decent number of cosmetic improvements for the markup (one can always find something to improve with over 3,000 lines of code for the page) and corrections to the text, added small tips here and there, as well as improved sections inner consistency.
- More merging marks.
- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_room room in our Discord server.
A demonstration of how New Vegas can look like with U.L.T.I.M.A.T.E. implemented. Also remember that everything about graphics - lighting, saturation, brightness, shaders, (like on new water look in the video), depth of field, letterbox ("black bars") - can be configured or disabled:
Q: What kind of PC specs I need to run U.L.T.I.M.A.T.E. with maximum possible graphics setup? A: GPU - GTX 970 (or AMD analogue). CPU - i5 6600k (or AMD analogue). RAM - 12GB. This is more or less medium gaming rig as for today, and with such specs or higher you'll be able to run all graphics mods, ENB and everything you wan from the list. But even if your PC is a complete potato and barely can run New Vegas itself, U.L.T.I.M.A.T.E. is still fully open for you - just skip the graphics part or proceed to low-end section which contains some useful advices of what you still can use to improve graphics, but not hurt your FPS. Then proceed to the gameplay part of the guide, or to the modules with pre-made mod lists. With the stability tips and tweaks in respective section of the guide, your game still will be fully stable even on weak PC.
Q: Where should I get the game, Steam or GOG? Does it matter?
A: It doesn't - both Steam and GOG versions are good to go. Yet, if you're planning to grab the game now and want to support my work at the same time, you can get the Steam version of FNV from my personal game store. It won't charge you any extra, but will allow me to get couple'o'bucks.
Q: Should I install ALL mods from this list? A: You can do this in theory ofc - but you should never do this. Remember that this is not a mod pack - it's a mod list, with description and advices. You should understand that more not always equals better :) Also, the bigger mod list you will have, the more important you'll need to be in terms of compatibility moments. If you want to make your own dream mod list - go through the guide and pick the mods you really like, don't simply install all of them. If you want to save time - pre-made modules are for you to choose from - there you don't need to worry about compatibility as everything is already picked for you and you only need to mimic the mod list and follow additional instructions if they are present. You are the lord of your own game, so even while U.L.T.I.M.A.T.E. provides a definitive list of mods and advices about them, you still need to read mod pages ;)
Q: What kind of monitor is the best for modded FNV and what resolution should I play at? A: In-depth yet easy to understand article here, give it a read.
Q: I have the game in language other than English, is it a problem? A: The guide is made for original, i.e. English version of the game. Graphics mods will ofc work fine in most of cases, but as for the gameplay mods, there is no guarantee that they will work with non-English version of the game, or work at all. Moreover, many translations are often outdated which leads to various bugs and conflicts. If you want to be able to use FNV modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.
Q: I also want to install ENB, where's a tips for it? A: Sure! Whatever you want - it is here ;) Just read a bit further.
Q: I got infinite loading screen/my game crashes with out of memory errors/I have enourmous stutters and FPS drops. A: Please read "Stability & Essential Bugfixing" section carefully. Read it and install all the things needed before starting to install mods from the main part of U.L.T.I.M.A.T.E. of its modules. I've made this part as much easy to make as it's ever possible - in most of steps you can simply use my .ini files that are already fully adjusted for stable modded game no matter of your Windows version (7,8, 10). All you need is to just follow the stability section carefully and your game will be free of crashes, stutters and memory issues even with hundreds of mods.
Q: Where are you from? A few words about you? A: Ukraine. Gamer, One Piece & JJBA fan and gym addict living through the russian genocidal invasion. Web-developer in past, fitness trainer and nutritionist now (as hobby asides from content creation).
Q: Would you expand this guide and add this/that? A: Sure! I'll expand the guide and what if even more important for may players, add new pre-made modules, as well as improving existing ones. If you want to help me deliver them faster, you can support U.L.T.I.M.A.T.E. on Patreon. But do this only if you really want and able to.
Q: In future when U.L.T.I.M.A.T.E. will receive updates, how can I see the new-aded mods between hundreds of others? A: New mods freshly added to the guide after initial release will be marked with red-colored "==NEW==" sign.
Q: The guide is so short - I see only pictures, where the hell are those 2000 mods? A: U.L.T.I.M.A.T.E. is gently separated into various sections for your comfort. For the same reasons, to not make you constantly scroll through huge wall of text, those sections mod lists are enclosed by "Show/Hide" buttons - just click on the Show button under the section name and it will expand, showing the list of mods in this section. Click on Hide again, and it will close.
Q: What's that sign near some of the mods? A: As New Vegas has much "shorter" plugin limit compared to Skyrim, for example, merging the mods is more important and common task for NV modding if you're aimed on a big mod list. That's why, to ease your work and save your time significantl, I've made this "indicator" - if the mod has mark near its name, this means you can add this mod to merge make "easy" mering (this will be explained below). Durin the mods installation, don't pay this indicator any attention - but if/when you'll be merging your mods, you will be able to instantly know which mods you can freely merge as is. Please take into account that this indicator "coverage" is not full yet - several dozens of mods already have it and some are fitting the conditions but don't have the mark yet - I'll be gradually marking more and more relevant mods in future updates.
Q: Can you just upload your New Vegas folder with all your mods somewhere so I can just download it and not to choose and install mods one by one? A: Nope. The reasons: Firstly - this would be disrespectful as mod authors to re-upload their works somewhere in a one huge pack. I respect their hard work. Secondly - everyone has absolutely different PC specs, and my personal setup can be absolutely unplayable for many people. Exactly to solve this "issue" in legal way, U.L.T.I.M.A.T.E. contains modules with already pre-made mod lists of certain type, with all needed instruction and already with all mods compatible - so literally everything you need is to mimic them, if you don't want to go through whole guide by yourself :)
Q: That's all cool and everything, but I wanna stay tuned on updates and have modding chatting, something you can offer? A: Sure! Just join our Discord server - the biggest and most experienced Discord modding community.
Q: I'm a mod author - I've made a cool mod and it's still not in your guide! A: Just drop me a pm here or ping me in our Discord server and tell me a few words about your mod - thank you :)
Now, the first and most important rule. Keeping it will load your gun with super bullets and give you stable game even with hundreds of mods installed.
First of all, make sure your system is prepared:
Make sure you have latest game version and all DLCs. Most of mods require DLCs to work properly - if you won't have DLCs, your game simply won't launch when using many dozens of popular mods. Also, guaranteed work of all mods can be ensured on 100% only on English version of the game. Graphics mods mostly will work fine with any language version, but many gameplay mods will not work properly with other languages and I won't be able to provide troubleshooting support in this case.
Disable Steam overlay, Afterburner overlay, disable all posisble overlays in general, disable all possible antiviruses (Windows Defender included), or at least add New Vegas exe and all related modding tools you'll install during the modding (your mod manager, LOOT, etc) to your antivirus/firewall "white list", disable all possible "boosters" and "tuners" programs you may be using. Also disable automatic Geforce Experience game optimization for NV (or similar feature for AMD GPUs). All of them can anytime screw up your modded game and/or it's many settings. Follow the guide and use only what's recommended here.
Make sure you have VC++ 2013 installed. To install, just download and run the file.
For modding, a new game is required. No exceptions. Smashing tons of mods on existing save just won't work properly.
Make sure you don't have the game installed in Program Files. If you have it there - reinstall it on another drive, or at the same drive, but out of Program Files folder.
Overwriting - guide is written with a proper installation order in mind (this is mostly relevant to stability section and graphics section), so generally simply overwrite everything when asked (if you're using NMM) or give bigger priority (MO). The order of mods in the list is also the proper order for installing them. In some cases when you will need to overwrite certain mods and not overwrite other ones - I'll mention that and provide clear instructions.
Good! Before you'll start, watch the video below. Don't pay attention that it's recorded in Skyrim - all the terms and base principles are literally the same in both games. Watch this video completely, from start to finish. Even if you know most of terms explained in it - you'll still find something new, and for modding newcomers it will answer on most of basic questions:
Now, let's make your New Vegas ready for modding and stable! Attention #1: all steps in this section are obligatory. Do not skip any of them until it's separately mentioned. Attention #2: U.L.T.I.M.A.T.E.'s stability section contains absolutely everything you need to make your game free of crashes and stutters. This means you don't need to use any other guides/tutorials together with it - some guides are good, but just outdated, most "super secret tweaks" you may find randomly in web are placebo or even directly harmful. Stability mods and tweaks, and their exact combination listed here has proven itself to give the best performance and stability - tested on different PCs, different Windows versions and by many different players. Similar applies to mods in the list - if you don't see some mod while you was expecting it, most likely it's just forward in the list due to better installation order. Or if some, maybe even really popular mods with a lot of endorsements are not listed here, that simply means they either have stability issues or just have a better and newer alternatives :) Some really great but sort of very much matter of taste/cheating/highly conflicting mods will be also mentioned in own section in the end- but using mods from this section, you're doing this at your own risk and I won't be able to provide troubleshooting support for them.
1) Install a mod manager per your choice. Choose between these two mod managers, choice is absolutely a matter of taste. I'm using NMM, but choice is completely up to you: - Nexus Mod Manager - simple and effective. NMM is recommended for modding newcomers - very intuitive with close to zero learning curve, minimalistic and clear interface while having 100% of features needed to build even the heaviest mod list. NMM is also much easier to manage certain "point" conflicts when overwriting mods. On the page, get the .exe version of latest NMM file. While NMM is very easy to get into, you can also wathc this amazing video tutorial about its setup and usage. - Mod Organizer - mod manager on steroids, packed with huge amount of cool features. Has longer learning curve, but allows more powerful customization while building the mod list. Many players with advanced modding skills are choosing it, and that's well deserved. You can also watch some super useful series of video tutorials for MO2 here. Important note about MO usage: this mod manager stores mod files and .ini files in own way, so to edit your ini files you'll need to open them through MO itself. IMPORTANT NOTE #2:Do not use Vortex to mod FNV.. It's looking pretty fancy visually, but sadly, it's very glitchy and pretty dysfunctional. I won't be able to provide any troubleshooting support if you're using it. FOMM - the oldest mod manager for NV. It has 2 versions - older one wasn't updated since 2010 and it's just too outdated and unsupported at all. The updated version of it has many it's issues fixed, but still has a lot of another issues and glitches, from minor to major. Correct installation of mods is not guaranteed and I won't be able to provide troubleshooting support for it as well. Do not use FOMM to mod FNV. Tldr: choose between NMM or MO and have a stable game :) If something will change in a good way for any of FOMM/Vortex, I'll let you guys know.
2) Install LOOT. Your best friend to organize load order - the way in which order your mods are going one after another. Loot also shows some useful information - missing masters, dirty records, which can be useful to you. Proper load order is very important to run your modded game without conflicts, as mods (especially gameplay mods) compatibility often depends on it. Download the LOOT.Installer.exe file via the link provided (image showing file version needed) and isntall, then run it. LOOT usage is very simple - just run it, choose New Vegas as a game and click "Sort plugins". Wait until sorting is finished, click "Apply" and close the program. Here's an image showing the buttons needed. Do this each time you've installed a few other mods, and one more time when your mod list is finished. LOOT is smart and has own database, so in almost all cases automatic sorting is enough - but don't worry, for cases when some manual load order rules are needed, I'll notify you and provide simple instructions :)
3) Install New Vegas Script Extender. Download the .7z archive, unpack it. Place all the files from the folder to your NV root folder (the main game folder, where New Vegas launcher exe is, [not] the Data folder). From now on and always, launch the game only via nvse_loader.exe. Make a shortcut of it for your desktop and launch game only with it.
4) Install 4GB Patcher. 4GB Patcher increases amount of RAM available for game to use. To install - download the archive anywhere, unpack and place FalloutNVpatch file to your NV root folder (the main game folder, where New Vegas launcher exe is, [not] the Data folder). Run it. Bingo, your game is patched! Only install it - we'll deal with .ini file tweaks later in one-click way ;) Note: If you have GOG version of the game - still install this one - it supports GOG version as well.
5) Install New Vegas Anti Crash. This mod is a pure magic. No other words for that. One click installation. Bang. Almost all engine crash issues disappearead. Essential and amazing mod. Just download and install with mod manager.
Download the latest version archive manually somewhere, unpack it and place the Data folder and d3dx9_38.dll to your New Vegas root folder (where game .exe is, not the Data folder). That's it!
7) Install New Vegas Stutter Remover. This mod main feature is to greatly reduce amount of stutters in your game. But, it helps against crashes and with memory allocation as well, working in team with previous mods with a great synergy. Just install with mod manager. Don't do anything else for now. "Anything else" is already pre-made for you in the next steps :)
8) Use my New Vegas .INI files (Fallout.ini and FalloutPrefs.ini) Go to Files section of the guide (showed in this image). There you'll see file named "Base INI Files". These .INI files are [already] pre-configured for ENB usage - you don't need to do anything yourself. Download the archive, unpack it anywhere, grab the Fallout.ini and FalloutPrefs.ini and place them to \Documents\My Games\FalloutNV, overwriting if asked. Now you need to make only 2 tiny adjustments. You can open them with any text editor tool (notepad for example, but I humbly recommend to use this amazing editor - it makes editing the .INI files x10 easier and more comfy for your eye, and it's totally free). So, do the next: - In Fallout.ini, find iNumHWThreads= value. Change the value to the amount of your CPU cores (it's set to 6, so if you have 4 cores - set the value to 4, etc). Save the changes (press CTRL+S) and close the ini file. - This step is "floating". During your mod list growing, if you'll be experiencing sound lags and/or some sounds not playing at all from time to time, you need this step. If you don't such issues, then don't change the values mentioned in this step. In Fallout.ini, find iAudioCacheSize= value. It's set to 2048 by default. Double it, setting to 4096. Now, in the same file, just in the next line, you'll see iMaxSizeForCachedSound= value. It's set to 256 by default. Double it, setting to 512. Save the changes (press CTRL+S) and close the ini file. These settings should deal with sound lag issues in most of cases, but in case that won't be enough still, you can double respective values again (to 8192 and 1024 respectively) - but this most likely will never be needed. Save the changes, close the ini file. - In FalloutPrefs.ini, find sD3DDevice= value. Change it to your GPU name. Note: This part is important. The thing is - yes, you can change that in NV launcher as well, but if you'll launch it first time while different GPU is listed there, NV launcher will reset all other settings to default as well. - In FalloutPrefs.ini, find iSize W= and iSize H=. Those, as you already may have guessed, are values for your ingame resolution, where "W" value is width and "H" value is height. It's set to 1920x1080 by default, but if your resolution is different, or you're planning to play in DSR (dynamic super resolution), change these values to whatever your need. Save the changes, close the ini file. Important note: after you've finished with settings for these two .INI files, set them to "read only" mode. It's also very recommended to not use NV launcher to change ingame resolution and other settings in general - it's reported by many players that even simply launching NV launcher without doing anything reverts some settings (like for grass density, for example) back to vanilla values. Just get a habit to make those changes directly in .INI files - it's much better :) Also, if you want to return game starting intro (it'd disabled to save your precious time because c'mon, how many hundreds of times you saw it already haha), just change values of "SMainMenuMovieIntro=" and "SIntroSequence=" back to 1 instead of 0.
Optional additional settings to disable mouse acceleration and for more realistic decals/blood/shooting fx visibility range/time (tinker with these settings only after you've finished your mod list completely, sure that everything is running fine and your FPS is fine):
Disable mouse acceleration:
In your game main directory (where game .exe files are), in a file called Fallout_default.ini, find [Controls] section and change it's content to these lines:
9) Install my .INI files for New Vegas Script Extender and New Vegas Stutter Remover. Go to Files section of the guide. There you'll see file named "INI Files for NVSE & NVSR". Download the file and add it to your mod manager. Install. When asked about overwriting the files - approve it. That simple, you may ask? Yep! These .INI files are pre-configured with actually working settings for each and every PC. As well as for Windows 7, 8, 10 and 11. Yes, you may have read that NVSR doesn't work properly on Win 10/11. This issue is also fixed. Unlike from other random settings that can be found in web, these inis also don't have any harmful values, configured in that way so you don't need to bother about adjusting anything no matter what rig you have and on which Windows you are.
10) Install The Mod Configuration Menu. Allows to configure mods via special cozy menu straight in game. Required for many mods to work properly and makes your modded game life much more easier. Note: Don't forget to install the "MCM BugFix 2" file from Updates section in Files tab. Download the update file and simply add the archive to you mod manager and install with mod manager, overwriting when asked.
11) Install JIP LN NVSE Plugin. This mod is like a required "core" for nearly every second scripted gameplay mod, being an extension to NVSE and adding hundreds of new functions. Basically, without it most of great mods listed below most likely would never appear or work same good. In addition, it also fixes many notorious bugs from vanilla game. Download and install with mod manager, no other actions required.
12) Install Ogg Vorbis Libraries. This tiny but effective fix greatly helps with audio lags and stutter in the game caused by audio issues, by improving the method how game decodes audio. This needs to be done manually. Just follow the steps: - Make an empty folder anywhere on your PC and name it "NV Vorbis Backup", for example. - Go to NV main folder (where game launcher is located) and find the files called libvorbis.dll and libvorbisfile.dll. Copy these two files and place them to previously made backup folder. In this way, we'll simply backup these files, just in case. - Download Ogg Vorbis Libraries main file (archive). - Unpack it. - Take libvorbis.dll, libvorbisfile.dll and place these files into your NV main folder. - Bingo!
13) Install ENB binaries and my enblocal.ini file. "But wait! Last time I installed those pesky ENBs my PC turned into ash", you may say. The reason for this was incorrect installation and nothing else :) Until your PC isn't something like Pentium Core 2 Duo with Intel HD integrated graphics, you can run at least performance-friendly ENB, just with proper ini settings - they make a huge difference. My gf, for example, was once running NV with decent amount of texture mods and ENB on laptop with 750m GPU (which is really weak as for modern PC standards). So, as you can see, there's literally no reason to not use ENB today. Secondly, unlike a often-met misconseption, ENB is not just a "thing that changes colors and blurs background". ENB is a complex post-processing engine - meaning it adds visual effects and shaders that game itself simply doesn't support. True antialiasing and actually working ambient occlusion, beautiful detailed shadows, water shaders, godrays, qualitative HDR and much more. Besides that, ENB if easily and fully configurable through ingame interface. But there's even more - and that's a main part! Even for some personal reasons you won't use ENB itself (meaning ENB presets for graphics enhancement), you still need this step. The thing is, so called Enboost (and actually, just proper settings in enbloca.ini) is [improving] your game performance and eleminating memory-related crashes thanks to it's ability to increase total amount of memory game can use, literally bypassing part of 32big game engine limitation. But for this to work, you need to have ENB binaries. In this case, ENB itself as graphics enhancer will not work, but will drastically improve FPS and overall game stability. Now, we can continue to installation itself: - Download the archive from the ENBdev website. Scroll down till you see the black pixelated-like arrow. That's a download button. - Unpack the archive, go to WrapperVersion folder, take only d3d9.dll and enbhost.exe and place them into Fallout New Vegas main folder (where FalloutNV and FalloutNVLauncher .exe files are). Not the \Data folder! - Go to Files section of the guide. Now, get the file named "Enblocal INI File". Unpack it, and place file called enblocal.ini to your NV main folder (same folder where you've just placed ENB binaries). This file, same as NVSE and NVSR inis, it's already pre-configured and only one parameter in it [maybe] will need to be changed. Read below. - Now, check if you need to change that single parameter in enblocal. Download VRamSizeTest. Unpack the archive, and run VRamSizeDX9.exe (exactly this one, not the DX11 one). If the "Video memory available" value you see there is 10500 or higher - congrats, you don't need to change anything at all! You don't need to read next steps. - If it's lower than 10500, substract 170 from value you have if you're on Win 7, substract 350 if you're on Win 10 or Win 11 and don't substract anything if you're on Win 8. For example, your value there is 9000. Correct value needed for Win 7 will be 8830, same 9000 for Win 8 and 8650 for Win 10. - Now go to your NV main folder and open enblocal.ini file with any text editor (notepad for example, but I once again humbly recommend to use this amazing editor - it makes editing the .INI files x10 easier and more comfy for your eye, and it's totally free). Find the VideoMemorySizeMb= line. Change it's current value (10240) to value you received in previous step. But remember that 10240 is [maximum] value, so if your test will show you bigger value - just keep 10240. Press CTRL+S to save the changes and close the file. Done! - In your videocard driver/control panel, for New Vegas, set the Antialiasing, Anisotropic Filtering, FXAA and Ambient Occlusion (SSAO) to "Application-Controlled" (Nvidia) or "Use application settings" (AMD), or to just "Off", in case of application-controlled options are not available. How to play in borderless windowed mode (working Alt+Tab): set the next values to True instead of False: ForceBorderless=false ForceBorderlessFullscreen=false Note: In very rare cases, ENB borderless doesn't work for some people - in this case, use this little thing for the same feature (make sure to set "bFull Screen=" parameter to 0 in your base game ini files).
Very important note #1: after you've made these steps, NEVER change your enblocal.ini. Yes, that means if some ENB preset you will be using has enblocal.ini file in it as well - do NOT use it. Simply don't paste it with other ENB preset files, leave it be. This file contains only technical settings related to memory and stability, that's why you should always have only your own one, which is adjusted for your rig. Very important note #2: My enblocal.ini file already has fps limiter set up. If vastly majority of cases, it's the best way to limit fps in your game (which is needed to prevent some physics glitches and stutters). Make sure that V-Sync and/or other similar FPS limiter features are disabled for New Vegas - check your GPU program settings for NV, tools like Nvidia Inspector and so on - ENB has own FPS limiter which works better with the game. If you'll have multiple sources of FPS limitation for NV, this will cause stutters.
14) Install ENB ENB Hair Fixes. This is a tiny, but needed mod to fix sometimes happening weird visual glitches with hair.
15) Install Yukichigai Unofficial Patch. YUP is same as Unofficial Patch for Skyrim or Oblivion. It's an immense compilation of bugfixes - thousands of them! Absolutely titanic work and a must have and essential mod for core bugfixing. Important note: You don't need Mission Mohave mod. YUP completely superseds it in terms of quality and amount of bug fixes. Besides that, Mission Mohave contains many subjective changes to the game which are not actually bugfixes. Use YUP and only YUP.
17) Install Navmesh Fixes and Improvements and Sandbox's annoyances. Criminally underrated and absolutely amazing mod that does how it's named. It improves and fixes a lot of navmeshes and sandboxes in the game, fixing a lot of issues related to them. Navmeshes is a pathfinding parameters for NPCs in game, so mod helps greatly with many cases when NPCs were acting like a robots.
18) Now install the Great Collision Duo! - Precision Collision - Clutter NV - Unnecessary Physics These mods will greatly improve the look and behaviour of many colliding objects in the game - food lying on tables, corpses lying in cars and hanging towers, grenades bounces etc, making position of hundreds of such objects more logical and their physics looking much more realistic. Install the mods in the same order as they are listed and overwrite when asked. Also, Precision Collision has one problematic mesh involving billiard pool table. If you're planning to fully modding the graphics out of the game - no need to do anything, as a certain mod further on provides both better mesh and texture for this one. If you don't plan to install msot of the graphics mods below, install this mod now.
19) Install Placed Creature Corpses use Vanilla Skeletons. This little mod will prevent many weird glitches related to corpses, especially when playing a modded game.
20) Install Wrye Bash. A NV version of popular Wrye Bash program. It' an essential tool you need to update leveled lists in your game. What is leveled list? Simply said, everything you can buy and loot - traders inventories, containers loot, items you can loot from fallen enemies and so on. The thing is game itself does not update leveled lists at all by default, so when you're adding mods that adds a new weapons and armors distributed to the world immersively, new items to traders and so on - you need to make a Bashed Patch to update leveled lists. You will need it later, when your mod list is finished. It's usage is very simple and will be explained below :) For now, just download the "Standalone Executable" and unpack it anywhere on your PC (just not at Program Files).
21) Install FNVEdit. An amazing program that allows you to edit mods directly. Download the archive, unpack it and place the folder anywhere, it doesn't matter. You will use it later. This is very easy and comfy to use tool for fixing some certain mod conflicts and clean the mods (how to clean - look here). Remember that FNV DLC plugins should not be cleaned. It's also needed to make so called Merged Patch - special mod that will handle most of mod conflicts and merge same records. You need both Bashed and Merged Patches in your game. Here's a simple explanation why. Let's say several mods in your load order are affecting same NPC. One mod gives this NPC a new gun. Second mod gives this NPC a new facial details. Third mod gives him a fancy hat and several items that you can loot from him. If you'll be using only LOOT, only the last mod from these 3 will have effect, basing on the load order - so you will see him with a fancy hat only, without new armor, weapon and loot. With Bashed Patch, you will also be able to loot new items from him. And with Merged Patch, you will also see him with new facial details, new gun and that fancy hat, together (as it should be). Great compatibility and all mod features possible to see in game. Another great feature of FNVEdit is, as it allows you to directly modify mod records, you can make balancing tweaks - for example, nerf some OP modded weapons/armors, or make them stronger, and so on. Instructions of Merged Patch creation and usage will be provided below.
22) Download zMerge (highly recommended) or Merge Plugins.
Yes, Merge Plugins is hosted in Skyrim LE sections and yes, it does work with FNV absolutely fine. At the other hand, zMerge works just fine with all mod managers, no just MO2 (big thank you Euphemia for once pointing me on this). You will need this if you'll make really heavy load order and reach the 255 plugins (.esp) limit. By merging mods, you can technically have almost endless amounts of mods installed, so you will be limited only by your PC specs and mods themselves (meaning no using broken/dangerous mods and not overloading your game with script-heavy mods). These tool (once again, zMerge is recommended over Merge Plugins) easily merges plugins into one .esp file, drastically decreasing the total amount of plugins and allowing you to install more and more mods.
But why zMerge over Merge Plugins? Simply said, it's more powerful and will allow you to merge more easily compared to Merge Plugins tool. For A to Z simple tutorials about using zMerge or Merge Plugins, watch these tutorials here (for Zmerge) and here (for Merge Plugins).
23) Install lStewieAl's Tweaks and Engine Fixes. This mod is technically a utility mod initially, but with the more and more updates to is, it started to cover vast amount of gameplay moments too, and now it's just an incredible huge collection of tweaks to all possible things (over 500!) - from notorious stuff like long waiting time, to essential animations bugfixes and realism gameplay features. It can (and will) make your life in NV much more comfortable (and more realistic/challenging, if you wanna). Jump while aiming, CTRL+F search in inventory and WASD keys to navigate, assign useful hotkeys for some actions to save time. Disable pip-boy in combat, make weapon realoding manual and skill requirements matter for muh realism if you wanna. Remove annoying delays between hacking attemps, choose between key and lockpick for the lock, hide quest items from inventory to not clutter it, improve pickup promt and pickpocketing mechanics, barter affecting repairs price and hundreds of various utility and gameplay tweaks plus bugfixes. Just browse the mod page to see how actually huge it is. And with all this (fully configurable!) features amount, it doesn't even take a plugin slot. Amazing, isn't it? You can configure it yourself or use my personal .ini file configuration for the guide from files tab (add the archive to mod manager and install as any other mod, approving overwriting). But wait, if there are few hundreds of features in it, how can I be sure your pre-configured inis are balanced and will fit my taste? That's a good question - basically, I've enabled only "QOL" (quality of life) features, which will make your gameplay more comfortable, fix annoying bugs/oversights or save your time without actaully affecting game balance - such features are disabled, and you can tinker with them as much as you like after installing my ini file preset. Lastly, mod now has an ingame configuration menu - yet, remember it's located in Settings ==> Tweaks, not in MCM, like shown here.
24) Install FNV Mod Limit Fix. This plugin expands New Vegas plugins limit, allowing a maximum of 255 plugins to be loaded, similar to Skyrim. If you're aimed on heavy-modded game, this will still not "save" you from merging - so you'll have to learn about merging later in the guide anyway. But for small mod lists, this plugin is pretty useful.
25) Now install the next few mods. Your game won't crash or have worse performance without them, but it's still a nice little pack of essential mods which fix minor bugs/annoyances/oversights here and there, or giving tiny yet pleasant QOL (quality of life) improvements. Note: For the "plugin-free" NVSE-base mods, which are the .txt files with the \NVSE\plugins\scripts\ folder structure, if you're using NMM, it's recommended to first re-pack the mod folder placing it in the newly-created "data" folder, and then zipping back, adding to NMM and installing normally - otherwise, there's a chance mod won't be installed properly. This applies to all mods, not only those in this section (there are not many of those though). MO doesn't have such an issue.
Infinite Loading Screen Fix
A mod similar to Skyrim's "Load Game CTD Fix" - fixes the infinite loading screen that may occur when trying to load a save from the main menu while having a heavy-modded game.
Combat Lag Fix
Improves framerate in combat by fixing an engine bug that lowered framerate while attacking an enemy with a health-bar visible.
ActorCause Save Bloat Fix
Fixes a save bloating issue related to actors detecting the player, improving save/load speed and decreasing save size 10-30% depending on playthrough length.
Asterra's Many Fixes
Fixes a lot of things not covered by Yukichigai Unofficial Patch (YUP). Get the "Asterra's Many Fixes with Fixes For Minor Annoyances" mod version. Also download the "Semi-Transparent Door Glass compatibility" and "NMC's Texture Pack compatibility" file, but don't install them now.
Logic and Consistency Fixes
Collection of many improvements, most of them are not straight up bug fixes, but small improvements aimed at people who like attention to details - yet absolutely logical without doing something irrational.
FOV Slider
One of utility mods that I consider absolutelly essential. It adds an MCM menu with options for adjust World Field of View, Player Field of View, Pipboy Field of View and Terminal Screen Field of View. Also allows adjusting the Scope Scissor Amount, Weapon FOV Ratio, FOV Zoom time, Dialogue Zoom time and Dialogue delay time.
NV Compatibility Skeleton
A mod for some other animation-related mods to be used together without compatibility issues. Just install and forget.
Landscape Texture Improvements
Helps to get rid of many landscape seams, especially noticeable when using landscape texture mods. Make sure to also get the YUP patch.
Perks Day Tripper and Chemist Survivalist Style Fix
Also includes important fix for Psycho and Slasher bonuses stacking.
Vendors Containers Respawn Fix
Get the "Simple Edition".
Rebreather Tweaked Critical and Effects - Fixes and Tweaks Ammo Script FixesGauss Impact Fix
Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note above related to NVSE .txt mods.
JIP NVSE Perk and Challenge Tweaks Black Litter Pile Fix
Adjusted alpha properties on litter pile meshes so they don't go pitch black when the pipboy light is on them.
Strip Lights Region Fix
Fixes a vanilla issue about the Strip lights not showing in certain parts of the map. Install just the main file for now.
Aqua Performa - Strip Performance Fix
Strip is infamous for often having the worst FPS in the entire game world. Gain from 10 to 30 FPS (depending on your rig and mod setup) in Strip by installing this simple yet genius fix.
Canyon Rocks - Mesh FIXENB Ceiling Fix
Fixes holes in the ceiling caused by ENB transparency issues I have noticed in the Mojave.
Landscape Disposition Fix
A small bug brilliant cosmetic bugfixing mod which "repairs" several hundred vanilla floating objects.
Smooth True Iron Sights Camera
Aim down sights without the camera snapping to place. Doesn't take a plugin slot.
Viewmodel Shake Fix - NVSE ==NEW==
Fix for massive shaking during aiming which can happen when you're located in the far corners of the world map.
Yvile's Crash Logger
Improved version of the original mod. A bit more informative crash log. If you'll implement this section carefully and won't use broken mods, you will not experience crashes in general, but ofc, it's not literally 100% guaranteed as Skyrim is still Skyrim and some rare unforeseen incompatibility cases can lead to this. In such case, plugin can help a bit more if you'll have some situational crashes - just don't expect it to be some sort of magic - most likely, you'll still need to apply logic and assume why crash is taking place. Yet, this is mostly "just in case" :)
kNVSE Animation Plugin
A foundation mod which allows mod authors to make custom standalone animations for weapons and actors, and by this, effectively bypassing overwriting compatibility issues. It sounds pretty clear and simple, but the result for animation modding in general is fantastic, and with this mod release, the animation part of FNV modding stage received a second breath. It's required by many various animation mods later in the guide. It's not guaranteed you will practically needed it (depends on whether you will be using such mods or no), but having it won't hurt your game in any way and it doesn't take the plugin slot, so get it now to not think about it later if you'll decide to use dependant mods.
Base Object Swapper ==NEW==
Will be needed for some mods furtherly in the list.
Improved Console
Not needed for playing the game itself, but useful for testing purposes and need for some mods to work properly. Enhances the in-game console's abilities to be able to execute and print results from all available script commands (those coming from NVSE or JIP LN, for example - not only base game console commands).
Hot Reload
Same here - not needed for playing modded game itself, but can be useful for beginner mod authors (or if you just want to make some lil mod for personal usage) - it allows to edit and save scripts in GECK and update them live into the game without needing to restart it.
Optional stability tips (in 99% of cases, you won't need them so just skip this part - use them only if you have stutters no matter what): #1 - If you're on Win10 and settings provided for NVSR in the Files section are not giving proper effect no matter what (and only in that case), try NVTF - New Vegas Tick Fix. This mod is an alternative to NVSR - it greatly remakes part of its functionality (meaning you should not use NVSR if using this one). The drawback it's ofc doesn't provide same "coverage" as NVSR. Note: If you're using NVTF and you'll see it's giving you better peformance stutters-wise, but you have out of memory crashes with it, set the bModifyDirectXBehavior to 1.
#2 - ReservedMemorySizeMb= value in enblocal.ini - if you'll still be getting stutters with 1024 value, try diferent ones - 512, 384, 256, 128.
#3 - If you will be not satisfied with performance when using New Vegas Heap Replacer (dll plugin from step 6), you can try to rollback to "classic" heap replacer by NVSR - for this, simply uninstall New Vegas Heap Replacer and set bReplaceHeap to 1 instead of 0, in NVSR ini (\NVSE\plugins\sr_New_Vegas_Stutter_Remover.ini)
#4 - In some very rare cases, for some rigs, ENB fps limiter causes stutters. It happens really rare, but if you are 100% sure you have made all the rest of stability adjustments correctly, this may be a culprit. In this case, try to disable fps limiter in enblocal.ini (by setting "EnableFPSLimit=" line to "false"), and instead, limit your fps to 59 using your GPU control panel or Nvidia Inspector (this option is recommended).
#5 - If you're experiencing stutters when rotating camera - use the "Camera rotation - Stutter Fix" ini file (don't forget to adjust the needed settings as per step #8 of this section).
#6 - New Game button doesn't do anything? In your Fallout.ini and FalloutPrefs.ini, set the "SCharGenQuest=" parameter to "00102037" value instead of whatever will be there.
Done! You're ready to build your ultimate mod list - with a stable game & packed with tools needed. Hey ho! :)
Let's rock! First of all - let's give NV a look it deserves <3 Before you'll start, make on good habit right now - never download mods using the "Vortex" button on top - always go to Files section of the mod and see the file version there. Reason is very simple - "Vortex" button (it's not related with Vortex itself, if you're using NMM or MO, you only need to once choose "remember my choice" to browser when asked with which app you want to open such links and that's it) is downloading so called "default" version of the mod (which is the first from top in Files section) - but this "default" version of the file is not always what you actually need. Always download mod files directly from "Files" section.
UI (User Interface) is something you'll see each time you will onver inventory, trade, change settings and do many other actions. So before changing the look of game world itself, we need to get the interface look to a new level. You don't want a blurry icons and want UI to look crisp and be comfy, right? Here's a base list of mods for that purpose (more will be listed below, but this part is an essential one). Install in the same order as they are linked and overwrite when asked.
These mods are essential, installing them is a must:
UIO - User Interface Organizer A must-have mod main purpose is to maintain compatibility between most of popular UI mods. The Weapon Mod Menu Mod adds new, much more comfortable to use weapon mod menu. Also prevents game from crashing when using certain weapon mods. Pause Menu HD One HUD - oHUD The more control you have over your UI, the better. This mod allows you to move HUD elements as you want over the screen, toggle them off etc. Vanilla HUD Remastered Super-cool mod that update the HUD elements to look great on up to 4k monitor resolutions without having your UI looking as a blurry mess. Note - do [not] choose the Vanilla UI Plus patch in its installer, it will be patched by VUP itself. Vanilla UI Plus An amazing mod that greatly improves and optimizes the look of UI without changing the original style itself. It's hosted not on Nexus, but don't worry, the file is absolutely clean. Download the file and add it to your mod manager. Now install with mod manager as usual and overwrite when asked. Note #1: also download "Vanilla HUD Remastered Patch 1.83l" from this mod "Addons" tab, add to your mod manager and install it too. Note #2: It's strongly recommended to read this short article to get a better understanding of UI mods installations in general - even while I've already provided the correct installation order for core UI mods, author's article will be useful to you :) It will be also useful to you if you're getting "Vanilla UI is overwritten by some other mods" message in MO. Note #3: important - make sure this mod overwrite all other mods in the essential UI mod section. Only ovewrite this mod files with other UI mods if you're 100% sure what you're doing.
Essential part of UI section is done - mods below are optional.
World Map HD ==NEW==
Get the "World Map HD" main file.
Ending and Intro Slides HD ==NEW==
AI Upscale of all ending/intro slides in game. Get the full version.
Better Explosives Indicator
Does how it's named.
Perk Sorter
Sorts your perks by categories in the Pipboy interface: regular perks, traits, feats, and challenges - so you can have an easier time navigating what your character can do.
Toggleable True Iron Sights
'True Iron Sights' setting is now hotkey toggleable.
Toggleable Crosshair
A hotkey for turning crosshair On/Off.
Custom Health and AP Visuals
Customisable rework of health visuals and AP visuals. Compatible with ENB.
Faction Map Icon Overhaul
Faction Map Icon Overhaul replaces the icons of several locations with Faction appropriate ones. It also updates some of the map icons related to settlements/camps when the faction ownership changes.
Placeable Map Markers
Yup! MCM-configurable.
Clockwork Vegas - Calendar Overhaul and Time-based Mechanics
Mod brings in dynamic holidays, weekly events, and an immersive time system. Engage in captivating roleplay as time becomes a pivotal element in the Mojave Wasteland.
True Condition
A small UI mod that shows the true value of your armor and weapons condition. Now with alternative percentage version - use either "True Condition" or "True Condition Percentage" version.
HUD Caps for FNV
Adds a bottlecaps counter on the HUD inspired by the F04 mod of the same name.
JIP Improved Recipe Menu
This mod makes the crafting interface (Recipe Menu) easier, more efficient and less tedious to use. No plugin.
HUD Only Explosion Shake
Makes it so that only HUD shakes when hit by explosion.
Simplified FO4 HUD
Simple mashup of iFO4HUD with New Vegas HUD elements, and CPI icons.
Some UI Sounds (SUS)
A handful of fresh UI sounds to replace the banilla ones.
Clean Vanilla Loading Wheel
Minimalistic vector loading wheel.
No More Roulette Wheel
Or just get rid of it completely.
New Monochromatic Main Menu
Simple and nice.
Classic Main Background and Title
Re-styles main menu of FNV into something closer to the classic games main menus.
Blue Moon - Main Menu and Theme Replacer
One more stylish main menu background replacer.
Less Map Markers
Not something most of players would want, most likely. Removes some map markers in an attempt to make exploration more challenging.
Clean Companion Wheel
An interface overhaul that cleans up all of the smudgy Icons and the textures surrounding the Companion Wheel while retaining the original design as much as possible.
I know you're hungry to get that tasty graphics! We'll start right now :)
Choose and install the ENB preset.
Why ENB first and not the textures mods, you may ask? It's pretty simple. Texture and mesh mods are improving the look of textures (the "skin" of object) and meshes (the "skeleton" of object, its model). ENB is adding completely new visual effects and shaders that game itself is simply not able to have - real AA, SSS, true HDR and qualitative Bloom, detailed shadows, high-quality Ambient Occlusion, Anisotropic Filtering and much more. For the game look it means that New Vegas with just a good ENB preset installed, but without texture/mesh mods at all will visually look much better than with even 200 textures mods, but without ENB. And logically, you should install what's more important first - to see which FPS hit it gives to your game (or doesn't give), and then orient from that.
Rudy ENB or Wanderer's ENB are my personal recommendations to go with - these 2 presets have the best balance between vanilla-wise look and new stunning visuals, great interior lighting and great performance while using the latest ENB binaries. You can also use my ENB preset called Seven Sins ENB (listed below) - I made it as combination of my 2 ENB presets - Rudy and Dreary (shameless self promotion hehe). But ENB is completely matter of taste and this choice ofc only up to you - browse the mod pages, try different presets and keep one you like the most. Also, sometimes ENB presets require certain weather/lighting mod to look as intented - be attentive to that.
Note: if you're on Windows 10 and 300% sure you've installed ENB files properly and your system has required base drivers, but your game still crashes on launch (or just doesn't start), check if you have SweetFX files in the ENB preset you're using (couple of older presets are using them), on top of the ENB files themselves. If so, delete those.
Now, one more exciting detail - technically, ENB itself is not a mod - it doesn't modify a single game file at all. Yep! That means you can change ENB preset literally ANYTIME you want without any issues. Changing ENB presets is very easy - when you want to try a new one, simply delete all the files from existing one, besides enblocal.ini - as you may remeber, I mentioned before that you should always keep your own enblocal.ini file - never overwrite it with ENB preset enblocal.ini (just don't paste enblocal.ini file from ENB preset if it has it), and never delete your own enblocal.ini. Then paste new ENB preset files, and so on. Also, if certain ENB preset you like requires some lighting mod, for example - don't worry, you can install it after - just don't forget to do this. Once again - never overwrite, never change and never delete your own enblocal.ini file in favor of ENB presets.
Now, the list of ENB presets:
Important note: No matter which ENB you'll choose, you can and should skip all tweaking instructions on its page. All you need is the ENB preset files themsevelves (and don't forget about "never change your enblocal.ini" rule). The thing is all ini tweaks for ENB presets are the same - and you already have them. Comfy, isn't it? ;)
Rudy ENB for Fallout New Vegas One of my favourite ENB presets for NV - as mentioned above, it has great balance between improved visuals and vanilla-friendly look, preserving the desert look on NV worldscape. It also has absolutely amazing interiors look, complete NV/TV/EV support and great performance. If you love the original color scheme of NV and want to keep it but also make much better - Rudy ENB is a great choice. It's also fully up-to-date ENB preset on NV nexus, carrying the latest FNV ENB features. Dreary ENB Something like a direct opposite to look of Rudy, this preset is greatly inspited by Metro/Stalker series - it's bleak, dark and gives a deep cinematic look. Most likely the best cinematic/bleak preset for NV and one of my 3 favourite presets. If you love the desaturated visuals - try it for sure. Note: don't forget to install "Fix for dark regional weathers" file from Update Files section. Wanderer's ENB Absolutely amazing ENB preset that greatly combines cinematic look for exteriors, but still having it close to original look, with beautiful interiors with great color/brightness balannce, and a great performance. On of my 3 favourite ENB presets ever and one I'm currently using now in my own walkthrough. Note: if you want to have a Letterbox ("black bars") effect with it, just copy the "effect.txt" and "effect.txt.ini" files from Rudy ENB \enbseries folder to your game \enbseries folder. This will add Letterbox and allow you to control it directly in game, via ENB GUI :) Seven Sins ENB - Cinematic Highly Compatible Preset This is ENB preset I made combining Rudy and Dreary, taking cinematic exteriors look from Dreary and interiors look from Rudy, with my minor edits. It's also fully compatible with all "visions" and has compatibility versions for Realistic Wasteland Lighting, Interior Lighting Overhaul and both of them together. Note: this preset is also very performance-friendly itself, and I additionally made "ultra-performance" version which may help owners of low-end rigs. Onix ENB Really well-made preset with a touch of "photorealism" - bright and sharp look, at golden middle in terms of saturation. Nevada ENB - 2017 Edition Pretty similar to previous preset, but still a bit different at the same time, also with a bit more saturated interiors. Classic ENB ==NEW==
Stands for its name. A nice attempt to give FNV a tone of the classic Fallout games.
DYNAMO ENB A beautiful, saturated vintage preset. The ENB of the Apocalypse - New Vegas "Bleached" and high-contrast one. ENHANCED SHADERS - ENB Old but good, balanced preset and pretty much vanilla-friendly. Viradia ENB - Colors and Lighting enhancement This preset can be best described as "Vanilla Plus ENB". Overgrowth ENB A bleak ENB preset, similar to Dreary in some way, but much more bright and not that much desaturated. Zenith and Xenith ENB Remastered Another one "Vanilla Plus" preset, with a bigger saturation level. Exotic ENB A really good mix between cold and warm tones at the same time. DUST ENB Grim, desaturated and dark ENB preset - another alternative for bleak/cinematic look lovers. Old World ENB A preset between vibrance and realism, with a bit of vintage touch. Forlorn ENB Pretty original preset - almost without any colors in it at all. Midhrastic ENB for Fallout 3 Yes, this preset is hosted on Fallout 3 Nexus, but it [does] work for New Vegas without issues. Place only the next files from it's folder: \enbseries folder, enblensmask.png, enbpalette.bmp, enbseries.ini and enbsunsprite.tga into your NV folder, don't grab other files. This one also will be a good option for owners of low-end rigs. NOKENBPreset Performance-friendly ENB preset with mixed realistic/cinematic look and a bit "blue" tint. Nut ENB 2.0
A well made, bright, realism-focused preset.
Viva La Atmos ENB
A simple, bleak yet vibrant ENB for the Mojave with ReShade no top.
Supreme Weather and ENB
A beautiful, photorealistic ENB preset. In addition, author also offers a weather mod which it's specifically tweaked for.
COBALT ENB - RUST ENB
Cinematic preset in two versions. For the Rust version, there's an optional addon available.
Broken Paradise ENB
One of my personal top-5 favourite ENB presets atm. Bright and cinematic during the day, dark at night and in interiors. Note: Doesn't properly support NV/EV/TV and minor features like letterbox/vignette, but you can simply inject these by taking respective files from \enbseries folder in my Seven Sins ENB, dropping them in this preset \enbseries folder and approving overwriting.
Minimal ENB
Stands for its name. Vanilla-like, very performance-friendly.
Now, we can go to the main part - improving the look of textures and models themselves.
First of all, we'll install some really big mods that will serve as amazing "base" for improving the big part of game's objects and effects look. Now, important moment - for graphics mods, installation order matters a lot, so you simply need to install the mods exactly in the same order as they are listed here. Similar to as it's stated before, until there are separate instructions - simply overwrite everything when asked (if you're using NMM) or give bigger priority (MO). The order of mods in the list is also the proper order for installing them. In some cases when you will need to overwrite certain mods and not overwrite other ones - I'll mention that and provide clear instructions. Take it slowly, without rush - when some mods will need additional "tinkering" regarding compatibility - eveything is explained. Don't rush and you'll be fine :)
World textures and flora: NMCs_Texture_Pack_For_New_Vegas Really big and qualitative texture pack for NV and perfect choice to start with. Go to Files tab: download and install MEDIUM files, namely the "NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM" and "NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM". After that, install all the update files. Note: Do not overwrite the ENB Ceiling Fix mod and whatever main menu replacers you have (if you do). That's an important detail here - even if you have a monster rig, still install MEDIUM pack - you'll see no visual difference in regular gameplay compared to LARGE version, but save a lot of VRAM. If your GPU has less than 3GB of VRAM - install the SMALL version, namely the "NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM". Lastly, now also install the "NMC's Texture Pack compatibility" patch from Asterra's Many Fixes mod.
OJO BUENO Texture Pack Go to Files tab: download and install HIGH version of the mod. Pretty much the same as with NMC, you'll see no visual difference in regular gameplay compared to ULTRA version, but save a lot of VRAM. If your GPU has less than 3GB of VRAM - install the PERFORMANCE version. After you've installed the mod, disable the mod plugin ("NukaCola-Ojo.esp" and only it, not the mod itself) and make sure to install this (2k version).
Wasteland Flora Overhaul Note: Use this or one of two others below - not all together. Does how it's called - a great HD overhaul of vanilla flora + new trees and plants placed here and there without breaking the original look of Mojave. Now, about the mod versions. There are 3 of them - Fertile, Dead and ESP-less. I personally recommend the Dead version - it completely preserves the original look, but it's completely a matter of taste. Fertile version adds more flora with more beautiful trees and plants models, but as can be guessed from it's name, there are more trees and many of those trees are green and more "alive"-looking. If your GPU has less than 3GB of VRAM - Fertile version may hit your FPS more noticably, so choose between it and Dead version for performance sake.. Before actually using it in walkthrough, go to some places with noticable amount of trees and mark your fps there, save and exit. Install the Dead version and check fps again with it. If you won't see any noticable loss (~5 fps is fine) - good, you're fine. If, depending on your GPU, you will see noticable fps hit - remove the Dead and install ESP-less version, it should be fine. Installation instructions for each version: Dead version - Install "Wasteland Flora Overhaul (Dead) 3.1" from Old Files Fertile version - Install "Wasteland Flora Overhaul v3.6b" from Main Files. ESP-less version - Install "WFO - (ESP-less version) 1.0".
Lastly, you can grab the "less fertile" adjustment addon for WFO here which reduces overall amount of trees and plants.
Animated Foliage for Fallout New vegas
Animates the leaves of 18 previously static trees to produce more life like foliage, the Animation is subtle and almost follows that of the grass (the leaves just move back and forth) - one step closer to a much needed immersion. The "disadvantage" this mod has is it's not compatible with the Wasteland Flora Overhaul mod above - so you'll need to choose one or another. The only animated plant you can use from this mod without WFO incompatibility is "Animated Pansy Plant" file.
Bouncing Natural Botany(BnB) ==NEW==
Even more noticeable and wind-movable animations for all vanilla trees. Basically a better version of the mod above from the same author - just test if your performance will be ok with it first. Use either this mod, the one above or WFO. Note: some of this mod meshes are highly unoptimized which can cause notable FPS drops even on modern rigs. Not recommended for mid/low-end rigs at all.
Now, let's go for weapons, armors, creatures and effects: HD Hi-Res World View Weapon Textures A base weapon retexture pack which we'll overwrite with others listed below - it's still needed as it covers some textures not covered by other mods. Weapon Mods Expanded - WMX This mod is actually mostly a gameplay one, bot for proper work with other mods together, we need to install it now. WMX is absolutely essential mod that adds modifications to each and every weapon in the game (which was not possible in vanilla and many weapons simply didn't have any modifications at all) [including] melee weapons as well. Important: after you installed it, download DLC patch, YUP patch, EVE patches (install DLC patches now choosing the DLC merged option, YUP patch now too and EVE patch after EVE installation below), also download Weapon Retexture Project (WRP) patch, but we'll install it AFTER both WMX and WRP, there are special instruction for this, provided later. IMPACT + Compatibility Edition patch As it's named - covers impact fx and fixes tons of illogical impact visuals. Install the mod itself first, then overwrite with Compatibility Edition file. EVE - Essential Visual Enhancements A mod from the same author that covers huge amount of various effects - fire, shooting effects, weapons, explosions etc. Also make sure to grab this neat patch for it. Note: after you've installed this mod, install WMX EVE patch (you've already downloaded it from WMX page, choose "WMX-EVE-AllDLCMerged" option in installer). You can also optionally install laser rifle recolor. Enhanced Blood Textures Amazing mod retexturing all blood visuals. You may also want to look at the two similar/inspired mods here and here (this one has several standalone files and can be used on top of the original mod, overwriting some of its textures). EXE - Effect teXtures Enhanced Badass mod from author of Impact and EVE - all 3 mods from this author are "crossing" in coverage of some textures, and installed in this exact order will give you the best result. Note: after installation, check water surfaces in game and if you'll have pixelated water textures - DELETE files in data/textures/water folder Weapon Retexture Project - WRP Great mod that retextures most of weapons with a stunning quality. Important moment: install "Weapon Retexture Project" version 1.95 from Old Files section. Using the "old" version doesn't mean it's bad - it simply covers a bit less than latest version, [BUT] - the main point here and in exact installation order of mods starting from WMX till this one is simple - one can have either not all mods listed here and so, much lesser coverage, or follow certain installation order and few more simple instructions to have the biggest retexturing coverage and everything compatible. In the end, you'll have the biggest coverage and the best quality. Now, the special instructions (nothing hard, don't worry): go to this page and follow the instructions (showed on screenshot here just in case). Basically, you need to install 4 separate retexture mods, then delete 357retex.esp and singleshot_retex.esp files from your \Data folder and install WMX-WRP patch. Lastly, make sure that "WMX-ArenovalisTextures.esp" plugin is loaded in the very end of your load order (after Bashed and Merged patches as well, when you'll be building them). That's it! IHWT - Improved Heavy Weapons Textures Overwrite everything EXCEPT WMX and WRP, also install EVE and WMX patches after, namely the "IHWT - GatlingLaser for EVE" and "IHWT - Tesla WMX Patch" files. Note: If you want red color of missile launcher targeting mod, get this patch==NEW==. Creatures HD ==NEW==
The base mod for creatures retexture, which will be mostly overwritten, but still cover a few creatures not covered by other packs. Critters Retexture Pack Second base retexture mod for creatures with good attention to details. Hall Of Equipment Base retexture mod for clothing and armors. Also install all DLC addons from Optional Files. Reinforced Leather Armor Female Mesh Fix Tiny but great fix for vanilla armor. aMidianBorn NV Book Of Water Amazing armors and creatures retexture mod from Cabal, whom you surely now if you've modded Skyrim as well. Install both "BOA NV The Book Of Flesh" and "nov 2011 book of steel" files. Now, attention: install this mod (also install Lonesome Road file). Now, DELETE the next 2 .esp files - "boa ncrpahelmet.esp" and "Boacombat2glove.esp" from your \data folder - after you deleted them, install this mod - it has plenty of fixes/improvements to AmidianBorn mod its 2 .esp plugins in own one. Also install this little addon. MGs Neat Clutter Retextures A big mod of great quality that's aimed on clutter retextures - meaning various smaller objects in game world. Install "MGs NCR Pack Ojo friendly 7" mod version and all separate files: BB Cigs, Beige Pack, Common globe, Duct Tape, Flat mop_mop bucket. Important note: do not overwrite Wasteland Flora Overhaul ("No to mod" option regarding WFO in NMM, for MO users - hide this mod file conflicting with WFO).
Vurt's Improved PlantsNote: Textures are great, but may looks somewhat a bit too saturated for some players/with some ENB presets. In that case, you may want to desaturate them a bit in Photoshop/PainNet/any other similar tool.
Bullet Casings Redone
New high quality bullet casings. Also install "Impact Patch".
George's Landscape Retextured
Optional yet really well-made landscapes texture pack fitting the Mojave wasteland greatly. Try it yourself and see if you need it or not.
Now, let's retexture everything possible at all - to have as less ugly vanilla textures as possible. All the mods below are either covering less generic, rare or "forgotten" objects not covered by previous list, or just retexturing certain objects better. Once again, everything is very simple - just follow the list and overwrite everything if asked, until certain specific instructions are provided.
Lakelurk High-Quality ReplacerAmazing retexture of all lakelurk types from talented Dragbody. Note: it's recommended to compress 4k textures to 2k textures with Ordenador. Secondly, in the mod's meshes folder, rename the "MirelurkKing.nif" file to "LakelurkKing.nif".
Great! We're done with textures and models! Now lets spice our game with some neat lighting additions.
Situation here is a bit different from other Bethesda games like Skyrim or Oblivion. While Skyrim offers endless weather modding capabilities (just look on NLVA mod on Skyrim Nexus), New Vegas wasn't that lucky and weather modding in it is somewhat limited. That's why, various complex and well-known weather mods are often doing most af weather additions in pretty performance-unfriendly way and not rarely suffer from visual glitches. And, in most of cases, the more weathers mod offers, the more "rough" it will feel because many modded weather transitions are sometimes happening instantly, breaking the immersion you have from weathers themselves. Also, most of weather mods are visually incompatible with ENB presets until they aren't directly tweaked for them - this moment doesn't cause technical issues, but causing game to be too dark/too bright and so on. That's why using weather mods that are not listed here is at your own risk - not because other authors made bad work, but simply because with big chances these mods will affect your game not in the best way just due to how they are working in NV. I'll list only few mods here, a good alternatives that I thoroughly tested myself to make sure they don't suffer from these issues and won't cause performance/script related issues (especially with heavy mod list). Still, please remember that they may or may not look good with certain ENB presets. In addition, one of the main goals of all weather mods - getting rid of that yellow tint that vanilla game had, is done just passively by many ENB presets, which adds huge amount of visuals to the game, making it look gorgeous with vanilla weathers. ENB presets are also usually make nights darker (another goal of weather mods coming as bonus). But in the end, same as with ENB presets - to use weather/lighting mod or no its only up to you.
So, weather/lighting mods:
For the first separated chunk of mods listed, choose only ONE of them. Using more then one from those 6 can and will cause random visual issues. For the rest of mods below - you can use any or all of them on top. Also, you don't need any kind of "dark night" mods, as both day and night brightness can be adjusted in ENB GUI (usually SHIFT+ENTER in game to open it). FNV Realistic Wasteland Lighting Use it if you want to give some fresh look to Mojave weathers/lighting. Pretty simple but at the same time with great coverage, "photorealistic" weather/lighting mod. It almost doesn't changes anything in terms of technical work of weather, but makes lighting itself and vanilla weather more photorealistic and fresh. Really great implementation and no performance impact. It also has several really great ENB presets made for it in mind, listed above in the ENB presets section. Note: If you have "landscape texture in sky" bug (looking more or less similar to this this) - make sure that 1) the mod files were downloaded fully and correctly without corruption - reDOWNLOAD and reinstall the mod 2) the mod is loaded close to the very end of your load order 3) you're using my ini files for ENB. Lastly, if you're sure about all three, try to install optional "RWL - Alternative Sun - Lens Flare" file from mod's Files section. It's a very rarely happening bug, but it should fix it. Thanks to PrinceMinusA for pointing on this :) 47 Weathers Mod
My favourite weather mod atm. Simple, non-intrusive, yet giving a really fresh touch to Mojave weathers, including even rainstorms. To get the mod: download "Oxide ENB 1.0" archive somewhere manually, unpack it, navigate the "Data" folder in it, zip this folder, add resulted archive to your mod manager and install as any other mod. Bingo! Supreme Weather
A beautiful (especially for FNV engine capabilities), photorealistic weather mod with charming volumetric clouds. In addition, author also offers a qualitative ENB preset tweaked especially for this weather mod - but, you can practically use it with any other ENB preset (though by default lighting and brightness level may look not as intended sometimes, so you'll have to tinker with ENB GUI of your preset a bit to reach the plausible result). Note: Make sure to use the "Non TTW Version" of the mod. URWLNV Ultimate Edition v2.1 Consider this as complex weather mod which is more stability-wise version of Nevada Skies. It still has great variety of weathers. It can affect your fps a bit, but won't affect your game performance or stability in long terms. Mod is hosted on ModDB, not on Nexus, but there's nothing bad in it - don't be afraid of downloading from there. How to install the mod: unpack the archive and add "URWLNV Ultimate Edition v2.1" archive from it to your mod manager. Then proceed with FOMOD installer. Note #1: if you'll be using Interior Lighting Overhaul mod - do not use this mod interior plugin. Note #2: in second archive inside the main mod folder, there's an ENB preset - you don't have to use it, but ofc you can try it :) Note #3: make sure to read the mod's readme and manual text files for better usage of the mod. M0rk's Lighting - Better Wasteland Lighting Simple mod with no performance impact that makes Mojave "tone" more vibrant. May give or not give weird lighting together with ENB presets. Desert Natural Weathers
A simple, but well done lighting mod with panoramic cloud textures. If you like the mod, but would like it to be more saturated - install this on top.
New Vegas - Blade Runner 2049 Weather ==NEW==
Apocaliptic, orange-toned, close-fog weather in style of Bladerunner 2049. Clearly not very suitable for regular gameplay, but may be clearly interesting for those who would love to roleplay the apocaliptic Mojave on 200%. Not required, but will go pretty well with this texture overhaul.
Rainy Days Simple and great mod - it adds rainy weather to Mojave. Rainy weather has own chance to appear or you can trigger it anytime via your pip-boy. Also, don't forget to install YUP patch for it. Colorado River Weather Tweaked Changes the weather in Colorado River area, making it less grim. Load after other weather mods if using them. High Noon Restored
Restores the intended High Noon imagespace, which means the middle of the day won't have the orange tint, which seems to have actually been unintentional.
Lucky 38 Climate Cut Content
Restoration/fux of Lucky 38 climate. Note: Get the .esp version (not the .esm one), and after installation, delete the image files if you want to save a few MB of disc space - you only need the plugin. Note: Not needed if you'll be using "The Mogul Mausoleum - A Lucky 38 Overhaul" mod (below in settlement overhauls section).
Dusty Distance Redone
A reworked, plugin-free version of and old mod that allows to change the "fog" distsance to your likings. Now - compatible with any other weather and lighting mods.
MoonlightNVSE
Fixes moonlight, making the moon the light caster instead of the sun.
Lighting and lights in direct meaning:
Street Light Restoration A "lite" street lights mod. Get the "Westside Street Light Restoration" file from Files tab.
Good, now interior lighting: Interior Lighting Overhaul This mod is real masterpiece. It overhauls lighting in each and every interior of the game, making lighting more logical and game in interiors look much more ambient. Vaults, caves, buildings - all this now will fell much more immersive, and places that should have been scary will be such now. Besides that, it fixes tons of vanilla lighting bugs, adds new features like light switches in hotels and safe houses, and covers all DLCs as well. Imprortant note: due to some details, we'll install this mod later, in the end. Don't worry, I'll remind you. For now, you can just install it to test (visit different interior locations/cells in game) and decide if you want it or not. Uninstall after testing. If you'll like what you see, install the mod when it will be mentioned again in the guide. My Seven Sins ENB preset also has version tweaked for it. Atmospheric Lighting Tweaks
More simple, less ambient alternative, but also nice interior lighting mod with a slight blue tint. Choose one or another.
The choice of things like body/skin mods, hair, eyes mods is absolutely personal, so here I'll be listing only a few mods atm, that make a general "facelift" to New Vegas NPCs and can be installed without compatibility consequences with armor mods and so on.
Between the next few mods, namely the Fallout Character Overhaul, Fallout New Vegas Redesigned 3, Brave New World and Dragbody NPC overhauls (this is not a single mod, but rather a collection of similar mods for different factions and NPC groups from a same author) - it's recommeneded to use only one. While purely technically you can combine them, it will require a decent amounf of manual work in FNVEdit to make them work together properly, and one will still majorly overwrite each other, so the effectiveness of such a procedure will be pretty minimal.
Fallout Character Overhaul Amazing overhaul for characters making them look significantly better and still immersive and keeping the original style. It also has great support in terms of compatibility with other mods, having patches for almost every well known mod (listed below). Also install this and this fixes for it to eleminate minor glitches here and there. Note - for some reasons, mod installer often installs patch for Russel even if you didn't choose it - just delete it manually if that's the case. Additionally, take a look on the next 3 patch pages to make it better compatible with some other mods you may be using: Patches collection 1 Patches collection 3 Some improvements Some other patches/addons Some other patches/addons 2
Fallout New Vegas Redesigned 3 Similar mod that you can use as an alternative to FCO if you want pretty simple, vanilla-like upscale for NPC faces.
Dragbody NPC overhaulsAbsolutely unrivaled in quality, NPC overhauls by Dragbody are on a brand new level of characters look. New, high-poly characters models and HD textures will give a look that's not quite possible for other similar mods. All this author mod together cover the next: NCR (both named and generic characters), Legion (same), Great Khans (same), Fiends and other Raiders (same), Powder Gangers (same), Boomers, Brotherhod and many other neutral named characters. In other words, almost whole game. Some characters may look too different from their original appearance sometimes - but you can easily revent characters look you don't like back to vanilla by deleting these characters records from the mod plugin in FNVEdit. NOTE: For these mods to work properly, you must have both legal copies of Fallout New Vegas and Fallout 4. These mods also require new game to be started for proper NPC look. Lastly, from this author profile, grab the cleaned plugins for every of the Drag's mods you'll be using (CTRL+F by "fixed and cleaned"). Overwrite the original mods plugins. Lastly: For the new head models to show up properly, you need to edit your FalloutPrefs and Fallout INI files, changing the "bLoadFaceGenHeadEGTFiles" parameter from 0 to 1.
zzjay NPCs
Well-made, lore-friendly visual improvements to Cass, Vernica, Caesar, Boone and Arcade. Can use this mod together with other massive overhauls above - just make sure to overwrite the files and give this mod a load order priority.
Now, a few more other mods that can come in handy (you can use them with any of previous mods above): Distributed Necklaces and Chains The thing is, even with NPC overhauls, characters will still have visible neck seams on them. This mod plays in team, removing neck seams in immersive way by wearing necklaces, chains and dogtags to each NV character to hide them. The only case when usage of this mod is arguable is if you're using all/most of Dragbody NPC overhauls together - those mods have a brand different level of quality and so, this mod's solution is not needed for them - moreover, necklaces on some of NPCs will clip due to Dragbody mods having new head/body meshes. At the same time though, this mod will be still useful for some common NPCs not covered by Dragbody mods - so it's up to you. Menace of The New West
Complete character overhaul in classic Fallout style for all New Vegas super mutants. Authentic Burned Man Because Joshua deserves that. Updated version of the original mod. APOLLO Androids - Playable Android race (BodySlide-BP-BB) This mod doesn't change anything. It adds completely new playable android race, with own unique trairs, classes and unique looks with animated mechanical body effects. You can also see my showcase video of it here. Immersive Mouth and Teeth - FNV Version A popular mod is now available for NV. Natural eyes by zzjay Beautiful eyes mod by well-known and talented mod author. Just test if eyes look fine on all NPCs when using together with big NPC overhauls like FCO or NV Redesigned. EYES
Quality standalone eye textures from FCO author (and ofc, not needed if you already have FCO).
Real Eyes
A nice vanilla+ eyes retexture.
Mojave Styles - Hair Replacement Suite
The very first of it's kind, this mod replaces most of the vanilla hairstyles with new ones courtesy of KS Hairdos.
High Resolution Male Body Textures
Crisp and manly. Works fine for both vanilla and breeze bodies.
Xenius Character Enhancement
XCE is a compilation of all work of the talented Xenius on the visual improvement of the characters in Fallout NV, both playable and non-playable. Skins, hair, brows, eyelashes - everything in one pack. Note that mod as distributed as is, so if you'll meet some compatibility issues with other mods, it's no use to trying to report them to author. You can also manually pick only retexture for some parts you like/need.
You're the King in Disguise - Pomp and Tunnel Snake Hairstyles for Female PCs
Simply allows you to use 2 Kings haircuts previously unavailable for female character.
Father Elijah Accurate Face - Dead Money ==NEW==
A small mod that changes Father Elijah's face from Dead Money to be more accurate to the hologram version.
Dean Domino Hair Cut Content Restored - Dead Money ==NEW==
Restores Dean Domino's hair like in the concept art.
Your best friend in cruel FO world! Remember - if the mod is a replacer (meaning it changes the look of original pip-boy), so choose and install only one mod. But some have standalone versions you can find separately in the game - as for standalone versions, you can have more than one. Also, some mods offer "handheld" pip-boys, meaning it won't be taking place on your hand visually and you'll see it only when actually using - handheld pip-boy mods are useful if you gonna have a lot of new armor mods - because regular pip-boys often clip with non-vanilla armors.
PipBoy 3000 HD Retexture Keeps vanilla look with better textures. For those who prefer pure vanilla look, but want better quality. Nuka-Cola Pipboy 3000Vanilla pip boi in nuka cola color. Pip-Boy 2000 Mk VI Has both standalone and replacer versions. You can also optionally install a more "dirty/gritty" retexture of it from here, and on top of that, a cracked screen texture from here. Official Pipboy Readius - New Vegas Edition A NV port of popular Pipboy Readius mod from FO3 and probably the most popular handheld pipboy mod ever. Don't forget to install a fix for it, as well as this one==NEW== (fixes a little twitching of the hand animation). You may also be interested in retextures for it here and here. A Familiar Friend - Pip-Boy 2500 - Handheld Pipboy
One more great handheld pipboy mod. Also install the HD retexture and optionally, glowing letters patch==NEW==. Nuka Pipboy Colorful and original pipboy mod. Also has a retexture version for Pip-Boy 2500 mod - so be attentive and choose only one to install. HoloPipBoy 4000 Parkerized Pip-Boy Black Pipboy Variants Camo Pipboy Variants Pimpboy Note: a simple tweak needs to be made for this mod to work properly: go to \data\meshes\pimpboy3billion and change the pimpboyarm.nif name to pipboyarmfemale_fixed.nif. Classic Stealth Boy 3001
This mod adds a few examples of the classic Stealth Boy from Fallout 1/2. This means the Stealth Boy is instead worn on the hand as a glove and uses the same effect as the Chinese Stealth Suit.
Now, a few other pip-boy related mods: Universal Pip-Boy Customization Revolutionary pip-boy mod that allows a wide customization of your pip-boy. Hide it completely when you don't need it, disable pip-boy glove, make customized skins and even swap between different pip-boy mods straight in game! Amazing, isn't it? Besides that, it already supports plenty of popular pip-boy mods and will support more in future. Pip-Boy Shading Fix NVSE
Fixes Pip-Boy's shading, making it not ignore lights around it.
Handheld Pip-Boy Weapon Clipping Fix ==NEW==
Fixes issues with weapon animation mods sometimes causing clipping with handheld Pip-Boys and certain weapons.
High Resolution Screens
Increases the render resolution of in-game screens (not only pip-boy, but also terminals and character creation menu) to match game's screen resolution. SmoothLight - Pip-Boy light enhancer Changes the Pip-Boy light: Increases magnitude (distance) from 15 to 45 to illuminate a greater area. - Decreases fade (brightness) from 1.2 to 0.55 to reduce HDR dampening effects. Changes color from subtle green to subtle halogen amber for a warmer, more natural lighting effect. Quicker PipBoy Light Simple as that. Pip-Boy Counters For Rads And Hardcore Needs
Adds visible counters of rads and hardcore needs to the side of your Pip-Boy.Supports Pip-Boy 3000, 2500, 2500A, Readius, and Pimp-Boy 3 Billion.
Pipboy Screen Cracked
A cracked glass for your Pip Boiii - in a few versions. Note: Will properly work only with vanilla model of it.
This section has lists the mods that give a facelift to the Wasteland itself - improving the look of scenery, adding more landscape details and clutter here and there, restoring cut landscape details (most of which were cut from the game for sake of performance on consoles) and so on. All mods listed here were once again personally tested by me, so you can be sure - whatever these mods are adding or however they are changing, they are doing this in immersive and lore-friendly way, making Mojave to look better and less, but keeping its authentic look at the same time.
Uncut Wasteland Absolutely essential mod that restores huge amount of cut scenery details all over the game world. Also get the Strip Lights Region Fix patch here. Note #1: It's recommended to use the main version which doesn't add NPCs, for better compatibility with many other mods. Prerelease Restored Similar mod of smaller size that's fully compatible with Uncut Wasteland and all mods in this section. Highly recommended. Enhanced Landscapes Updated and improved (twice) version of the popular "New Vegas Landscape Overhaul" mod. If you'll be using it, uninstall the Landscape Disposition Fix mod - it's included in this one. Note: This mod may (and most likely will) result in some clipping if you have a heavy-modded game, especially with lots of settlement mods - so test your game with it installed first to see if it's fitting your personal setup.
GeraldMods profile
For dozens of tiny, but immersively cut things restored in the game world, or small location improvements. All-in-one pack is also available.
The High Road - Building Density
Increases building density for the High Road area from the Lonesome Road DLC. Makes the area feel more like a city that was lost by the Divide.
Hoover Dam Bridge Overhaul ==NEW==
Clutters the empty and ramshackle "bridge" to the Hoover Dam to be worth the NCR.
Minor Prerelease Objects Uncut ==NEW==
Restoring a couple of minor details in Novac and Crimson Caravan place that were seen in pre-release.
Mojave Sandy Desert This mod installation is optional. It truly lives for its name - making FNV worldspace to look even less diverse and even more barren. It also gives the same "sandy" look to most of landscapes textures that previously were different. It also removes some of Wasteland trees and flora to achieve that. It's really a matter of taste, but if you ever wanted to give the game even more deserted look - it may be a great choice for you. Note #1: Install "Main File 2.10 - No LOD" version as we'll generate our own terrain LODs later. Note #2: If using this mod, make sure to use "no esp" version of Wasteland Flora Overhaul.
A Wasteland in BloomThis mod installation is optional.A grass mod from talented Vurt, a divine of flora mods. The wasteland is no longer void of plant life. In this, more lush wasteland, you will encounter many new plants and grasses like cacti, agave, yucca, various flowers and grasses. The mod also retextures all the default grasses, the prickly pear cactus and the creosote bush. Read the mod page carefully for installation instructions and ini settings.
Groundcover OverhaulThis mod installation is optional. New mostly lore friendly groundcovers and plants! Including cacti, agave, thistle, yucca, dead flowers, grasses and shrubs. Default version has hi-res textures but the mod has medium and low-res addons. ini files available.
A Wish For A Nuclear WinterThis mod installation is optional. It overhauls the Mojave Wasteland to that Nuclear Winter Wonderland that the NCR have always wished for. Mod aims to change many things in the Mojave Wasteland. Things such as landscape, armors, flora, signs, and things alike. Patrolling the Mojave almost makes...oh wow. You can see my showcase here.
Good job! We are done with the first part of U.L.T.I.M.A.T.E.
Now, the gameplay part [OR] you can skip it and go to straight to MODULES section (if you don't want to go through the whole list or don't have time) - it offers various pre-made mod lists for any taste, carefully compiled by me personally.
99% of work on graphics part of the game is done (the last 1% is need to be done when the whole mod list is complete, I'll remind you about that). Now we can start to mod the hell out of New Vegas from each and every it's gameplay aspects - combat, AI, quest & new lands, armors & weapons, stealth & dialogues, companions & followers, immersion & survival, animations, perks & traits, towns'n'cities overhauls & player homes, utility and much more - till the tiniest details, your NV gameplay will be turning into amazing, challenging and rewarding as it always had to be! Moreover, if you don't want to go through this whole part of the guide yourse, you can refer to "modules" section below - already pre-made mod lists for different goals & playstyles, where you only need to mimic them and that's it.
Let's start from the mods that are adding new armors, weapons & clothing - something that's never enough, right? Choose what you like and install. In most of cases, armor/weapon mods can be also easily merged into a single .esp, saving you plenty of plugin slots (as it's needed to keep the number of active plugins below 254). Here, I won't be recommending much from myself (besides just a few mods that I see a real "champions" and absolutely essential) but mostly just list some qualitative mods in general - which one to use it's all about your taste :) My only direct recommendation is not install them all and not install too much in general - as practice shows, if you'll install several dozens of weapon/armor mods, you still won't find/use most of them during walkthrough, so pick up ones you really like and also sure you'll be using in actual gameplay. Install one or two big packs and several standalone armor/weapon mods you really like the most. Even though you can merge such mods freely, the loading times still depend on the total size of your game files - so don't waste space for mods that you're not sure you'll be actually using :)
Armor/Clothing:
ADAM Reborn A must-have, definitive ranger armor mod. Choose Complete Version in installer and choose YES in "NCR Tropper Module". You may also be interested in some optional files for it: Desert Ranger armor retexture for ADAM Reborn Electrified Gear Retexture ==NEW==Note: If you you want fully balanced version of the mod, choose custom installation in installer and do not tick the Nemesis options - the armor set itself is amazing same as all others, but, it's almost top-tier (close to Elite Riot Gear) defence values (plus stat bonuses), and you can get them pretty early in the game, which may ruin the difficulty balance. As another option, you can still install it as part of the default complete installation, but modify the defence/bonuses values in FNVEdit.
Raider Power ArmorAdds several salvaged/scrap power armors to the game. Armors are based on T-45, T-51, Enclave, and Tesla armor. They are integrated into the raider/fiend armor list, via script, and will appear more often as the player reaches higher levels. You may also like this FO4-inspired alternative (not needed if you're using FO4 power armor overhaul by Dragbody).
Graham's ArmorA mashup between Joshua Graham's Armor and Ulysses' Duster. It's standalone and has the same stats as Joshua's armor.
Shogo Heavy IndustriesAdds a new vendor with advanced weapons and armor based on Japanese design. The company is called Shogo Heavy Industries and they produced experimental weapons and armor for the Japanese government before the Great War. Grab this fix .
Short Sleeve Vault 21 JumpsuitChanges the generic Vault 21 jumpsuit you receive from Doc Mitchell to one with rolled up sleeves.
Secret Agent RetroSecret Agent Retro is designed for role playing emphasizing skills and very light armor, and provides five character templates (inspired by '60s television serials) with special abilities and equipment which will be available during character creation.
A note about weapon mods and how you may want to choose between them. There are 3 general criterias for those: Style (quality of model, textures and animations); Balance (the correlation between weapon dps, skill requirement and some other aspects); Integration (whether or not the weapon can be found immersively in the game world - on enemies, in containers, or bought from merchants, and whether or not this weapon is included in correspondent perk effects for its weapon type).
If all 3 points are present and all are of a good quality - that's a theoretical perfect weapon mod (your personal taste always comes in on top). But, while many mods in this section possess all 3 criterias, some are not. This doesn't instantly makes the mod bad - because heck, if you absolutely love that one exact weapon look and fire shooting sound - you will most likely still get it if, let's say, it's not very balanced or not integrated into the game. But still, these points are good to keep in mind in general when looking for your personal tastiest weapons.
Millenia weapons, for instance, which are still, in most of cases, are maintaining unrivaled aesthetics with HQ models, textures, custom sounds, often lack needed perks complete integration (for instance, weapon being not affected by Grunt perk from HH DLC) or certain weapons damage could be obviously higher/lower. Some of the newest weapon mods may have better even better look and new unique animations added, but are not balanced at all, and so on. If you care about balance and immersive integration, every time you open the next weapon mod page, just CTRL+F "perk" and "list" - and pick only mods that you both like aesthetically and if they have proper levelled lists & perks integration. If you're familiar with basic concept of scripting, you can also add those yourself by modifying mod scripts in GECK (you can also hop in our Discord and we'll help where needed). But once again, it's all up to you in the end. Also, in the ultimate module, New Vegas Legend, I'm providing the utmost detailed list of weapon mods I'm personally using to build the most badass yet immersive weapon assortment for the walkthrough.
Weapons of the New Millenia Biggest, most widely known (and that's 100% deserved) New Vegas weapon mod ever made. Stylish. Badass-looking. Variative. Ingegrated into leveled lists (meaning enemies can use the new weapons, you can find them in containers, buy from traders and so on). Also, install the next addons/fixes for it: Craftable Weapon Mods addon Millenia L96 Fix
Nice, now some other great weapon packs and standalone weapon mods:
Tesla Weapons Pack My favourite energy weapons pack. Make super-sure to install a bugfixing patch for it.
Bonus: My SGO overhaul now supports this mod - all weapons are affected by new, weapon-specialization perks automatically.
Photon Laser Weapon Pack Badass laser weapons from the same author. Also install kNVSE animations addon for it from here==NEW==. Note: Make sure to implement a lil fix the plugin settings in xEdit, using the instruction in "NPC's cant use Photon Shotgun or Photon Sniper Rifle" bug report on the mod page.
Bonus: My SGO overhaul now supports this mod - weapons are affected by new, weapon-specialization perks automatically. Camon Pack Complete ==NEW==
Great medium-sized pack of lore-friendly firearms of all kind: shotguns, automatic rifles, pistols, SMGs and even a grenade launcher. Note: Two plugins will be installed. Keep only the "CamonPack - Blachnick - Scottmack" one, and delete the other. You can also use all packs plus few other standalone guns from this author together, with a major improvement. Read further.
Couriers Weapons ==NEW==
Dozen plus more weapons from the same author.
Scottmacks Forgotten Weapons ==NEW==
And 8 more.
Homemade PPSh ==NEW==Kar 98k and Type 99 ==NEW==Lee Enfield Mk 1 Rifle ==NEW==Lee Enfield No 4 ==NEW==Scottmacks Metro Btard Gun ==NEW==Camon and Scottmack Weapons - Compatibility Edition ==NEW==
Now, the plot twist! The Camon/Scottmack weapon packs and standalone weapons above (8 mods in total) are one of the best on the stage in terms of how lore-friendly they are and how well they blend in with vanilla weapons. The downside of them was that sadly, they were never fully integrated into the game world, a few weapons were bugged and some other minor issues. This mod combines all the weapons from these 8 mods together, resulting in a glorious pack of 55!! new weapons which are fully and seamlessly integrated into the game (enemies can wear many of them and you can buy them from merchants), fixed/corrected where needed and fully affected by all corresponding perks. All you need to do is to download all 8 mods together, install them and [delete] their plugins. Now, install this mod and you're all set!
Note: From all of 55 weapons, there's only 1 bugged - namely Looped, the grenade launcher. You can either just delete it from the mod's plugin in xEdit, or, if you will to spare 5 seconds more of time, just forward the mesh record for the "Looped" weapon from the "Blunderbuss" weapon inside the same plugin. That's it, it's fixed.
Bonus: My SGO overhaul now supports this mod - all weapons from all weapon packs included in it are affected by new, weapon-specialization perks automatically.
CarlZee's Weapon Pack - Energy Guns and Melee Weapons ==NEW==
Adds 20 (mostly) energy and (some) melee weapons to the game. Great quality of models and textures, weapon mods, vanilla-friendly look & damage balance, and affected by corresponding perks.
Bonus: My SGO overhaul now supports this mod - all weapons are affected by new, weapon-specialization perks automatically.
Casino Heist Pack ==NEW==
Heist-themed weapons and suits. Note: After installation, delete the "CasinoBankMoney.esp" plugin. Ruger SR-556 Also try various retexture files for it. I'm personally using "4Echo Alternate Textures". If you'll be using Arurah Reanimation Pack, install a compatibility patch for it (after both mods installed). Tactical Laser Rifle Super-useful mod for those who wanna focus on energy weapons but be able to snipe. Note: I'd personally recommend to set lock level to 100 (Lock Data for the container in Wolrdspace records section after you'll open mod's plugin in xEdit) for a more balanced access.
Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically. Scoped Mag-Accelerated BB Gun of Doom==NEW==
Allows you to craft much stronger, modified version of BB Gun, suitable for Science character, as well as to craft scope for it. Take into account that you'll have to first download the assets from original mod (delete the plugin, you only need the plugin from modified version).
Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically. Remington 700 Make sure to check out author's profile for more badass weapons! MNK-RHINO Gauss Revolver The XM4 RAW - A Gauss Rail Assisted Hybrid Weapon Heavy Plasma Repeater I strongly recommend to check other mods from this author, his works are really nice. Forge Beyond SA80 - L85A2 Walther WA 2000 Kriss Vector Levelled lists and improvements (weapon ID added to correspondent perk, for instance) distribution patch==NEW== is available. Overwrite the original plugin. Check out author profile for more great weapon mods. Glock 17 Gen 4 Tactaghoul's profile Note: if you're loving the author's mods, you can grab a combined pack of his weapons here. H-K G36c M60 - M60E3 FNV Barrett 95 Anti Materiel Rifle Franchi SPAS-12 M24E1 Kar 98k and Type 99 Cynthia 50.Cal Mossberg 590 Special Purpose Shotgun nickheggo profile
For multiple badass standalone weapon mods, ported from popular shooters.
Lewis Light Machine Gun
Adds the classic Lewis Gun to the Mojave, complete with custom meshes, 3 sets of 4K textures, sounds, and icons. A gun sure to put the Hun on the Run!
Weapons Of The New Millenia And MTindle COMPLETE Pack
Probably the biggest weapon pack ever made for NV, consiting of weapon from mentioned authors.
Grenade Machineguns Reborn - Weapon Overhaul
Replaces the grenade machinegun's models and textures, for both the standard and unique versions. Overhauls the gameplay experience with a better firing arc and toned down screen shake effect. 2k (older rigs) or 4k (modern rigs) version recommended.
Plasma Gauss Rifle
A new endgame energy weapon integrated into the leveled lists.
Classic Fallout Flamer pack
A recreation of the iconic 'Flamer' weapons found in Classic Fallout 1 and 2 bringing them to the Mojave Wasteland. Improved kNVSE animations here==NEW==.
Tactical Flamer Revamp ==NEW==
A compact flamer rifle? Why not!
The Right to Bear Arms - NCR Weapon Expansion
More weapons to NCR, seamlessly added to leveled lists so you can obtain them too.
Laser Musket
Adds a new weapon to the Mojave Wasteland, the Laser Musket from Fallout 4.
The Bowcaster ==NEW==
Plasma grenade launcher with a large AOE and long projectile arc? Yup.
MD1 Molecular Disruptor - The Little Doctor
A multi-purpose, powerful energy rifle that alters itself in various ways with different ammo types, complete with a quest to obtain and immerse it. Optional Fallout New California support.
WJS's Super Sledge Ported
Complete model and texture replacement for Super Sledge & Super Sledge Unique (Oh, Baby!) with full animated blade. 7 optional variants.
CheyTac M200 Intervention
Mod features popular CheyTac M200 Intervention Sniper Rifle to New Vegas.
Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically.
NV Experimental Dual Minigun Turret
This mods adds two portable experimental dual minigun turret with its own animations.
Explosive Mini-Turret
This mod adds a schematics for two new weapons: a mini-turret that can be thrown as a grenade and a mini turret that can be placed as a mine.
AR-10
This mods adds an American ArmaLite 10 with hiqh quality textures and model.
x01x010 profile
For a few badass rifles mostly ported from FO4.
Type II's Western Rifles Type II's Colt Revolvers Type II's Smith and Wesson Revolvers
A few quality weapon mods from the same author. Also, kNVSE ipmroved animations addon available here==NEW==.
Arsenal Weapon Overhaul - Light Machine Gun
Replaces the Light Machine Gun with new models and textures from Insurgency Sandstorm and comes with three attachments, extended magazine, scope and synthetic furniture.
Chinese Assault Rifle
Adds a fully moddable Chinese Assault rifle to the game with full leveled lists integration. Optional model replacer here==NEW==. Note: Not needed if you have/plan to have Camon and Scottmack Weapons pack.
Chinese Scout Rifle ==NEW==Cowboy and Western Outfit pack
Adds a plethora of western-themed outfit for males.
Weapons of The Heroes
Mod adds numerous unique firearms, zappy-guns and melee with the vanilla look and feel in mind.
Rotary Grenade Launcher
A semi-automatic 40mm grenade launcher. Gyrojet Carbine M1903A3 Springfield kNVSE animations addon here==NEW== and weapons mods addon here==NEW==. PTRD-41 PA3 Hybrid Shotgun M2281A1 TAR Ruger Mini-14 Remington 870 Wingmaster Shotgun (Re-release) Bioshock Rapture Pistol Plasma Boomstick PlasmaSMG FO1 Alien Blaster Choose between replacer and standalone version. Maschinenpistole model of 1940 BayK's Weapon Pack Also install fix patch for it. Gun Runners Arsenal Expanded ZL Armaments Remastered ==NEW==
An improved version of original weapon pack, it features over a dozens of weapons, both guns and energy ones - SMGs, assault and sniper rifles, pistol and even a railgun. All weapons are affected by corresponding perks.
EHDQKF profile
For a few pistols and rifles from COD games.
The Raging Bull ==NEW==
Beautiful Legion-themed sawed-off shotgun. Can be looted from certain high-ranked Legion member.
Special Gauss Revolver ==NEW==
Love gauss rifle, but dream of gauss pistol? There you go.
Rainier AK - Remastered ==NEW==
Plasma.. AK? With a custom scope and animations? Yup! Note: While the weapon is integrated in the levelled lists, the integration via loot is done in the way you can basically get it at level 1 even, sometimes - and so, getting VERY strong weapon super early in the game. Similar is with merchant integration - you can buy weapon and mods super early in the game, and often, not even from energy weapon merchants. If you also think that's disbalanced, it's recommended to (using GECK), correct the mod script, removing additions to low-tier energy LLs and guns LLs and keeping, let's say, only higher tiers energy weapons merchants and Gun Runners stocks integration. Only remove the unneeded LLs lines though - not the lines that are adding weapon to much needed perk and repair form lists.
Sig Sauer P320C ==NEW==
Small and deadly 9mm pistol.
NVRA - Uzi ==NEW==
Vanilla+ looking uzi with HD model and texture, custom kNVSE animation, scripted levelled list and perk intergration.
Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically.
MWRWP CQ300 Lynx ==NEW==Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically.
Colt 2k33 ==NEW==
Unique pistol that looks like a colt gun (and uses standard .45 ammo), but is actually a gauss pistol.
Colt 6520 Reimagined
Aadds a new 10mm pistol to the Mojave, loosely based on the OG Fallouts design.
Lil' Bomber
Ever wanted to blow someone up with an RC plane?
Van Buren Weapons
This mod adds two weapons to the game from the unreleased Fallout 3 from Black Isle Studios.
Project SledgehammerRumors are going on about deadly Gun Runner's Project Sledgehammer. Unveil the new masterpiece coming directly from the Gun Runner's factory, if you can.
LWRC M6A2 PSDLWRC M6A2 PSD Assault Rifle. Mid-poly mesh, multiple 4K, 2K, 1K textures, two custom quests, custom sounds, custom UI Icons, fully scripted game integration. Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically.
The Z-43 Hazard Immolation DeviceThis mod adds in a unique version of the Heavy Incinerator, called the Z-43 Hazard Immolation Device, which can be acquired following a brief stop at Big Mt.
Stabby stabby A powerful (not way overpowered) Bowie knife.
Now, a few mods dedicated to throwing weapons - not only new weapons themselves, but also fixes and other improvements. Grouped in this lil paragraph because throwing weapons is probably the least used in FNV, but some players may be still a fans of this type - so get all you can have in one swoop.
Throwable Weapon Fixes
Fixes some throwing weapons meshes + some other corrections. Do not overwrite "Vanilla Weapons Redone - Explosives" mod if you have it installed.
Skirmisher - Throwing Weapons Expansion
Skirmisher adds a bunch of new recipes that will allow you to make and improve throwing weapons, and three new perks that will help your character specialize in throwing weapons, and unlock even better recipes.
FNV Clean Animations - Throwing Weapons Pack ==NEW==
Throwing weapons animation overhaul based on kNVSE.
More Throwing Weapons ==NEW==
Another drawback of throwing weapons gameplay was that there were simply not enough such weapons to find in the game to have enough to play mostly with them. This mod increases the number of throwing weapons you can find as loot and in merchant stocks. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
This part of all FO/TES games is maybe one of the most clunky and just outdated. Clumsy movement, unrealistic and often just silly-looking shooting/reloading animation and just tons of bugs and glitches related to them. The time has come to change that!
Let's fix and upgrade everything related to weapon animations. There are a few choices for that - use [only one]:
Weapon Animation Replacer This mod can be considered a "vanilla weapon animations plus". It fixes bugs in vanilla animations and slightly improves them here and there. If you want the vanilla animations without glitches - this mod is an option for you. Though, the mod folder structure is not suitable for mod manager installation, and for instructions of how to make the mod mod-manager compatible, proceed to this page (instructions and files needed are in Files section - download the "NMM Version" and "NMM Version USER MANUAL" and read the User manual.rtf, it has really step-by-step easy to make instructions). Note: when installing and asking about overwriting, overwrite everything besides Weapons of New Millenia mod.
Asurah Reanimation Pack Simply the most stylish animation mod for FNV. While it's no longer updated, it's functional and absolutely great. Animations are beautiful and super-smooth. The main advantage of Asurah mod over any other similar mods is the exactly how smooth the animations are. This is done by huge amount of efforts put into each animations. How to explain that in simple? Each animation is a complex movement that consists of several smaller movements, an iterations. And if vanilla animations have let's say X amoutn of those iterations per animation, Asurah mods has like 3X of them - and that's animations are looking that good. The downside is that as all animation mods released before kNVSE (which was released in 2021), this mod directly replaces vanilla animations, so it needs compatibility patches for other weapon-related mods, and has couple of inconsistencies (solutions for which are listed here though). If you're not sure if you want to spend some time installing it properly and adjusting the mentioned inconsistencies, you may want to look on one more alternative below which uses kNVSE - but, most certainly, it still provides the best animation quality compared to every other animation mod existing on the stage. Installation instructions: - Install "Asurah Reanimation Pack 0.2.3.2" (or the newer latest main file version if it'll be updated) first. Overwrite everything if asked. Note: If you want to try a mix between old and new animations, you can install the "Asurah Reanimation Pack main" first and then overwrite it with the newest main file, but take into account this is up to you as more compatibility questions may emerge in this case. Disable the mod's plugin. - Then, install all files from Main Files section. Overwrite when asked - Then, install all files from Update files section. Overwrite when asked - From the Optional File section install the EVE patch. Install patches for separate Millenia weapons mods only if you have those mods ofc.
- From Asurah mod page, download "WMX Patch by Wuestenranger" archive. Unpack it. Now, here's the way of properly installing it:
It's quite easy! Sadly, files structure in the patch folder on the mod page is quite a mess without any instructions - but we can make a proper mix we need. Also, take into account this way is only if you've installed all 3 mods - WMX (with all DLCs ofc), WRP, EVE and their respective patches in correct order, as per guide.
So, the steps:
- Download the patch archive, unpack it. You'll see many .esp files and folders there.
- Open 2 windows. In one, you'll have "WMX Patch" folder opened, so you'll be looking at \meshes folder in it. In other window, you'll be taking files needed from other folders.
- Grab \meshes folder from "WMX DLC" folder and place it to your opened "WMX Patch" folder. Windows will ask about overwriting - confirm.
- Make the same action with "WMX WRP" folder \meshes folder.
- Now the same with "WMX-EVE Patch" folder \meshes folder.
- Now, get the "WMX-EVE_ALL_DLC.esp" file and place it to your "WMX Patch" folder.
- In your "WMX Patch" folder you now should have \meshes folder with all meshes you dropped into it, and "WMX-EVE_ALL_DLC.esp" file. Now jsut select both folder and .esp file and arhive them. Name the archive how you want, for example "Asurah WMX Patch for EVE and all DLC", and add this archive to your mod manager.
- Install with mod manager as usual, overwrite. Profit!
NOTE: Asurah mod is increasing attack speed for some weapon types - it's not technically a bug, but rather an author's vision. You shoot much faster from these weapons, but enemies are shooting much faster too. But, if you don't like these changes - you can revert attack speed to original values easily. You will need NIFSkope for that. Now, go to Data\meshes\characters\_male\. You need to find 4 meshes there, namely the: 1hpAttackRight.kf, 1hpAttackRightIS.kf, sneak1hpAttackRight and sneak1hpAttackRightIS. Then, change the values in for "a:R" and "Blendin" parameters (as shown on this screenshot) to the values showed on screenshot. Only these 2 values for each of 4 meshes, nothing else. Change and save, repeat for all mentioned 4 meshes. Done! Attack speed for affected weapons is reverted back to vanilla values. Lastly, if you will experience issues with laser rifle and SMGs aims being too big in first person, apply the solution described by the user mobbyrob which you can find in comments thread (should be around 20+ comments page, specifically this one). Awesome! You may also look for a tutorial how to patch any weapon mod for Asurah animations here to make Asurah mod compatible with close to literally everything.
Now let's proceed to other animation-related mods. Diagonal Movement Yeah, you can actually see proper diagonal movement animations now. Note: do [NOT] overwrite NV Compatibility Skeleton mod. New Vegas - Enhanced Camera This is an amazing mod if you want your first-person experience more realistic and alive. This said, mod has decent amount of glitches and may look weird if you're using some weapon animation mods or playing on FOV different from vanilla one (75). Still, you can add or remove it anytime, in midgame as well - the benefit is it's a pure NVSE plugin - and so uninstalling it won't cause any issues to your save. 360 Movement
Adds 360 degrees movements with procedural leaning, and auto vanity mode to make the game feel more like later Bethesda games. Animated Player Interactions
Plays animations when interacting with objects, opening/closing doors and picking up items. Download the plugin version.
FPS Leaning
Proper leaning mechanic with ability to shoot\reload etc while doing it.
FPS Dashing
Cyberpunk 2077 style dashing mod. Now you can dodge those ghouls in style. Configurable.
Better Stand Up Animation
Now you don't have to cringe every time you or an NPC wants to get up. Simple edit of vanilla animation files.
Falling And Landing Animated
Landing on the ground will cause you to stumble, roll, or collapse. Includes 11 animations.
Graves - Bury them all with animation ==NEW==
Animated mod that allows you to properly bury the NPCs, should you want so. Configurable. Sit Anywhere Simple as that. Muh immersion! Helpless Falling Optional mod that will make falling a much more dangerous thing because animation will be much more "confused" and has longer duration before you stand up. Animated Sleeping See yourself sleeping. Note: for mod proper work, it needs Enhanced Camera mod, take that into account. Animated Workbenches Mod plays animation when you use a workbench. The Groovatron NV A poser mod for NV. Wasteland Guitar Hero Wanna be a Wasteland bard? Go on :) WAR MiX
Introduces variations to gun animations and movement. No more cloned animations - everyone moves differently.
9mm kNVSE Animation Alternation ==NEW==
A set of 8 different reload animations for 9mm pistol, applying randomly every time you reload.
kNVSE Gauss Rifle Reload Animation Alternation ==NEW==
Makes the Gauss rifle cycle through 13 different rifle animations.
ELITE Riot Shotgun Animation Overhaul (kNVSE) ==NEW==
Best Riot Shotgun reload anim ever. Get the WRP version.
Sawed-Off Shotgun Anim Set - kNVSE ==NEW==Dedicated Sawed-Off Weapon Animations ==NEW==Sawed Off Shotgun Anims Remake ==NEW==
Some dedicated kNVSE animations for sawed-off (and Big Boomer) shotgun. Note: These mods make animations for this weapon two-handed instead of one-handed.
Different Fatman Animations ==NEW==
Improved animations for the iconic badaboomker.
Cowboy Fanning and Spinning Weapons ==NEW==
Similar mod with a bit different animations and configurable animation chance. Also supports multiple modded weapons (list on the mod page).
Binoculars Anim Set ==NEW==
Subtle improvement for binoculars animation.
Codac R9000 Anim Set ==NEW==
And for that quest camera.
Meat Prep Animations Restored
Restores an unfinished animation marker with unique meat preparation animations and adds them across the Mojave.
Faster Pip-Boy AnimationModifies the Pip-Boy animation to be 2x or 3x faster than default. Works with most Pip-Boy mods.
Female Sitting Animation Replacer
A simple replacer for the vanilla female sitting idle.
High Heels script
A small script to let heels working similar to their counterparts in Skyrim and FO4.
NV Automatron and Eyebot Pod Animation
This mod adds animation, sounds and makes functionals the Automatron and the Eyebot Pod.
Tesla Cannon Animation Fix
Fixes the long standing animation issue with Tesla Cannons where the back of the weapon locks in place after firing.
Animated Ingestibles
Animations for the player and/or NPCs when eating, drinking and using chems. Note: If you'll use this mod, take a minute to return to the very end of the second "Models and Textures" section, and grab Animated Ingestibles versions ofMadMonkey119's food mods instead of vanilla ones.
Heroic Power Armor Idle Stance
Adds a proud stance for when using power armor or another.
Jokerine's Pose Pack - Motivation
Pack of posing animations useful for screenarchery.
Super Mutants Blink Animation
This mod adds a very subtle animation: a blink animation to all NV Super Mutants.
There's never enough of new adventures! Especially if you've finished New Vegas already in past. Or finished it few times. New quests in Mojave or even a completely new wordspaces, new factions, mysteries and dangers, new friends and enemies, everything wrapped with new stories. Everything is here. This list contains only quest/new land mods I personally played and tested - they may feel different for different players and playstyles, but all of them are well-made will give you many hours of interesting gameplay. The only general advice about this section is simple - don't install many big quest mods at the same time. They all are great and you definitely may want to play them all, and installing them all won't give you and direct game instability, but if you'll install too many of them, you just won't be able to finish each and every in a single walkthrough, and so most of them will just clutter your data folder and make loading screens longer. Choose like 3-4 big quest mods and few smaller ones.
Fallout - New California I'm opening this section with currently the biggest and most professionally made quest/new land mod ever made for New Vegas. New California is hard even to call a "mod", in general. It has a size of a complete game and it's done on amazingly high level of everything - from wordlspace design to character voices and narration. - A game-sized mod. Basically, an independent game itself. - Deep and incredibly non-linear storyline, with many charismatic characters and followers, with many different endings. - A worldspace bigger than any of official DLCs. - An epic war between The Super Mutants, The Raider Alliance, The Enclave, and The New California Republic. - Incredible voice acting. - Professionally-made cutscenes, mass events, new radio stations, new armors and weapons. You can also watch my complete review of it, as well as 4k scenery showcase. New California is an unofficial but lore-friendly prequel to New Vegas and I'm strongly recommendeding to play it. You will be stunned, shocked (in a good meaning) and absolutely amazed. Installation: simple af. Download the file, unpack it. Run the .exe installer, navigate to your NV folder. After installing the mod itself, install this improvement patch. Profit! Note #1: NC is a [prequel] to New Vegas, so the best option is to actually play it before your NV walkthrough. Current mod version has a "bridge" to NV worldspace, but my personal recommendation is just to play it, and then start new NV walkthrough itself, because if you'll appear in NV worldspace after NC, you'll be already very strong and NV itself will have close to no challenge for you. Note #2: in "recommended mods" list, you already have all the mods (besides only Robco Certified). Note #3: make sure to read the list of incompatible mods. It's not big, but still, read it. Note #4: New California is such a huge mod that it has dozens of other mods made [for it] by various authors. All those mods are not obligatory to have - but many of them are really good additions to already amazing NC itself. List of such mods is available as a standalone "New Californication" module, in modules section of U.L.T.I.M.A.T.E. below. It also contains my personal recommendations of mods NV mods that are playing great together with New California. Once again, it's recommended to play NC before NV walkthrough, and to either play it without any mods besides "recommended" at NC page, or only with mods from "New Californication" module, and after you finish NC, change your mod list for an actual NV walkthrough.
Autumn Leaves Absolutely incredible, DLC-sized quest mod with multiple endings, nonlinear walkthrough, over 2000 of fully-voiced dialogue lines and generally amazing mood, inspired by classic RPGs like Planscape Torment and Arcanum, and of course, new items and plenty of new unique perks as rewards. Also, don't forget to install YUP patch for it. Also, if you'll experience rare bug when James won't appear in the last part of main quest, look here for a solution.
Deimos A fully-voiced mysterious quest from author of award-winning "Falskaar" mod for Skyrim.
Beyond Boulder Dome A completely new land with own creatures, spirit and quests, giving really great presence feeling. Also grab fixes here, here, here and here, as well as new animation patches for the mod's unique revolver==NEW== and gauss rifle==NEW==.
Tales from the Burning Sands Complete A story-driven quest mod, deeply based on narration, storyline and puzzles. Make sure to get two bugfixing/improvements patches here==NEW== and here==NEW== , and optionally, this tiny tweak==NEW== .
The New Bison Steve Hotel and Lucky Casino Old but great and roleplay-wise quest mod to restore named hotel and casino. Quests, encounters and more - everything is voiced. Recommended to get the balancing patch here. If you're using or plan to use ILO, you can also use this addon for much better lighting (take into account you'll also need to install sortomatic addon of the base mod itself, downloaded at the mod Files tab, as well as Sortomatic mod, ofc). Also, install the patch==NEW== that improves unique weapons look and their animations.
Salt Lake Stories One of the best quest mods made for FNV, with own flavor - it doesn't quite have the usual "main quest", but rather offers you a vast area to explore, filled with lots of well-written and interesting quests. Make sure to read the installation instructions.
Patches/addons: Salt Lake Stories - Text and NPC Tweaks ==NEW==
Fixes lots of typos and inconsistencies in various dialogues, terminal records and such.
Salt Lake Stories Improvements ==NEW==
Another large improvement patch fixing some bugs, making some logical tweaks and improving the look of some mod locations.
Lever Action Rifle Animations for Salt Lake Improvements ==NEW==
Improved animations for the named weapons (all anims are packed into the mod, nothing asides needed).
Delay Salt Lake Stories ==NEW==
Mod won't instantly start at the game beginning/save loading, and will start immersively when you'll reach the related NPC's camp.
Afterschool Special Small and great mod from the same author. Take into account that it may be or not be compatible with Goodspings overhaul mods. FCO patch here==NEW== . Also install the typo patch if you are bothered by such things. The Collector Short quest mod - but greatly written & voiced, as well as blending the game greatly, and very much underrated one. The North Road Remastered New and really-well made quest mod with a new worldspace. It's also a good choice for high-level/hardcore players. A couple of fixes available. The Rockwell Pursuit You can also play this mod prequel, but that's on your own choice - it's pretty bugged. Pursuit is a great one, stable and voiced. Install the minor bugfixing patch from here==NEW== . Sympathy For the Devil Short but intense and voiced quest mod that makes you make a moral choice. The Deterrent
Travel to Storm City to help the Brotherhood Chapter currently locked in a stalemate with super-mutants. A fully voiced mini DLC mod which features one and a half to two hours of content.
Race To The Bottom
A fully voiced quest from the creator of The Deterrent. The Freeside Coop was robbed by an unknown assailant. Track down the assailants and explore a large new dungeon with difficult decisions to be made along the way. Novac Public Library Saxxons Quest Collection
Also install new look and animation patch for the mod's unique hunting rifle from here==NEW==. BenTuttle90 profile For two small, but atmospheric quest mods. Legion Quests Expanded The Couriers Cache Peace in the Valley If you want some QOL improvements, install the files that are linked in comment from the user "ConeOfCinder" in the mod's comments section (ovewrite the original mod's files with those). Kazopert's quest mods Various little but well-made mods, a great example of "quantity above quality". My personal recommendation to play. New Vegas Stories Amazing collection of 5 different quests touching different factions - in places where game lacked some content. Greatly written and choice-driven. Highly recommend. Note: only 3 out of 5 quests in the mod are voiced. If you would like to keep only the voiced one, install this on top. War Trash - Quest Mod Mod has minor conflicts with AWOP (listed below). NPCs from both mods spawn in same places sometimes - but nothing game-breaking. Mysterious House Headhunting A mod with self-explanatory name. More bounty-hunting sidequests, if you still need some. Some moments in it may be not really lore-friendly, or better to say, obviously "inspired" by other titles, but the encounters are well done. If you was a fan of New Vegas Bounties series, try this mod for sure.
Dreams Of Sulphur and PoetryThis mod adds an unorthodox adventure filled with interesting visuals and some alternative gameplay. It consists of three quests,
all followed by one another. It adds four new weapons, several outfits and craftable beverages and three possible player homes. Note: Some players were reporting crash in the same place while playing this mod, while some others not. I've tested the mod and this cell myself - no crash happened. So try yourself and see - most likely, crash was reported by people on weak rigs and with not proberly set up stability aspect of the game. Mod itself is, once again, a nice & funny creation, and it's stable in general - so try it for sure.
Mojave Express Courier Delivery Work - Primm
Adds a repeatable Courier Delivery Service quest to Primm, with time limits, random encounters, toll booths and more. Optional (but recommended) tweaks patch here==NEW== (overwrite the mod's .esm).
Working on the Chain Gang - A Powder Ganger Quest Mod
Adds a new fully-voiced quest chain where the player takes on work for a new Powder Ganger group that wants to reorganize the faction as a legitimate enterprise in the Mojave. Also grab a unique weapon retexture==NEW==.
The Gloom
A short quest mod and the death throes of a world past its time. Also recommended to install this little fixes and tweaks patch (overwrite the mod itself).
Side Activity - Treasure Hunting ==NEW==
Gives the world of New Vegas one more activity. Now you can quite literally comb the desert for money and other trinkets!
Retribution - A Legion Quest Mod ==NEW==
A rare thing to meet - a small-to-medium in size, Legion quest mod for evil or chaotic type of character, with some nonlinear choice options to go the quests through.
Lucky Jim's Cache
A small unmarked quest featuring a large dungeon with tons of new, custom assets.
Unfriendlier Persuasion Redux
Now a new quest, but a well made overhaul for the a lackluster, 5 seconds long "Unfriendly Persuasion" vanilla quest.
The Caravan Tournament
An exciting quest mod featuring the much loved (and hated) caravan game! Hop into a fully voiced adventure that pits you against 5 unique opponents in a battle of the wits. "Lower Rewards Patch" is recommended to install.
The Uncanny Valley Research Center
A short quest & exploration mod adding a new location to Big MT. Delve into the long-lost Uncanny Valley Research Center of Big MT and discover the surreal facility inside.
Join The Think Tank
Join The Think Tank restores the cut ending to Old World Blues in which the player can join the Think Tank.
Mikeburnfire's NPCs and Quests
Adds 25+ fully-voiced NPCs and a few quests to the wasteland for you to find. Note: The probably only downside of the mod is that some assassin spawns in it have absolutely ridiculous level, being pretty much irrational. You can try to find assassin scripts in this mod's plugin using FNVEdit, and delete them and related Quest records (only those related to the assassin scripts).
The Haunted Casino ==NEW==
Join a ghost hunter in a perilous expedition to Gally's Hotel & Casino, a long-forgotten part of the Las Vegas Strip. Something dark lurks inside, waiting for you to discover it.
The Happy Place - New Vegas Horror
A legend permeates the Mojave of a unseen force that attracts children to itself, causing a rash number of disappearances since before even the great war. Every Year, Every October, 15 children leave their homes inexplicably, and are never heard from again. You are hired by a tired detective to investigate, and discover a very interesting house.
Xanadu
Adds an interesting quest involving a tribal cult in a new worldspace, a cowboyrobot in a dusty basement, a traveling one armed ghoul and a mountain stronghold near Four Winds.
The High Desert
A new adventure in the desert.
Wild Card - Open the Lucky 38
Mod that let you ask Yes Man to open the Lucky 38 for business.
The Depths of Depravity
Delve into the midst of some of the worst people and organizations that post-apocalyptic life has to offer. Investigate conspiracies, make new friends, meet interesting people and then kill them.
Family Matters
Fully voiced short quest mod that has you travel across the wasteland to track down a dying old man's family. Note: To prevent some bugs with robots in the game, it's recommended to delete vanilla robot records edits present in the mod plugin using xEdit, as shown on the image. This won't do anything bad to your game as those edits were made/kept mistakenly, most likely.
Vault 11 - Story of the Sole Survivor
Discover the conclusion of the story of Vault 11. This short but detailed mod aims to show and tell the story of the only original inhabitant of Vault 11 who lived to see the outside world again in an interactive way with a focus on combat.
Newline Town
Adds a small settlement to Black Mountain, populated by robots. Ice cream guaranteed.
Monroeville - A Frontier Town
Adds a brand new town to the northern part of the map that aims to flesh out the area and provide a cosy resting spot for when you need to resupply for trips to the more remote areas of the wastes. It comes with several quests, a fully voiced companion with a companion quest and custom perk, two new sets of armor and a player home.
Powder Ganger Improvement
Adds two new quests to the Powder Gangers in NCRCF with new quests. Simple, done really well and fitting the game.
Zion's Fire -- Joshua Graham Romance Mod
Adds several new quests ranging in complexity, many new voiced dialogue options with Joshua Graham, hidden lore, and an altered "good" ending.
MD Trilogy RemasteredAdds 29 dungeons, 3 boss gauntlets, a quest and many new items to NV.
Of Truth and LiesBecome an official gunslinger and wield new weapons and armours in this new quest mod.
A Golden Opportunity - Legion El Dorado QuestThe NCR soldiers guarding the El Dorado keep saying that the Legion would love to shut down the substation, yet nothing ever happens! This mod fixes that.
Morgan Town ModA whole new lore to semi-lore friendly town for you to explore, with settlers and almost 1000 lines of voiced dialogues.
Five AcesStop by Freeside's dedicated Merc shop where you can stock up on supplies and find work.
The InitiationThe Initiation is a fully-voiced quest-chain centered on the idea of doing odd jobs for the Great Khans. Do well enough, and they might let you join up... A couple of fixes available.
Mods that are affecting gameplay mechanics themselves in Fallout are melding/crossing very often, so it's pretty hard and maybe even confusing to separate them in some certain "type". This section will be listing the "big ones" - for example, complex overhauls, covering certain gameplay mechanics in general, or maybe small, but still having really noticable impact on the gameplay or adding not many, but complex new features. Mods from this section is like like a solid base for your mod list, where you can find both rebalances/overhauls & entirely new amazing gameplay features as well that you were not aware about before.
Sinitar's Gameplay Overhaul - SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun. From combat to economy, it utilizes the best of NV engine as well as NVSE/JIP functions. It also adds new yet lore-friendly mechanics and around 160 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. The philosophy of SGO is to not break the atmosphere and gameplay of New Vegas, but let you enjoy it much more rewarding, refreshed way, allowing you to build much more interesting playstyles and character archetypes - which, in return, will have new challenges due to hundreds of rebalanced NPCs, achievements & consequences, better combat, new encounters & legendary/unique creatures and over 40 unique scripted bossfights, leading to more immersive feeling of the game. SGO can be the only gameplay overhaul in your mod list as well as fit greatly into heavy load order. Full list of features is at the mod page. You can also watch a short teaser #1 & teaser #2 for starters.
Now, a list of mods which are (not obligatory, but can be and play well together) meant to be used together to (mostly) substitute the legendary Project Nevada most notable features with a better script optimization. Project Nevada itself was removed from the guide due to vastly majority of its features nowadays can be implemented through more modern mods.
JBT - Just Bullet Time A customizable Bulelt Time mod (slowing time, alternative to V.A.T.S. system). Want some epic sound replacers? Look here==NEW== and here==NEW== (requires the first addon).
Just Vanilla Sprint Simple sprint mod. Drains action points based on armor class (none, light, medium, heavy), and will increase dehydration in hardcore mode (this is unfortunately not configurable). Optional animation replacer here (it's compatible with Just Sprint, not only JAM - the mod is just animation files, no plugin), features extension addon here==NEW== and patch to be able to spring for free of AP cost out of combat here==NEW==.
Food Not Medicine ==NEW==
Alternative to the mod above, useful if you have mods that are adding new food/drink items, or heavily changing vanilla ones - and you want those items to also do not heal. Uses scripts to work, so won't cause any compatibility issues with vanilla records, and work automatically for mod-added ingestibles. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
FPS Vegas ==NEW==This mod provides multiple features: scope view nightvision, scope zoom, bullet time, sprinting, recoil and ammo auto pickup, providing alternatives to mods offering the same (asides from the ammo auto pickup which is unique to this mod). MCM-configurable. Even if you'll use other, more complex/configurable mods for recoil, sprinting and bullet time, you can still use this mod for scope zoom & nightvision, and ammo auto pickup.
Good, now some few other "big guys", but of other type: A World Of Pain AWOP is a huge project of great quality, great ambience, challenging fights, both creepy and funny encounters and interesting backstories. It adds more than 150!! new locations - caves, bunkers, shops and so on - filled with new enemies, neutral NPCs and quests. This mod alone will give you several tens of hours of exploration. The only moment you need to take into account - most of its NPCs are not voiced, just because mod is maintained by just a few people and itself is just to huge. If that's something you can't tolerate - you can skip it. But, trust me - just after a couple of new dungeons, sweat drips on your forehead for hard encounter and good laughs, you won't pay any attention to this - as the dialogies and quests themselves are written more than great. Installation: - Install "A World of Pain" and " AWOP Dead Money 2.0" files from Main Files section.
- Install the update file if it's present. Note: If you're updating AWOP from your previously installed older version, make sure to uninstall your currently installed update file as this means it's for older mod version.
- Install "AWOP Optional Plugins" from Optional Files section. Read options description carefully and install what you like. My recommendation is Low Loot Merged and Nerfed 4D Storage only. - Download "AWOP Compatibility Patches" and "AWOP Weapon Mod Patches". Install the "AWOP Weapon Mod Patches" - in installer, choose Impact, EVE and WMX options, and then "EVE All DLC" and then "WMX All DLC Merged" options. Do [NOT] install "AWOP Compatibility Patches" file now. - Install the exteriors facelift addon. - Download AWOP Revisions addon. Do [NOT] install it now. Same as with AWOP compatibility patches file, we'll do that later - don't worry, I'll remind you ;) - Install fix patch for Dead Money addon. - If you're using Saxxon's Quest Collection, download and install patch for it from Didisaan's AWOP patches page.
The N.V. Interiors Project Similar project more focused on the overall ambience - mod is adding several dozens of completely new, fitting, lore-friendly interiors to explore. It feels like a native part of the game and greatly improve the adventuring/exploring feelings that game is giving to you. The great news here is you can run it together with AWOP to have even more new cells to explore! Installation: - Install "NVInteriors Core v2.1.1" and "_NVInteriors_Combo Edition v1.3.4" from the Main Files section. - Install "NMC_NVInteriors compatibility Patch", Medium version.
- Optionally - install NV Interiors Project Addon - namely the "NV Interiors Addon 1.21" from Main Files and "NV Interiors Addon 1.22" from Update Files. Note: current version of the addon (not mod itself) is compatible only in case you're not using AWOP (because it require AWOP version of NV Interiors, which is obsolete as NV Interiors is auto-compatible with AWOP now and .esp name is different).
MoreMojave
A mod similar to two ones above, but currently not compatible with them, so you'll have to choose. Adds more locations to game (currently over 40), at the more sparse areas of worldspace. Integrates few elements of DLC into base game and makes exploring worthwhile thing to do. If using the CheyTac M200 Intervention weapon mod, also install the patch==NEW==, and there's also patch for Headhunting mod here==NEW==.
Cave Pack
This mod adds 9 small caves to the places where in the original there was only a cave entrance (just a black pit). Make sure to install the English version of the mod.
Mojave Merchants and Desert Dealers
Adds multiple new vendors & service providers to the Mojave. With detailed interiors, interesting lore-friendly characters & unique services provided to the player this mod provides a new lil level of immersion to the dusty arid Mojave.
True Wasteland Economy In my opinion, an absolutely essential mod to fix the ridiculously easy economy/survival part of the game. Fully modular and MCM-configurable - you can adjust it to fit your taste on 100%.
Alternative Repairing Repairing system is now greatly improved and expanded. It adds new repair parts for you to craft and buy - to give you more options and add a bit of satisfaction to scavenging junk, as it should be in Wasteland.
Now let's see some more amazing mods! Nevada Combat Small yet effective combat mod that's aiming on overall rebalance of several dozens of combat values to make fights more challenging but without changing "too much". I made this mod myself to complement other great combat mods, so balance was the most important moment, and it's also highly compatible with most of popular mods - just load NC after other combat mods. Enemies will react on shooting faster, hide and change weapons more often, but at the same time other ridiculous vanilla AI was balanced too - enemies will be less "ninjas" and "snpiers" and so on. Mod also rebalances weapon reach and has immersive optional unique feature to allow Agility slightly affect your character movement speed. NC will be a good option for both "lite" mods lists as well as a great base for heavy mod lists, in terms of combat. Mod page also has detailed description of features and additional advices about compatibility, so read it carefully :)
Note: It's fully included in SGO, so you don't need it if you're using SGO already. NPC Dynamic Combat Styles
Actors in combat are assigned a dynamic combat style that is updated based on Confidence, Remaining Health, Faction, Weapon Type and Weapon Skill. Cover Based Stealth Mechanics A must-have mod to make stealh part of gameplay much more challenging, realistic, rewarding, but greatly balanced at the same time. It reworks many detection mechanics so stealth will have an actual sense in game now. Mod also allows you to change the overall damage multiplier level in game to adjust it as for any taste - for both spongy/lethal combat lovers. It also allows to change the sneak damage bonus itself. Lastly, it has super-immersive, animated "peak" feature that's both useful for gameplay itself as well as roleplayhing. And the last thing - almost every feature and value of this mod is easily configurable in MCM. Note: install both main files. Enemy AI - Tactics - NPC Healing Another great mod that balances the combat, making enemies more smart - agressive when needed, carefull when they are injured and so on. It also has unique feature that allows NPC to heal themselves with stimpaks in combat. Compatible with all combat mods mentioned above and recommended to be used together with them. Installation: download the archive manually, unpack it. You need to keep the "XFO - 9a - Enemies - AI revamp.esp" file and choose only [one] healing plugin to keep, deleting the other two. I personally recommend to use the Low or Med versions. When unneeded lugins are deleted, zip the two files you have, add the archive to your mod manager and isntall as usual. Important note: healing works, but for better and more logical work it requires a tiny fix which you can make yourself. Click the spoiler button to see the solution:
For this, you need to download and install GECK - dw, dw - it won't bite! :) To install it, just drop the files from the folder to your NV main folder (where game launcher is, not the \data folder). Run it, load the healing mod .esp in it and open scripts section. Find "aaForceHealDebug" script and open it. Find "if HealYes == 1" line, close to the end of the script. Inside this part of script, you'll see the next part:
pltarget.additem stimpak 1 pltarget.equipitem stimpak 1 pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 if getrandompercent < 30 pltarget.forceflee endif
DELETE this part. Now, paste this instead of it:
pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1
So, in the end, this part of script should look like this:
if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 endif
Save and close GECK! Done :) Thank you so much Rick for this fix <3
The next 4 mods can be also used together - but don't do this blindly, decide yourself if you need each of them: More Realistic Aiming + fix patch Mod adds slightly noticeable shaking when aiming, as it would be irl. Will fit any taste, as the strength of shaking is configurable in MCM. JIP Realistic Weapon Overheating Does how it's named, adding one more realism aspect to your shooting. Highly configurable as well. Immersive Recoil 2.0 Best balanced recoil mod ever made - and also compatible with all weapons and weapon mods and with MCM configuration on top. Note: load it after JIP Realistic Weapon Overheating Immersive Recoil NPC
The similar mod from the same author, but for NPCs - really well-made, great for balance purposes if you're running hardcore/semi-hardcore mod list, and configurable in MCM as well.
NPCs Sprint kNVSE ==NEW==
Simple and effective as that, great combat realism mod - updated and simplified version of original mod.
Dynamic Weapon Spread 2.0
An overhaul to the weapon spread system that allows firearms to be far more accurate in certain conditions, and less accurate where appropriate.
Fallout 4 Power Armor Features Simply E.S.S.E.N.T.I.A.L. mod for power armors - just read mod description page and you'll understand why. It adds plenty of badass and balanced features - from proper power armor sounds to completely new gameplay features and perks (power jumps, Pain Train etc), but what if even more great - you can set these features to be applied to your followers AND enemies as well - for a much more challenging fights. Note #1: Take a look on patches in Optional Files section. If you're using "T-60 Power Armor" mod - disable/delete that mod's esp, namely the "T60.esp" after you've installed patch for it (the "FO4 PA features T-60 addon" file). FO76 Style Mutations A great mod that adds one of the few atually good features from FO76 to NV - an immersive system of mutations - a double adged features with pros and cons.
Diseases ==NEW==
This mod adds 9 diseases to the game. Each one have a chance to occur under different conditions and will reduce your character's abilities. Dieases can be curned with chems or pass away with time (if they didn't go into harder phase). Read full description of all features at the mod page. Configurable via the .ini file. JIP Selective-Fire This mod introduces a selective-fire system to Fallout: New Vegas. Most projectile-type weapons, capable of automatic fire, will have two or more optional fire-modes for the player to switch between Melee Cleave (a.k.a. Sweep) Makes melee attacks hit multiple enemies for a more satisfying melee gameplay. You can also turn same feature on for NPCs. If you like the idea, but consider it a bit OP to get for free, you can use the tweaked==NEW== version (original mod not needed) that injects this ability together with a perk that you should get for it to work. Unarmed And Melee Revolution A mod with some unique features for melee builds. Though, the Warrior perk is actually OP, but if you don't like that you can easily adjust or remove it from the mod in FNVEdit. Economy Overhaul Another great mod that rebalances and changes NV economy system to make it more interesting and rewarding. Can and advised to be used together with True Wasteland Economy mod - only a few simple adjustments are needed to be made. Note #2: "True Wasteland Economy" compatibility. To make them 100% compatible, only 2 minor adjustments are needed: 1 - set prices of items in TWE's MCM to 1 (vanilla). It will be handled by this mod. 2 - open this mod esp file in FNVEdit and restore merchants caps amount to vanilla game values - just drag values from New Vegas.esm and drop to E.O. same lines, approve, save and exit FNVEdit. Mojave Arsenal Adds ammo variants, reloading parts, and weapon mods as loot, fixes item naming conventions, improves vanilla recipes and so on. Ammo Crafting Schematics Similar and different mod at the same time that also makes crafting more interesting. Can be used together with previous mod, but they have some overlappings which you can easily remove in FNVEdit. Note: also install the "ACS - Dead Money", "ACS - Gun Runners Arsenal", "ACS - Honest Hearts v1_0_2" and "ACS - Lonesome Road v1_0_1" files. You can merge them together without issues. Equipment Restoration Project Does how it's named - restores really big amount of cut items, mostly armors and weapons. Water Overhaul A great mod for all hardcore lovers and everyone who just want to make survival aspect of the game more challenging.
Bottle That Water "Bottle water" only alternative if you don't want to use Water Overhaul but still want that bottling immersion. Ultimate Illness Mod Wanna add more challenge to Hardcore mod? Wanna to have a real test of survival in Mojave? Think no more! Note: mod should be used ONLY with hardcore mode, and be aware that it's VERY hardcore itself, read mod page, try mod on test save and decide if you need it.
Next few mods are not only compatible, but just should be used together, drastically expanding world encounters and adding various new events in absolutely logical, lore-friendly way, unlike the many other popular spawns/population mods: The Living Desert This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, occupying locations, exploring the desert and reacting dynamically to your choices throughout the game. It's doing everything in lore-friendly, non-intrusive way and it's simple an essential mod for any type of walkthrough - once you've play with it, you can't play without it anymore. Patches/addons: FaceGen Tint Fix ==NEW==Leveled List Overhaul ==NEW==Strip Lights Region Fix patch FCO patch Mojave Wildlife Adds hundreds more leveled, vanilla-friendly creature spawn points throughout the whole Mojave, based off unused vanilla leveled lists. All spawn points are meticulously hand-placed and distributed as evenly and fairly as possible. I'd recommend to use "FO3 No Chanced Spawns Version" of the mod, but read the description page and decide yourself.
Prodlimen Creature Integration Pack ==NEW==
18 new, mostly lore-friendly creatures, carefully distributed in the Mojave Wasteland as more rare variants of vanilla creatures with unique look. Mojave Raiders A great mod that's improving Raiders faction, from the author of previous mod. It balances their loot and adds more of them to fight. Note : Be sure to use "Nipton Takeover Disabled" version if you're using Nipton Rebuilt or similar Nipton town overhauls. Prospectors
Adds some prospectors wandering around and doing their thing.
Great, let's finish this big section: Vicious Wastes - Difficulty Mod Makes combat more dangerous for both player and NPCs and improves the rewarding feeling from level progression via really well-made balancing changes. It also has patches to choose during installation for some popular mods and most of its modules can be disabled in MCM to ensure full compatibility with similar mods, and if you don't like reduced level cap, you can easily adjust it using FNVedit - just dont' forget to revert perk level requirements back to vanilla values, as mod lowered them to fit lower max lvl. I'm personally using this mod as well, with a bit of own tweaks. Note: Not needed if you're using SGO. Also, if you're not using SGO, but using Nevada Combat mod, use the "No Agility" version as the same features is already available in this mod. Cirosans Classic Overhaul One of the most underrated gameplay overhauls on Nexus - its balance many gameplay mechanics in logical way, adds new things like new perks/traits. All its major options are modular to install - giving you ability to choose what you want and don't want. Has DLC support. Note: Not needed if you're using SGO. Threshold This mod installation is optional - but it's a very much needed one for hardcore players that are using mods that increase weapon dmg. It changes the maximum damage resistance and minimum bleedthrough on damage threshold, in order to improve the effectiveness of armor when using mod/mod lists aimed on higher damage multipliers. DT Multiplier and DR Adder This mod is also useful for hardcore players, but unlike previous mod, it's very useful mod in general. It restores DR features that was a beloved protection type in FO3. To maintain the perfect balance, bot DT and DR settings for all armor types are available for you to tweak in MCM - you can adjust the whole system to your taste in order to make own balance between DT/DR to make armor work in NV much more rewarding in general. Librarian Of The Wastes Useful and immersive mod that introduces 3 main features: 1 - Unwanted 'skill books' can be swapped at Mojave Express drop-boxes for other skill books. 2 - The 'Librarian Of The Wastes' perk lets you craft your own (less effective) versions of skill books. 3 - The 'Well-Read' perk lets you craft chems that provide permanent stat bonuses of various kinds. It' really neat and non-intrusive mod that will allow you to build your character better without breaking the immersion. Note: in my personal vision, some value in the mod should be adjusted a bit (toned down). Adrenaline Simple as that - implements Fallour 4 adrenaline mechanics (which was actually pretty cool) into New Vegas.
StaminaIncredibly underrated mod. It introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint, swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc.
Unfound LootStandalone mod for "Unfound Loot" features - i.e. more realistic, scarce loot amount found in containers/dead enemies in game. Highly recommended for hardcore walkthroughs and to keep economics balanced.
Famine - A Loot Rarity Mod
A similar mod, more light-weight script-wise, but also simpler in terms of feature set.
JIP Fast-Travel Anywhere with Random EncountersThis mod enables fast-travelling to ANY point on the world-map - you will no longer be limited to marked, discovered locations. Moreover, your journey may be interrupted somewhere en route by a random encounter with enemies. It has some glitches here and there and may be not realistic, depending on your own view, but it's definitely a neat one and may interest many players.
Big MT Disharmony - Factions Fight Each Other
Makes the Big MT Inhabitants fight each other. Lobotomites, skeletons, monsters and robots clash!
Vicious Wastes Standalone Mechanics
Radiation, Agility, Perception, Barter, Charisma and Skill Points features/changes - standalone from origina Vicious Wastes mod.
Hardcore Chems - Detrimental chem effects
Adds effects to several aid and chem items that affect your hardcore needs in a negative way; stimpaks for example will make you a bit thirsty and sleepy. Inspired by FO4 survival mode but not exactly the same. Fully compatible, no vanilla records edited. Note: If you want it [really] hardcore - get the main file. If you want something less intrusive, get the "Hardcore Chems - Half version" file.
Classic Fallout Armor Overhaul
Brings the Fallout 1, 2, and Tactics armor and damage system to New Vegas via scripts.
GRA Unique Weapons Relocated - DLC Items Returned ==NEW==
Distributes GRA DLC weapons in the game world for you to find.
Simple Drinks
Adds 13 new beverages to the Mojave Wasteland.
Dead Money OverhaulOverhauls Dead Money to be a more enjoyable experience without sacrificing the core gameplay elements, and allows you to return to the Sierra Madre after completing the DLC.
Burrowing CreaturesLittle, but absolutely amazing mod that adds a new layer of immersion to the game - Fallout 4 burrowing functionality to NV creatures such as Radscorpions, Bark Scorpions, Mole Rats, and Cazadores. This comes complete with an MCM to toggle parts of the mod you do and don't want.
Simply Uncut - New VegasA new, really massive cut content restoration mod with simply dozens of things put back into the game. Also install the typo/grammar correction patch . Note: If the mod will be hidden at the moment you'll try to look on/download it (it could happen as this mod author tends to hide the mod while working on the updates), you can download some of its components as tiny separate mods from the author's profile, and just merge them.
Home On The WastesAims to add cowboys that herd packs of mole rats, brahmin, and Bighorners from settlement to settlement. Also adds cowboy camps throughout the Wasteland.
Intimacy OverhaulThis mod is an overhaul of the way "love workers" in Fallout New Vegas. Are you sick of the screen simply fading to black? Assuming it even works? And what's even the point? But most importantly, what HAPPENED in that time? DETAILS. NEED THEM? Well here you go. Text boxes, gameplay effects, and patches for many mods included.
Poisonous PoisonsComplete overhaul of how poisons work in the game. Should be now much more dangerous and force you to always carry antivenoms and antidotes if you don't want to perish to them. Gives more enemies the ability to poison you, restrictions to weapon poisoning, and a new perk for you to silently poison anyone.
Weapon Requirements System
Implements a working gameplay system so that the Strength and Skill requirements that weapons list finally do something for ALL of them. Allows you to use any weapon, but the dynamic requirement penalties might make using them not so straightforward as before. Amazing functionality and balanced "realism" achieved - not too hardcore yet not too easy, plus fully configurable.
Addicted To You
A perfect mod for realism/hardcore lovers. Addictions can now be critical and force the player's character to use his drug when he is in withdrawal state. Just as in real life. And add optional negative effects if no suitable object is owned.
Grenade Overhaul with New Types
Three more grenade types are added into New Vegas (Impact, Gas, and Stun) including some custom explosions and a new sound effect. Several existing grenade types are also made more useful, including Long Fuse Dynamite, Flash Bangs, and Pulse Grenades (now renamed to Tesla Grenades). MFC Grenades and MFC Clusters also have a new custom explosion.
Psyker
Maybe it was the radiation, or the bullet to your head, but you feel like you're noticing things that others can't see. Perhaps you're going crazy. Or perhaps.. you're becoming a Psyker. Pick a new trait when starting a new game to open new abilities and perks.
DFB - Random Encounters
Re-adds the threat of the random encounters to the Mojave Wastelands at random encounter locations. Extremely customizable. Use this one or the mod below (this one is recommended).
IWS-Increased Wasteland Spawns
More "heavier" spawns mod - use this one or the mod above. If using this mod, it's strongly recommended to avoid using any supermassive spawn options for sake of both performance and game balance. Tiny optional tweak available.
Player HP Control Suite
Mod gives users a full control over their character's HP stat. This achieved by letting users control both their character's base HP and the HP gained from leveling up. In addition it adds an endurance component to HP gain from leveling. All of this can be configured through the included MCM.
SurvivalCore - Disease and Gameplay Modifications
This mod adds 20+ diseases to Fallout New Vegas, which you or NPCs can catch from a variety of situations. The somewhat con of it is it also modifies ai/combat/stealth as well, which is pretty unnecessary as for mod which purely orients on add new diseases, imo. Still, the survival core of the mod is absolutely beautiful and worth a try, and will make a good fit in hardcore-oriented walkthrough/mod setup.
First Aid Reborn - (Far Cry Style animated first aid)
Brings back first aid skill from fallout 1 and 2. Animates first aid and some chems.
Everything related to perks and traits in game. Rebalance/fixes/improvements for vanilla perks/trais and completely new ones - for any taste and playstyle. With mods from this section, the amount of character builds and roleplay possibilities will be almost endless for you. My only personal advice here is the next: if you're playing NV your first time, or played it already, but that was a long ago - think about skipping this section, or only installing some "vanilla-fix" perk mods, as otherwise you may just find yourself overwhelmed with amount of perks and traits in total. If you want to add fresh things to you game, it's still recommended to install one big perk mod or couple medium/small ones to once again not become lost in too huge amount of perks you'll be able to choose from. Also, remember that most of numeric values or perks and traits (if you will see some of them too strong or too weak) can be adjusted via FNVEdit, so in most of cases you can balance over/under powered perks pretty easily.
SGO PerksSGO, the gameplay overhauls from the section above, also has a perk-only version, meaning you can get the new perks and traits (ardound new 160 perks in total and over 80 rebalanced vanilla perks) without any changes to enemies and bosses. There's also a version that only fixes/improves vanilla perks. Read the mod page for the list of changed and added perks & traits if you're not afraid of spoilers.
Ultimate Unarmed and Melee Perks Tweaks - UUMT Absolutely essential mod if you're planning to play as melee - it fixes almost all underpowered/incorrectly working melee perks and adds some new useful ones.
Note: if you'll be using SGO, this mod is not needed ST Traits and Perks Another pretty big perk pack with about 50 new perks/traits and few vanilla perks rebalanced. After installation, keep only the "NV_STTraitsandPerks_Crunch - NVSE.esp" plugin and delete the others. Note: if you'll be using SGO, this mod is not needed Improved Traits Small balancing mod for some vanilla traits and 2 new ones. Perk Rework Balancing mod that rewords some of useless or underpowered perks. Note: while having correct archive structure, mod for some reasons doesn't have mod manager installation button, so just download it manually, add to your mod manager and install as usual. Some Perks Very simple, but effective perks. Note: if you'll be using SGO, this mod is not needed Lessons Learned Overhaul Original, unique and lore-wise overhaul of one of the most useless perks in the game. Note: if you'll be using SGO, this mod is not needed Baddarkl Perk Overhaul A complete overhaul of many others poor vanilla perks as well as some new really cool perks and traits. Also adds new trait for absolute hardcore lovers. This mod is from previous mod author and it includes Lessons Learned Overhaul as well as his other minimods, so if you'll decide to go with this one, you don't need previous mod or any other his separate mods. Couple of vanilla trait/perk reworks are arguable, but it's still a really interesting perk mod. Note: if you'll be using SGO, this mod is not needed Pacifist Perks Immersive and non-immersive at the same time, but very original mod.
A Trait ModOne more simple but neat trait mod - 6 new trais available at character creation.
The Blind CourierAdds a new Challenge Trait to the game that makes the Courier legally blind. On practice, not much for a complete walkthrough but still, really fun.
Meltdown NVSE Upgrade + Plasma Spaz Redux A tiny but spectacular mods and must have for Energy weapons walkthrough. Pharmacist Perk Pharmacist perk unlocks recipes for chems and aids that were previously uncraftable. Heartless Doesn't Provide Poison Immunity If you also think this perk was overpowered. Note: if you'll be using SGO, this mod is not needed Well Rested Overhaul Makes Well Rested great again! And also much more logical. PerkPackPlus
Adds various new perks suited for specialization and to add spice to your build. Gifted Adds the Gifted trait from Fallout 1 & 2 into New Vegas. Note: if you'll be using SGO, this mod is not needed No More Trippin and Bear traps An update to all the vanilla and DLC various tripwire and trap scripts, so that they correctly account for Light Step perk and ALL flying creatures. Your flying eyebot and Gutsy companions will not trigger traps nor mines, nor will any of your companions if you have the Light Step or In My Footsteps perks. Plus, placeable bear traps! Anatomic Perks Simple yet very immersive and logical changes. Explorer Perk Revised A great alternative to one of the most useless and roleplay-unfriendly perks in the game. I'd recommend to use "No Locations" version. Note: if you'll be using SGO, this mod is not needed Legendary Bloatfly Reward Perk Does how it's called - simple, balanced, and something you definitely deserved for beating that toxic bastard. Also not needed if you're using SGO. Dynamic Terrifying Presence
The "Terrifying Presence" perk now provides a chance to 'taunt' after dismembering an enemy, sending their teammates fleeing for a few seconds.
Trait - Fugitive (NCR)
You're an escaped convict, hunted by the NCR. Life on the run has given you 1 free attribute point. You start with maximum negative reputation with NCR, however.
Trait - Marked for Death
Purely a hardcore trait with no real benefits - enemies always critically hit you.
Divided Guns Skill
Addition of Perks that more or less allows the division of the "Guns" skill into three sub-parts (corresponding to 3 different types of weapons). Burden to Bear - Original Simple yet original and much more effective change to vanilla perk. Child At Heart Perk Restores lil, purely cosmetical, but cute perk that was giving you attitional options/rewards when talking to some children and robots. Note: if you'll be using SGO, this mod is not needed
Holdout Heister Similar simple perk for holdout weapons. Same as with the mod above, not needed if you have SGO.
Levelup Traits ==NEW==
Allows you to get a new trait per configurable number of levels (i.e. 1 new trait per 4/5/2 etc levels). Personally, I see this mod a pretty balance-breaking (especially if you'll configure it to get new traits often), but everyone's to their own. If taking it, I'd recommend to configure the value to get new traits no more frequent that once per 15 levels. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
Karma was one of the most useless mechanics in New Vegas - that's why I thought it deserves a separate section. There not that much mods for it - but those listed are really good. Take a look! Same as for mods in previous section, if you like some mod features, but don't like bonuses values (overpowered or too weak for you) - remember that you can easily change the values in FNVEdit.
Karmic Balance - Karma Consequences Really immersive karma mod that adds pleasant, but balanced bonuses and karma consequences system. Note: if you'll be using SGO, this mod is not needed Karma Perks This one is a similar mod that adds even more karma bonuses, but without immersive consequences as in previous mod. Bonuses or second and third perks can be a bit too strong, as for me, but that you can always adjust in FNVEdit. Note: use either this or previous mod - not both. Note: if you'll be using SGO, this mod is not needed Karma Fix A mod with simple idea but immersive change - it changes most of NPCs karma values in logical way. It also disables Karma gained from killing bad guys - in vanilla game it was riduculous 100 value for Evil character while Very Evil was giving you 2, so most logically Evil should give 1. Mod set this to 0 - if you don't like that, change in FNVEdit or use next mod in addition Note: if you'll be using SGO, this mod is not needed Evil Character Karma Tweak Simply fixes that one utterly ridiculous karma bonus for killing evil NPCs, setting karma bonus for killing Evil NPCs to 1 instead of 100. You will still have small, but pleasant karma rewards for killing bad guys. Note: YUP does the very same fix, but sets Karma reward to 5 - this mod is for more hardcore lovers or just for people with a huge mod lists with greatly increased population. Note: if you'll be using SGO, this mod is not needed Negative Karma for Grave Digging Simply a must have in my opinion, makes so much sense. Note: if you'll be using SGO, this mod is not needed Beyonds Tweaks Take Powderganger Stuff No Karma Loss Removes illogical "steal" karma penalty for stealing from powdergangers, a ver logical and needed mod as well. Steal - less Karma lost Losing 1 karma instead of 5 when stealing - I'd also recommend to set this to 2 in FNVEdit though, for a better "golden middle". Note: if you'll be using SGO, this mod is not needed Feed Malnourished Livestock ==NEW==
Feed malnourished animals in the Mojave and gain a bit of karma for that. Calculate Karma Simple as that - see your Karma numerically in immersive way without need to use a console. Karma Neutralized If you don't want to deal with karma at all, this may be a good solution for you. Requires new game to work properly. Cannibalism - no negative karma This particular mod makes no sense for me personally - it's very logically to gain negative karma for eating people, but still, maybe someone will find it useful.
Mods in this section are usually not big in size or gameplay features coverage, but they also often offers really unique features/mechanics and while they may be often "a matter of taste" for each player, their quality is great and exactly in this section you may find some mods that will make you say like "holy-mayoly, why something like that was never done before?". Here you can also find many of those "hidden gems" and immersion boosters as well.
Survival/hardcore mode related and immersion boosting mods:
JVO - Just Visual Objectives
Visual 3D markers for all of your current objectives. Configurable in MCM. Med-Tek Trauma Kit A medical mod for healing crippled and injured limbs and body parts in more hardcore way. Optional tweaks available. More Conditions to Fast Travel A mod for true immersion lovers. Will be especially effective in Hardcore mode. No second chances fixed A mod to make even the saves system more hardcore. [or] Limited Game Savings Atomic Wrangler Sex Workers Despite the name, this mod doesn't contain any nudes, but only adding NPCs to make Atomic Wrangler more immersive. Take Chems Make Fiends You can move freely among the Fiends of the Mojave with the Day Tripper perk if you wear Raider armor and a Fiends helmet. Kvatchcount profile ==NEW==
Author of "Simply Uncut" mod - in their profile, you can find some other neat mods of similar kind, which are not included in the Simply Uncut itself, mostly related to visual diversity of various factions, as well as encounter (many of which have voiced dialogues, btw) mods.
Zebumper profile ==NEW==
For various mods that are making certain NPCs more "lively" or rather "rational" - Cass talking and drinking more often, Chris actually doing something in Novac, Malcolm Holmes not chasing you instantly after you'll find the very first star cap, etc.
FNV 3DNPCs - Updated ==NEW==
Updated version of well-known 3DNPCs (or in other name - Interesting NPCs, and yes, that's the same author who made same-named mod for Skyrim) mod. Note: Mod is modular, so if you don't want new companions added by the mod and want only the "immersion" NPC encounters and quests, aka some new dialogues between you and NPCs, and background chatters, disable the .esp plugins and keep only .esm plugins (3 of those). If you don't want the new quests, delete the BlueNote.esm file.
Vault 34 Ghouls Have Vault Suits ==NEW==
Changes the Vault 34 Ghouls, Technicians and the Overseer boss to wear Vault 34 Jumpsuits. Also install the meshes improvement patch.
Feral Ghouls and Jason Bright Brotherhood Robes ==NEW==
Gives the Feral Ghouls at the Repconn Test Site and Jason Bright the Bright Brotherhood robes.
Raiders Aren't Shirtless Dweebs ==NEW==
Gives raiders shirts or extra armor. Better Armed Bright Followers Gives the Bright Followers better weapons, rather than limiting them to Laser Pistols. Mojave Travel A simple, lightweight, and compatible alternative to conventional fast travel. Use a motorcycle to get around the Wasteland! Mojave Train Travel Redux This mod overhauls the entire Mojave wasteland railroad tracks, it adds a new immersive Fast travel, aka the trains. Encumbrance Damage Damages the player periodically while overencumbered, à la Fallout 4 Survival Mode. Be Merciful Remove them from the cross, perform mercy kills or.. leave them to their fate. NV Feral Ghoul Children This mod adds feral ghoul children to the Mojave. They have been added to the leveled list and will spawn randomly among feral ghouls adults. NV-MetalBoxes A complete overhaul of all the metal boxes, crates, ammo boxes, and footlockers to change their generic appearance. Absolutely immersive and essential mod, in my opinion. Lonesome Road True Faction Allegiance Changes how Ulysses' perceives your factions to involve more sensible parameters to truely depict your Courier's allegiance. Also includes dynamically changing duster. More Challenges More Challenges Mod will introduce new types of challenges for player to complete. Also, this mod offers a plugin that alters the original challenges in Fallout New Vegas. Immersive Hit Reactions - Enemies React More To Getting Shot Ever thought to yourself how enemies sometimes don't even react to getting shot? This mod tries to fix that. Use this mod or the one below. Note: don't use player hit reactions option (make sure to disable it). Simple Attack Reactions - Limb-Specific Animations ==NEW==
Alternative mod. Use this mod or the one above.
Desert Nomad - Simple Portable Camping
Travel the Mojave with a trusty, compact campsite to act as a portable player home.
Survival Based Harvesting
Alters plant harvesting to require various levels of survival skills. Higher skill in Survival grants higher yield in harvesting.
No healing from water sources
Simple as that - a realism mod. Note: Not needed if you have SGO.
Food Effect Tweaks - Custom Food Healing
Allows you to customise the healing provided by food, to help balance it against the Medicine healing alternatives. It affects all items that are correctly labelled as food, including mod-added items.
Strip Crowds ==NEW==
Populates the centre of the Strip. Choose one of 3 versions.
Populated Camp Golf and McCarran ==NEW==Populated NCR Ranger Stations ==NEW==
Note: This one is not needed if you're using SGO as it makes own placements of extar NPCs at ranger stations.
Populated Vikki and Vance Casino ==NEW==
Take into account that these mods adds plenty of new NPCs - this may affect performance and/or not meet your personal perspective on these places.
Simple Populated Freeside ==NEW==
The "Vanilla" or "Lite - Vanilla" version is recommended.
Expensive Doctors
Makes medical services expensive.
Difficult Doctoring
Modifies wound self-treatment to be somewhat more complex and a little bit more realistic.
Doctors Take Time To Heal
This mod intends to address doctors insta-healing wounds and bones by adding dynamic passage of time dependent upon the severity of injuries being healed.
Dead Money Survival RebalancedA simple yet making sense little overhaul to make Dead Money DLC not only a harsh combat experience, but a harsh survival experience, as you run around strung out on chems, unable to sleep without being poisoned to death by the cloud. A true insomniacs nightmare.
Glass Explodes In Shootouts
Stray bullets fired by enemies will destroy glass and ceramic items.
Point That Somewhere Else
A simple mod that makes it so that NPCs will either fight or flee you if you point a gun at them. The outcome is influenced by player strength and luck.
Aid Addon
Meant to be a help at Hardcore mode, mod adds 16 new healing items, and rebalances vanilla healing items.
Better Caravan
Engine plugin significantly improving the usability of the Caravan minigame. Optionally fixes AI bugs to make them a little smarter.
Immersive Sleeping Encounters
Configurable overhaul of the sleep system that implements D&D styled random encounters when the player naps.
Immersive Fast Travel Encounters
A similar mod from the same author - for the fast travel encounters.
A Murder of Crows
Adds hundreds of hand-placed Crows into the Wasteland. On top of buildings, lampposts, signs, trees, and more.
Mojave Straycats
This mod adds straycats all over the wasteland, in/around most of the settlements.
31 New Food Items This mod adds 31 new food items to the wasteland which can be used just like vanilla food items. Most food items are actual products from the 50's which brings a more realistic feel to the game. A patch for these new foods to [not] heal is available.
Caravan Travel - Fast Travel Alternative
Allows the player to pay caravaneers to escort them around the Mojave.
Robbable Caravans
Neat and immersive (but can be economy-disbalancing if you don't have any economy overhaul) little mod from "The Living Desert" author. Allows you to rob New Vegas' trading caravans.
Vault 19 Powder Gangers Are Actually Powder Gangers ==NEW==
Turns the escaped convicts in Vault 19 into actual Powder Gangers.
Worthless Item Ownership Removal ==NEW==
Because getting shot for taking an empty bottle laying near a trash can is a little much. Removes ownership of items worth less than 5 caps, across the game. No vanilla records edited - all is done via NVSE scripts and so, won't bring any compatibility issues with anything.
Universal Healing Tweaks
A fully user configurable set of tweaks to the way various types of consumable provide health to the player for both "easy" (with hardcore toggled off) and hardcore Fallout: New Vegas playthroughs, allowing you either to make walkthrough with hardcore toggled on easier, or vice versa, walkthrough with hardcore toggled off harder.
Power Attack AP Cost and Toggle
Gives melee power attacks an optional cost in Action Points, and allows them to trigger special VATS effects out of VATS. Also allows you to remove the delay in releasing a power attack, simply by attacking while blocking.
Useful Medical Braces Crutches and Tubing
Adds the option to use medical braces, crutches and surgical tubing to restore limb condition.
Combat related, new character abilities & mechanics, faction improvements and various other gameplay mods:
JHB - Just Hold Breath
Press Left Alt to hold your breath when aiming in first person, to reduce weapon sway at the cost of AP drain. Fulyl configurable in MCM. Use this mod or the one below.
Hold Breath like insurgency ==NEW==
Alternative hold breath mod - similar, but (at the default settings) more hardcore. Doesn't have an MCM, but configurable in the .ini file. Use this mod or the one above.
JHI - Just Hit Indicator
MCM-configurable hit indicator mod.
JHM - Just Hit Marker
MCM-configurable hit marker mod. Improved marker texture here==NEW==.
JDC - Just Dynamic Crosshair
MCM-configurable dynamic crosshair mod - your crosshair size changes depending on current weapon spread. Improved crosshair texture here==NEW==.
No Weapon Left Behind - Grunt and Cowboy Fix ==NEW==
Modify the Cowboy and Grunt perks to include DLC weapons as well as the Sawed-Off Shotgun. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods. Also, if you want only Cowboy perk expanded but not Grunt, get this instead.
Survivalist's Rifle - Fixed Iron Sights and Weapon Mods ==NEW==
Much needed fix. Get only the WMX file (main file itself not needed).
Usable Automatic Rifle ==NEW==
Decreases spread and improves durability of the Automatic Rifle to make it worth being the endgame weapon. Aim View Switcher Essential mod for 3rd person lovers - when you're aiming, it automatically goes to 1st person, but as soon you end aiming, it's getting you back in 3rd person. NAWEMO - NPCs use Ammo Variants and Weapon Mods Such a tiny, but simply genius mod aimed on realism and more challenging gameplay - an essential one to have for challenging game. Super Mutant OverhaulordLogical bump to all super mutants in the game. It conflicts with Vicious Wastes a bit, but that's easily fixable in FNVedit in favor or one of the mods. Note: if you're using Nevada Combat or SGO, you don't need this mod. Melee Reach Fixed Why the pipe had twice longer reach that two-handed baseball bat or greatsword? Exactly. No sense. This mod is fixing all those ridiclous weapon reach values and balances others. Use scripted version. Note: if you're using Nevada Combat or SGO, you don't need this mod Recon Under Armor (JIP LN NVSE) Allows characters to equip Recon Armor under their Power Armor. Works on the player, followers, and all NPCs. A Crime Against Nature Absolutely brilliant new mod whic converts cannibalism into a skill which must be mastered, and which can be taught to one's companions, gives new visual effects and more!
Cannibal RebornOne more cannibalism overhaul with immersive gore effects - and playing a great synergy with the mod above. If using them both, get the "Cannibal Reborn (Compatible with A Crime Against Nature)" version here.
Big Guns SkillComplementary mod for the previous one. It's enabling back the functionality of the Big Guns skill, and implements it into the gameworld in as a complete fashion as I can figure out for the time being.
Ant Burrow Restored - Honest Hearts ==NEW==
Restores the Ant Burrow dungeon in Honest Hearts, with a unique War Club as a bonus.
North Vegas Encounters ==NEW==
A small interior pack containing three new vanilla-friendly encounters to the area surrounding The Sunset Sarsaparilla Plant and Westside. Compatible with NVInveriors, but not compatible with AWOP.
Dayglow Drifter's NPC Pack ==NEW==
Brings three fully-voiced vendors to the game in addition to a 4th NPC who serves an integral role in a short quest based in Cottonwood Cove. The quest will also take the Courier to a new three-cell dungeon located in an underutilized part of the world map.
The Courier Shot First - Killing Joe Cobb Starts Gunfight ==NEW==
In vanilla, there's no reason not to instantly ice Joe Cobb when you see him in the saloon for the first time, or anytime before the gunfight starts, really. Doing so reduces their numbers for the fight by 1, takes the only guaranteed PG to be wielding a .357 out of the fight, and there's no negative consequences. With this file, killing him will result in the attack starting immediately.
Dynamic Starting Gear Overhaul ==NEW==
Completely overhauls starting gear based on tagged skills, and contextually adds bonus starting equipment based on S.P.E.C.I.A.L. stats. Note: Make sure to use this mod together with it, as it adds Nail Gun as starting weapon with Repair tagged, and without a nerf, you'll be crazily overpowered with such a weapon on lvl 1.
Creatures Arent Evil ==NEW==
Sets all creatures in the game with a karma level lower than zero to zero, to prevent gaining karma from killing them. Scripted - no vanilla records touched, thus no compatibility issues. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
Robots Dont Dream Of Electric Sheep ==NEW==
Restores the fatigue level of any robot-type creature to max on every hit, to ensure that they aren't knocked out. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods. True Fallout 3 Aiming Replicates Fallout 3's aiming. Armour Repair Kits Updated ==NEW== Adds craftable armour repair kits, same as weapons have. Updated version of the original mod. Better Harvesting Provides a realistic (mostly more) amount of resources from harvestable plants based on how many resources are actually visible on the model. Junk Rounds Plus Junk rounds made with the perk's recipes now use Lead instead of Scrap Metal, and they use tin cans, powder, and primer instead of casings. Note: Load it after Mojave Arsenal mod if using it. Tin Cans to Scrap Metal and Reverse Mod gives you the ability to break down Tin Cans to Scrap Metal and craft Tin Cans from Scrap Metal. Craftable Powders and Primers Allows the player to use a reloading bench to create Powders and Primers to be a bit more self-sufficient and not be forced to constantly buy them. Unique Clothing Stat Improvements This mod overhauls many unique armor pieces in the game by replacing the mundane vanilla stats with drastically altered stats, giving both upsides and downsides. The Moon Comes Over The Tower - Restored Updated version of the original mod. This quest in the vanilla game is extremely short. On the doorstep of the Lucky 38 is Emily Ortal and she asks you to bug a terminal. You walk into the casino, bug the terminal as asked, and walk out. This mod aims to restore that stage. It also gives the player a reason to explore locations like H&H Tools Factory and North Vegas Steel since they aren't used in any other quests. Advanced Recon Trap Detection Adds a couple of ways to detect traps including a handeld device and a perk. Advanced Recon Range Finder Adds a range finder (distance to target) on all scopes and binoculars. Companion Cure Adds a a new perk so you can cure your poisoned companions. Campfires Expanded Adds a list of useful, lore-friendly actions when using a campfire, beyond just cooking and sleeping. Make sure to disable/delete the "no DLC" plugin. Primm Reputation Restored Remastered Updated version of existing mod, with some logical changes adn additions. Upon finding Primm, your reputation will be set to Neutral (and thus it shall appear on the Pipboy). Doing quests will raise Fame or Infamy depending on how well you do the quest. Westside Reputation
Gives a reputation system to Westside. New Vegas Uncut 6 - If It Wasn't For Betsy Remastered And Upgraded Based on the New Vegas Uncut releases by MoBurma, twice improved, this mod adds the cut content companion Betsy (as well as her unique quest) back into Fallout: New Vegas. Immersive Minigames Real-time, character-skill based replacement for the hacking and lockpicking mini-games with HUD display and MCM options. Cloud Grenades Adds in a new grenade, a throwable version of the cloud from Dead Money, for when you want to kill someone as painfully as possible.
Bonus: My SGO overhaul now supports this mod - all grenades are affected by new, weapon-specialization perks automatically.
Toxic Cloud Explosives ==NEW==
Want even more Cloud explosives? Get this one. Swimming Creatures
Gives the "swim" movement flag to the few vanilla creatures that have anims for that. Now you can be pursued on water by something else than mirelurks. May look weird in some situations and it's not directly a bug fix, thus, placed in this section. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
Awesome Crippling Effects 2
Simple, lightweight, and largely compatible with everything. Crippling limbs now has unique effects. Watch them drop their weapons or collapse when you shoot their legs.
Ammo Boxes - An Economy Fix
Merchants only sell boxes of ammo, and single rounds are otherwise valueless to create a much harder economy. Supports all mod-added ammo.
Better Brotherhood
Tweaks to make the Mojave Brotherhood a better faction, including more sources of fame, fixed ending slide conditions, additional repair services, improved diversified leveled lists and a new weapon.
Insignia of the Brotherhood
And just one more, tiny, but immersive addition.
Melee Hitstop Effects
Simple as that. Configurable via .ini file.
SMAC - Simple Melee Attack Canceling ==NEW==
Blocking interrupts your melee/unarmed attacks for quick and responsive defense. Compatible with animation replacers mods. The only nitpick is that attack sound will play fully even after the attack was cancelled. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
No Knockback ==NEW==
Stops NPCs from sliding when hit. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
Better Charisma
Provides a bonus to all skills while in a dialogue based on Charisma score and adds a Charisma requirement to all gender perks.
Ghouls Inflict Radiation Damage
Makes ghoul attacks inflict radiation similar to Fallout 4. Fully configurable. Note: get the "Ghouls Inflict Radiation Damage NV" file. Simple Reputation and Disguises Faction outfits only act as disguises if you're an enemy of the faction and no longer 'juggle' reputation - alleviating some associated bugs. Note: remove "Primm Reputation Restored" if using this mod - it has same feature included. [or] Faction Armor Usage Enhancement Has similar goal, but works in different way. Energy Ammo Tweaks (Damage and DT) Changes the damage and a few other effects of energy weapon ammo.
Armor stat changesChanges the stats of some vanilla and DLC armors - making some nice-looking yet previously useless armors more protecting, and nerfing few others.
Quickhacking NV - Cyberpunk 2077 Hacking
Adds the quickhacking mechanic from Cyberpunk 2077 into New Vega.
Harder New Vegas Strip Access
Makes it harder to access The Strip.
Food Scraps
Returns the junk items you would logically get from ingesting things like cans of food and lunchbox meals.
Scope Aim Tweaks
Practically a nice cosmetic mod should you want its features - blur or fade in from black whem aiming with scoped weapons. Configurable. Get the plugin version. Compatible and recommended to use with the mod below.
PSRO - Peripheral Scope Reticle Overhaul
A comprehensive overhaul of all vanilla scope reticles, with pixel perfect alignments and a full clear view of surroundings. Also make sure to grab the patcher FOMOD. Compatible and recommended to use with the mod above.
The Strip NPCs Uncut - Content Restoration
Restores some cut but fully-functional NPCs to the Strip.
Cannibal Cooking
A simple mod that adds 4 simple recipes, Human Steak, Mystery Meat, Human Meat Pie, and Corn Flour. These recipes (besides the flour) require Human Remains, not Human Flesh, so the Dine and Dash perk is required for harvesting meat from corpses. Requires the Cannibal perk and at least 25 corpses devoured.
FO4 Like XP
Each point of INT gives 3% XP bonus/ Note: Not needed if you have SGO, which provides own similar feature.
Missing Meats
Adds a few new meat types and recipes to go along with them.
Spoils to the Victor (Interior Ownership)Gives Courier the logical ownership of interiors when the local faction is gone (i.e. if Van Graffs are gone in Silver Rush, taking items there won't count as stealing, etc).
Tesla Cannon ChainingUpgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name. Also get the WMX patch.
And Stay Back ImprovedThe fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit.
1st Recon Equipment OverhaulOverhauls the equipment utilised by the 1st Recon Battalion and provides a scoped hunting rifle available as a quest reward.
Hand Loader - Vigilant RecyclerAllows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable.
Future Fallout ChemsAdds in Fallout 4 and Fallout 76 style chems to FNV, with some unique custom ones as well.
Helmet OverlayAdds helmet overlays similar to those found in various S.T.A.L.K.E.R. mods.
Repair Tools
This mod makes repairing more difficult by making each repair require a consumable Repair Tools item.
Book Menu RestoredEngine modification restoring and enhancing the Book Menu functionality left over from Oblivion. Create books, notes, scrolls, posters etc. If this mod is interesting to you, also take a look at this one.
Loot Unconscious VictimsLets you open the inventory of any equipment-carrying enemy who has been knocked down, knocked out or paralyzed. Also lets cannibals get an early start on their victims.
Cloaked ScorpionsTwo new radscorpion types from the same authors, to make your exploration more interesting and unexpectable.
Sticky Bombs and Ammo
Makes C-4, certain mines and some types of ammunition able to stick to where they hit. Opens up more possibilities for booby trapping an area and expands some ammo types' versatility.
Implant GRX Recycler
Forces each individual dose of Implant GRX to have its own 24-hour recycle, as opposed to all doses becoming available at exactly midnight. Adjustable.
Thrown Melee Rebalance with Integration and (Limited) Retrievability
This mod increases the usefulness of the Throwing Spear, Throwing Hatchet, and Throwing Knife, Tomahawk and Throwing Knife Spear are also improved. Throwing Knives and Throwing Hatchets are now more common. Pproton throwing axes can be bought at the Sink. Optionally, the mod adds a retrieval effect (red mod page for details).
Simple Explosive Entry
Allows the player to use explosives to bypass locks if Explosives skill is same or higher as lock requirement. Optionally, you can enable XP bonuses for this.
Mentat Flavors and Heart Pills - Randomly Distributed
Distributes and retextures the unused Mentats flavors in the game files, and adds 1 new flavor, along with heat pills from Fallout 2.
NCR Truck Convoys
Adds three convoys with an animated NCR truck to the game.
Van Graff Faction Overhaul
Small yet really well-done mod which I'm personally using. Gives the Van Graffs new uniforms and makes the silver rush in to a store worthy of one of the most powerfull merchant families in the NCR. Make sure to install the fix patch, and then disable the original mod's plugin.
IMPORTANT NOTE about mods listed below in this subsection - do NOT use them if you're using JSawyer Ultimate Edition - they all are included in it. If you're not using JSawyer Ultimate, you can easily merge them. Now, the mods themselves: 22LR Varmint Rifle - Restoration Alters the Varmint Rifle to use .22LR rounds instead of 5.56mm rounds, as it was intended to during development. Also alters the unique Ratslayer weapon. Better Caravan game limit for merchants Limits games of Caravan against merchants to one game every 3 days, rather than 5 games total. Goodsprings Wasteland Adventurer - Merchant Restoration You last downloaded a file from this mod on 23 Dec 2018 Restores a cut hunter/merchant NPC who was supposed to be placed just outside of Goodsprings, near the Jean Intersection, and who has some interesting dialog to boot. Lonesome Road - Scorched Sierra Power Helmet Restores the cut Scorched Sierra Power Helmet to go with the Scorched Sierra Power Armor. Mantis Gauntlet - Crafting - Schematics - Restoration Adds crafting schematics for the Mantis Gauntlet weapon, a feature which was cut from the final version of the game. More Caravan Players - Restoration Restores the ability to play Caravan against Poindexter, Melissa Lewis, and Klamath Bob. Nuka-Cola Victory - Quartz - Quantum - Vending Machines Adds a 10% chance that any Nuka-Cola vending machine may contain one of the special types of Nuka-Cola, including Quantum. I'd personally recommend to modify this chance in mod's .esp via FNVEdit, making it lower. Ranger Sequoia in NCR Safehouse Adds a Ranger Sequoia to the NCR safehouse. Patch for Lime's Safehouses Overhauls here . Ultrajet Recipe - Contreras Adds a note to Contreras filing cabinet that holds the recipe for Ultrajet. Working Crimson Caravan Traders Makes Crimson Caravan Traders function as typical Traveling Merchants, allowing you to buy/sell things from them.
The are plenty of towns/interiors overhauls on NV Nexus, but some of them are irrational or having major overlaps with other well-known mods. For exampe, "New Vegas Uncut" series that's add a lot of cut content and is really great itself, but has huge amount of incompatibilities with dozens of other mods and glitches here and there. New Vegas Restoration or well-known Strip overhauls that are very-long-ago made and made pretty "dirty" - reported for chrashing the game, bad navmeshing that make NPC to act like they are blind zombies, etc. That's why I have not included many mods for reasons and if you don't see some "popular" settlement mod here - it's not becuase I missed it, but because it's not fitting the big and stable mod list concept, moreover in many of cases there are newer and more stable alternatives. All mods listed here are really great and you will not have any major issues (like floating buildings, broken quests or crashes) even when using many of them together. Only some rare and really small cosmetic conflicts may appear if you'll use all of them together (like single cases of misplaced clutter, lighting overlap and so on), and in return you'll have many of memorable places and just regular places greatly visually improved and looking more immersive.
Goodsprings Reborn Beautiful mod but with great balance - nothing lore-unfriendly or too much added. Note: Use the version 3.7 of the mod. [or] Lively Goodsprings ==NEW==
Minimalistic but nice. My personal favourite rn.
[or] Buenas Fuentes - A Goodsprings conversion Really original and vibrant overhaul of Goodsprings, but not very lore-friendly. Note: If you'll be facing visual bugs, wait till the mod updates to version 2.0 - bug are not dangerous to your save, but can be irritating. [or] Goodsprings Overhaul
Novac Reborn Make sure to choose version you need depending on some other mods you have. [or] Novac Redone Qualitative alternative to previous mod. Keep in mind it's incompatible with Willow companion mod (you can delete the conflicting cell record in this mod .esp to make it compatible). [or] Wasteland Touch-ups - Novac [or] Novac Reopened ==NEW==
Removes the boarded up doors in Novac and adds interiors to the previously boarded up rooms and houses. Chris Haversam also finally gets his own hotel room after completing "Come Fly With Me". Also grab the Inheritance version if using it (instead of the default main file). Note: If using Zebumper's "Lively Chris" mod, make sure to delete the "REPCONChrisHavInNovacPackage" record in "Package" records category in the mod's plugin (so only Lively Chris mod's package settings would be applied as they do much more).
Freeside Again Qualitative Freeside overhaul, also has NVInteriors patch. The only thing it has as flaw are some dirty records so just clean it with FNVEdit.
Freeside Facelift
Gives Freeside a makeover without going overboard. You can also use the lite version instead. Luke2172 profile ==NEW==
For many standalone mods adding new building or events to Freeside. There's also AIO merged version that combines most of them.
Westside and North Vegas Overhaul
Adds new buildings and locations to Westside and the surrounding areas, as well as two player homes.
Westside Suburbs Uncut
Westside Suburbs Uncut is an authentic, lore-friendly attempt to restore the large housing districts cut from around Westside during development the game. Can be used together with the mod above.
Detailed New Vegas - Westside ==NEW==
More details, secrets and a player home.
Detailed New Vegas - North Vegas Square ==NEW==
More clutter and 11 new NPCs.
Simple Freeside Overhaul ==NEW==
Adds many little details to Freeside. Ducts, windows, antennas, ACs and such. Especially on the parts that look unfinished, like the numerous doorless/windowless buildings.
Less Empty Nellis
From the author of Less Empty Primm and some casino overhauls, a mod which tries to add some custom assets to Nellis in hopes of giving it more personality and character. New robots, photos, signs, posters and structures. Nipton Rebuilt Absolutely great mod that allows you to actually rebuild the town. Also install flags pack addon for it. Use this mod or the one below, not both. Nefarious Nipton ==NEW==
A town chalk full of sin and vice, and the players first introduction to the brutality of the Legion. What should be a shocking moment in a small ghost town more often than not gets promptly skipped past, only being visited to progress the main questline. Now it's corrected with a full-scale town overhaul. Note: If you like the mod, but also want to return "barren" flora look around/in the town, install this patch on top. Use this mod or the one above, not both.
Lime's Fort Overhaul ==NEW==
A vanilla styled visual overhaul for The Fort that seeks to make the area more cluttered, brutal, cultish and overall more evocative of The Legion.
Lime's Old Mormon Fort Overhaul ==NEW==
Vanilla+ overhaul of Old Mormon Fort with progression tied to follower reputation and quests.
And now a few more qualitative overhauls for smaller places and/or addition/uncut content restorations: The Great Mojave Interior Overhaul
An ambitious project that aims to overhaul many vanilla miscellaneous locations to be more useful, cluttered, atmospheric, unique and if applicable, lived in. Compatible with AWOP, NV Interiors and ILO. In a heavy-modded setup, it will, though, almost surely conflict with some other of your mods here and there, but most of conflicts can be easily got rid of by patching respective CELL records in xEdit - you can watch a simple tutorial with an examples of how to do this here (example is being given with Skyrim mods plugins, but the process is all the same). Patches for ILO, Logic and Consistencty Fixes and Classic Adobe Buildings here , as well as patch for Niner companion mod here==NEW== . Lime's Faction Safehouse Overhaul
Faction safehouses mod from an author of the mod above. The only (to me) downside is what's pretty much often preset in many similar mods - too much of a free money and other items free to loot in the upgraded cells (which you easily can tone down using FNVEdit though).
Zebumper profile ==NEW==
For various mods that are making certain - usually, "forgotten" places, not touched by other mods, like 188 Trading Post, Wrangler etc - but also providing alternatives for popular mod-covered places, like Goodsprings.
Interiors Improved - Vault 21 ==NEW==
A complete remake of Vault 21 - one of the messiest, laggiest, most poorly designed vaults in Fallout New Vegas. Note: The Great Mojave Interior Overhaul overhauls this place too, so if you prefer this mod, delete the conflicting records from TGMIO plugin.
Hidden Valley Overhauled
Reworks the lighting and atmosphere of the Brotherhood of Steel's Hidden Valley Bunker that aims to better realise the potential of the location while staying true to Obsidian's vision. Compatible with Better Brotherhood mod (load this mod plugin after it). Powder Ganger Camp North Overhaul Cal-Nev-Ari A brand new settlements, really well-made. Cut Sewers Restored
Also install the fix patch==NEW==.
Mojave Rooftops + OWB addon Mod adds rooftops here and thre in Mojave (and OWB worldspace). Will be especially useful for snipers :) Strip Wall Billboards Better Doc Mitchell's House More like a "useful" overhaul for this starting cell. Moves stuff around, adds clothes to his dresser, adds a workbench and reloading bench and replaces weapons found in his house etc. Classic Adobe Buildings in Mojave Absolutely amazing, soulful mod that changes several locations/cells in Mojave to get back that classic Fallout aesthetics. New Vegas Bounties II patch here==NEW== .
Primm Garrison V2After you take over Primm for the NCR, it seems they never send over that extra squad. This mod adds that extra squad. Note: Not compatible with Less Empty Primm.
Windows of the MojaveFresh and amazing mod! Devil in details in its finest. Ever noticed how some buildings in the game have no windows even though on the outside they're covered in windows? Like what kind of presidential suite doesn't have windows? Well, this mod tries to fix that by adding windows into those interiors. Comppatible with ILO - just make sure ILO .esp plugin is loaded after this one. Also grab a neat retexture patch. A patch for "The Great Mojave Interior Overhaul" available here .
Enhanced Searchlight ==NEW==
Adds much needed signs, bus stops, sidewalks, vehicles and streetlights to Searchlight.
Bonnie Springs Decorated ==NEW==
Thematically clutters Bonnie Springs.
Camp McCarran South Gate Restored
Restores the south gate of Camp McCarran mentioned in-game.
Tommygunner321 profile
For a few nice interior facelifts (and a one lil player home).
Tops Suite Upgraded
Adds various upgrades to the Tops Presidential Suite to make it more accessible, useful, and enjoyable.
Freeside Central Station
Adds a bus central station to North Freeside.
Vegas Additions ==NEW==
A light, highly compatible mod that adds cars and other props to Vegas. Works greatly together with Enhanced Landscapes and Westside Suburbs Uncut mods.
Slightly more interesting - Gun Runners
Gives the Gun Runners vendor shack a bit more detail since you usually end up there eventually in most playthroughs, and it's pretty plain looking.
Lived In North Vegas Square
Makes North Vegas Square look like people actually live there.
Spifferino profile
For facelifts of several small (mostly, but not only) locations or places. Some patches for "Pleasant Primm" here , for "Windows of the Mojave" mod here, New Vegas Bounties II here==NEW== and Working on the Chain Gang here==NEW== .
Lived in sewers
Much of the population with nowhere else to go lives in the sewers of North Vegas. Now it actually looks like it. Inspired by the Metro series.
The Tops Exterior Pre Release Restored
A restoration of the original Tops exterior.
Ultra-Luxe Fountain Expanded
Can be used with all mods changing Strip and Ultra-Luxe.
Bathroom Doors Overhaul
Replaces and adds bathrooms doors all over the Mojave Wasteland. People can finally take a dump in private.
Jean Overhaul
An overhaul of the Jean area that attempts to expand the area with additional ruins and buildings.
Adobe home for Raul ==NEW==
Because Raul deserves it.
Pretty much the same as with previous section, I've included only the mods I've playtested myself - to make sure they are not only beautiful/comfy, but also stable and free of issues. The most original and well-made, qualitative player home/mansion/hideout mods are waiting for you in this section :3
Vault-HQ1 NV - House On The Hill One of if not simply the biggest player home mods. Really functional and with huge amount of cells/rooms for all posisble needs - from roleplaying and comfy gameplay needs, to screenarchery. The Overlook - An Interactive Player Home TIny yet highly interactive and lore-friendly player home.
Lime's Casino Suite Overhaul
Overhauls Casino suites to be more atmospheric, useful, and more cluttered. This mod reworks the Tops presidential suite, Tops high-roller suite, the Ultra-Luxe Bon Vivant Suite & The Atomic Wrangler Corner Room. Optionally overhaul's the Lucky 38's Presidential Suite.
NV Novac Apartment One of the most beautiful and cozy overhauls for vanilla players homes and my personal fav mod for Novac apartment. Note: while it's not mentioned on the mod page, it also (a bit) affects the reception desk room - delete this cell records if you'll be using something like The Great Mojave Interior Overhaul or some other mod that generally affects otehr Novac interiors. It also (that's likely some kind of development oversight from the last mod update back in 2020) has records identical to vanilla ones for multiple other interior cells - remove those as well, keeping only the edits to motel room itself. [or] Living Motel - Novac A great "lite" alternative to previous mod.
[or]
Immersive Novac Motel RoomA cosy, cluttered, plausible motel room redesign for the vanilla player's room in Novac, with a few small surprises.
Boat House Very simple but original player home on the water. Castle Cove Getaway - Player Home Wanna small, minimalistic yet rich-looking inside mansion on top of the hill? Here you go. The Lake House That's...the lake house, simpel as that. Very vanilla-wise look and has most of things you'll need inside. Enclave Vault Mod Enclave-themed bunker with plenty of features. Goodsprings Schoolhouse Cellar Small but cozy basement. Not compatible with Afterschool Special quest mod.
Build your own Mountain Fort Simple yet badass! Hearthfire-inspired system of building your own little fortress! Very original mod. Vault - A Player Home A simple player home in the abandoned vault.
CloverpassProbably not much realistic, but really original mod. Adds a waste treehouse north of Molerat Ranch.
Aegis Oil - Oil RigAn offshore player home in the form of a pre war oil rig. It has storage facilities, adds three new weapons and one outfit, a power armor training pod, an elaborated alcohol menu and more.
Cole's Hideout - A Sierra Madre SafehouseA safehouse for the Courier located in the Villa main square. Includes lots of lovingly-crafted details and a backstory, as well as ILO-compatible version.
Goodsprings Shack - Replaces Victor'sMod completely changes the inside of Victor's Shack turning it into a lovely little starting player home - without giving you too much. Contains a bed, radio, plenty of storage and lots of homely decoration.
Sanctuary - Home Away From Home Honest Hearts
Your personal Honest Hearts Zion hideout.
Rozenburg Zeppelin
Adds a Zeppelin player home with a view of Lake Mead and Hoover Dam in a Art Deco style. An enthousiastic old timey prospecter protectron follower can be found in the small dungeon leading up to the blimp.
Billboard Outlook
Adds an original mini settlement to the 188 Trading Post street which player can use as a termporary base.
Humble Goodsprings Bungalow
Adds a modest bungalow player home to Goodsprings.
HMS Thunderchild
This mod adds a player home in the form of a transportable boat. Also adds several custom weapons.
Dexter's Abandoned Bunker
Tiny home filled to the brim with features and interactables with several unlockables.
CONELRAD Radio Tower Player Home
Abandoned Civil Defense radio tower on Mt. Charleston, turned into a small but functional player home. Meant to be played with the named radio mod, but can be used without it as well.
GSCH - Goodsprings Coffee House
Adds a small, highly detailed and fully realised coffee-shop styled player home to the north of Goodsprings. The mod is completely faction-neutral and features a full lore-friendly backstory told via terminals notes and atmosphere.
Zion Fishing Lodge Redecorated
A simple redesign to the interior of the Fishing Lodge in Zion with the intent of creating a cozy, fully functional player home.
Room 22 - A Westside Player Home
This mod adds a new motel room to the Westside area that's equipped with all the necessities that a wastelander could ask for! With a working oven, workbench and reloading station this home provides a simple and safe getaway that foregoes the glitz and glam of the strip and blends right in with the surrounding area.
Goodsprings Watchtower
A watchtower player home near Goodsprings. Optionally, you can use the alternative version for this tower to be located in the far north of the Mojave.
Lime's Better Beer Bootlegging
Overhauls the vanilla location "Brewer's Beer Bootlegging" to appear more lived and makes the space available as a player home/base.
Lime's Better Victor's Shack
Overhauls vanilla Fallout: New Vegas location Victor's Shack to be more useful, atmospheric and overall more interesting.
Abandoned Monorail Player Home ==NEW==
An immersive player home / camp in the wasteland built inside the shell of a crashed monorail car. Features storage, a bed, cooking facilities and a workbench. Complete with a map marker for easy access.
Home and Safehouse Tweaks
Don't want anything actually new, but just a bit more functionality? This mod adds crafting stations and additional containers to several vanilla player homes.
Diegonom profile
There's a lack of adobe player homes and this author's mods aim to fix that.
A Very Uncreative Jacobstown Bungalow
If you ever thought about living next to your buddy Marcus.
The Nowhere Cabin
Or a bit around, but still nearby.
El Cerro Player House
A simple player home to rest from the hot and rough wastes, with a nice view and pool.
Radio, music and sounds are the same important as other aspects of the game - sound make game feel as it should, tunes it, plunges you into immersion. Mod of that type are also always a subjective choice - I won't be directly recommending you what to use and what not, but just list some mods I personally tested and felt them fitting the game greatly, and even making some noticable changes - making those changes with respect to game original music and sounds.
Radio mods: Radio Hotkey Adds a new hotkey that can be used to turn the Pipboy radio on or off, and change stations. Hotkey can be changed in MCM. Combat Radio Toggle
Turns off the radio anytime you enter combat. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods. CONELRAD 640-1240 - Civil Defense Radio The most endorsed radio mod on NV Nexus - and in this case, that's absolutely deserved! Enjoy the 55 new tracks sustained greatly in style of original game radio - feels like a native part of the game, but adds so much variety and awesomeness! Platinum Radio My personal favourite and very underrated radio mod - it's different but still in the same syle, adding a lot to original radio songs variety. Nuclear Winter Wonderland (Radio Station for Christmas) Another, winter/xmas-inspired radio mod from the same author. Wave Radio Pretty original radio mod that adds a lot of tracks from 30s, 40s and 50s. Note: it also adds a small cell and new NPCs with certain interactions in Freeside and Strip, so check these cities on separate save if you have overhauls for them before using this mod in actual walkthrough. Old World Radio Mod adds 11 new and very different radio stations, with great diversity of broadcast type. Radio New Vegas Everywhere Self-explanatory - makes New Vegas radio available in DLC areas as well. Enclave Radio Remastered
A new dose of patriotism for your Wasteland!
Mysterious Broadcast - Old World Blues Radio Expansion Dreaming's Songs
Expanding upon the Mysterious Broadcast/Old World Blues radio station by adding 159 songs.
Radio New Vegas Expansion Dreaming's Songs
Adds new songs to the Radio New Vegas station.
Cowboy Radio
A radio station chock full of western songs that are ideal for those treks across the Mojave. There are 40 songs in total from the 50s and 60s. Note: get the main file and keep only the "VA" plugin.
Ghoulish Radio
A radio station mod that adds a spooky atmosphere to the game. It includes songs from silent hill and the caretaker.
King of the Radio
A station containing blues, country and rockabilly songs from the 50's and 60's. Title is based off of Roger Miller's carefree hit, "King of the Road," which the station is modeled after. There are 25 songs in total.
M.R.E. - Mysterious Radio Extended
Adds roughly an hour of smooth jazz to the Mysterious Broadcast from Old World Blues. Also fixes a bug with "Begin Again" not playing properly.
New Love Radio
New radio station. 2+ hours of original audio. 20+ voice actors. Lore-friendly ads. Easter eggs. New little and a custom texture and sound weapon as a pleasant bonus.
Striptease Radio
A new station that broadcasts exclusively to the Strip. Cool blues, swinging jazz and a risque ditty or two.
Papa Joc's Radio
New radio station with over 40 new songs and custom dialogue lines.
Lone Wolf Radio - MCM Custom Radio StationCustomizable radio station with all songs from the game included. Select your own personal playlist in MCM with as many or as few songs as you want and enjoy listening to the music.
No Repeating Songs in Mysterious BroadcastThe Mysterious Broadcast radio station plays songs randomly, which can result in the same song playing several times in a row. This mod adds a small script that checks the last 3 previously played songs so that the songs don't repeat so soon.
Sounds & Music: Combined Community Sound Pack A comprehensive sound overhaul that replaces nearly all weapon sounds with new ones hand-picked from assets of many talented modding stage contributors. It's really well-made and after couple of hours played with this mod I started to see that most of new sounds actually fit better than original sounds. Note #1: do NOT use the WMX patch from the mod page. Install patch from this page - if you're using both EVE and WMX, install the "WMX-CCSP-EVE-AllDLCMerged v1.1" version. Note #2: if using Asurah Reanimation Pack, be sure to make custom load order rule in LOOT to load CCSP after Asurah mod and any other patches, like Asurah Reanimation Pack WMX/EVE patch, otherwise some weapon sounds will still be vanilla - and ofc, check the weapon records in Bashed Patch when you'll be finishing your setup, and forward CCSP records properly for those weapons which still won't have them.
All Explosion Sounds Overhaul
This mod overhauls the entire explosives in the game by overhauling every explosion sounds with authentic recordings, dynamic location and distance system all according to how much a punch each explosive is packing.
Awesome Bullet Sounds - Flybys and Whizzes
Flyby and ricochet sounds to make your shootouts far more dramatic. Fully compatible with other sound mods.
Melee Impact Sound Replacer ==NEW==
What the name says. Impactful for real. DV's Custom Soundtrack Project - Wasteland Music In my personal opinion, this is the best and really most underrated replacer music pack for New Vegas. It's pretty "different" but greatly fitting the game as the same time, with many tracks being a custom-made covers of original melodies. If you're played NV several times before and want a refreshing touch in game's music - you may be interested in this mod greatly. Fallout New Vegas Classic Fallout Music Simple mod that changes many of main NV music tracks to classic Fallout ones. Music Addition - Mojave Edition
This mod adds lore-friendly Fallout 1, 2 & 3 music to the Mojave, instead of replacing any of the OST.
Vault 11 Music Fix - High Quality ==NEW==
Fixes the music supposed to play when entering Vault 11's sacrificial chamber and provides HQ sound quality for it.
Player Voiceset Project
Several voice packs to replace vanilla sounds for both male and female courier.
Performers Perform
The Lonesome Drifter and Bruce Isaac will perform for money.
Securitron Siren Sound Restored
Adds the cut Securitron Siren from the intro.
Consistent Robot Voices
This mod restores generic robots in New Vegas to their Fallout 3 voices for both more variety and consistency.
No annoying crowd ambient sounds ==NEW==HQ Main Menu Music ==NEW==Begin Again - Menu Music Replacer
Replacers the original theme song with Vera Keyes' "Begin Again', featured in the Dead Money DLC.
Female Nuka-Cola Drinking Sound Replacer Immersive Pickup Sounds Patched Improved version of the original mod with the same name. This mod greatly improves the sound immersion by adding a custom pickup sounds when looting an items, depending on item type. Ed-E The Random Sounds The most hilarious sound mod ever made. Why? Install it and play with ED-E for juts a few minutes. You'll see. Audible Pass Through Bushes Sounds Tiny, simple and genius! Now you finally CAN hear the sounds of bushes when passing through them. Better boots sounds Another immersion gem that greatly increase type of sounds playing when you're walking on certain different terrain - roads, mud, rocks, grass, wooden floor etc. Vanilla game simply didn't have that. Installation: you need only one mod version from three first files and "Other surfaces" file in addition. While last file installation works with mod managers, first 3 files have wrong folder structure, so if you want to install them via mod manager, so you can always safely uninstall, you need to do the next: create folder called "sound" anywhere, then download the archive, unpack it, get the "fx", get it and place inside "sound" folder you just made. Then, just archive the "sound" folder and add archive to your mod manager. Then install as usual. No More Double Open And Close Sounds Fixes the notorious sound glitch. Sound Extender
Ever noticed that shooting the Anti-Material Rifle sounds like you're standing in the Grand Canyon, even when indoors? Ever noticed that shell casings hitting the ground always sound like they're landing on concrete, even when you're standing in the middle of a desert? Now it can be fixed.
Hitmarker Sounds
A mod that adds UI sounds when hitting a living target and taking damage. FO3 Level Up Music Replaces Level Up music with one from FO3. Realistic SFX
Replaces many old outdated low quality vanilla sound effects no other mods have covered, and adds new realistic audio. My personal recommendation.
Project Reality Footsteps FNV
Replaces the vanilla footstep sounds with way more realistic sounding ones, as well as adding over 60 additional sounds and fixing some engine issues. My personal recommendation.
Passive Combat Music Tweaked
Combat music will only start when certain conditions are met.
Fallout Classic Ambient Tracks
Adds in more ambient music from Fallout 1 and 2 into the game.
Classic Brotherhood Music
This mod changes the ambient music inside Hidden Valley and the Brotherhood Safehouse to play Metallic Monks by Mark Morgan.
LAWS - Low-Ammo Warning Sounds
Highly configurable mod that plays a sound when you're low on ammo.
Alternate Power Armor Footstep Sounds
Changes the Power Armor footstep sounds to resemble the heavy sounding ones in Fallout 4.
New Player Voices - Deluxe Edition
Changes the female player voice to one with more realistic injury screaming. Also adds5 new optional voices: 3 Male and 2 Female.
More Accurate Geiger Clicking
Increases the Pip-Boy Geiger clicking beyond the vanilla default in heavy-irradiated areas.
Empty Clicks - improved dry fire sounds
Different dry fire (empty magazine) sounds depending on a weapon type and some other improvements.
Gruesome Cannibal Eating Sound Om-nom-nom!
New companions for your travels! But even if you're a lone wolf - take a look at this section anyway, because here I'll be listing only the most original and qualitative companion mods, many of them may change your views on follower mods and greatly increase your expectation level from this mod type in general. Most of companions in this list (besides just a few ones listed in the end that are obviously made just for run) are unique - with a lot of greatly-voiced lines and unique appearance. They aways have something to say, they have own temper and often stories and quests. You'll never be bored with them.
Companions themselves:
Willow - A Better Companion Experience The most and deservedly known follower mod for NV with more than 1200 voiced dialogue lines. Willow reacts on events, surroundings and just always have something to say. Also install this little improvement patch for her. Note: if you're using FCO as well, re-install it so you can choose patch for Russel (it's a general advice for this section as FCO installer has patches for some popular follower mods as well, such as Russel, Deliah, Niner etc). Russell A fully-voiced male companion from the creator of New Vegas Bounties with own story and over 1200 voiced lines. Visual makeover addon here==NEW== . Robco Certified Best complementing mod for science walkthrough ever. It allows you to build your own robots army and will greatly add to your gameplay diversity as well as roleplay capabilities. Also install this little fix for it and FCO patch (only if using FCO ofc). One more optional addon is available. Vanessa Vulgar, smart and attractive female follower with also over 1200 voiced lines and unique functions. Delilah- Mojave MD Over 300 voiced lines, own storyline, new quests and much more other useful scripted gameplay features in this original follower mod. You can also isntall an optional (but actually great, I'm personally using it) alternative voice acting pack for her. Niner "Sociopathic junkie friend simulator". Nothing possible can describe this companion better. Badass and crazy guy with over 500 voiced lines and own main/side quests. Mod has several minor bugs, but they are not game-breaking. Desmond Harper Companion An original male companion mod with 200+ voiced lines and short personal quest.
ElizaA new companion for you to go on adventures with, a bunch of new quests and characters, a new town, and as always, at least one snazzy hat. All fully-voiced and really seamless. A visual overhaul of Eliza is also available. A couple of fixes available.
Molerat
Your son-in-law teenager follower with a short backstory and around 250 voiced lines.
Furnia Companion
Furnia is a feisty female follower with attitude. She has a somewhat uneven personality, be prepared to be verbally abused by her.
Milton and HansA business radroach companion mod. Yeah, you heard it right.
Now, 3 mods from the same author that are mostly "cosmetical", but give great improvement - better faces, outfits and weapons: A Better Cass A Better Boone A Better Arcade
Various generally useful mods for companions: JIP Companions Command and Control Comrehensive, complex and easy-to-use at the same time, the ultimate companion control framework is here. Mod revolutionizes the way companions are controlled and interacted with, bringing new elements of team-work and tactics, with the intention of making the game look and feel more like a proper role-playing game than an action-shooter. This mod has huge amount of useful features, and with it many mods (like Unlimited Companions, for example) are no longer needed - you simply will have all-in-on mod. So, make sure to read the mod page carefully. Also grab this icons improvement patch. Auto Medic Kit - NPC Absolutely brilliant mod that allows your companions to use various healing items and chems in combat. First Aid NVSE Adds a simple menu and hotkey to allow the use of consumables on followers and nearly any NPC. Companions Combat-Ready Simple yet very much needed function. Companions ready their weapons when you do. Supports modded companions. Note: this features is included in JIP CCC mod above, so if you're using JIP's one, you don't need this mod. Cyberware for Companions Allows you to purchase implants and upgrades for companions, providing them buffs and bonuses. Companion and Perk Tweaks
Simple yet complete mod greatly improving all companions in the game. More fitting stats to companions, improved abilities, general improvements. Couple of player perks were also improved to affect companions as well.
Player Combat Priority
Prevents the game becoming too easy by making enemies more likely to target the player in combat rather than companions.
(Not) Your Mule ==NEW==
Configurable mod that applies script to reduce companions carry weight value by 50%. Configurable - so you can decrease it even more, or vice versa, making bigger than in vanilla.
This Isn't Goodbye
Leaving conversation with hired companions will no longer sound like a farewell.
Chill Companions
When companions are in a familiar and safe environment, they automatically go into sandbox mode. Instead of following you, they wander around, eat, sleep, sit on a couch.
Arcade respects your intellect
Adds a small dialogue check (requiring 8+ Intelligence) to translate" Nihi Nove Sub Sole" when Arcade is speaking to you, resulting in being able to recruit him by showing your knowledge.
Cass outfit redone
A simple refit of her clothes.
T6M Christine's Outfit
Unique wearable Outfit used by Christine in Dead Money.
DEC - Dynamic Essential Companions This mod is somewhat cheating as for me, but it may be useful for some players. Dynamically assigns essential status to companions and former companions of the player. Follower Tweaks Assorted changes to remove annoying features from some followers. ED-Es no longer constantly 'whir' while moving, perk changes to companions and so on. Affects ED-E, Boone and Rex.
This section should be pretty much self-explanatory. Mods here, in almost all cases, are not affecting the gameplay difficulty directly, but instead making your life more "comfortable". Wanna change your field of view in cozy MCM menu anytime or have different FOV for different situations? Wanna squelch those annoying DLC popup messages when starting new game? Trade faster, bypassing generic dialogue UI? Search items by keywords, have minimap, hide quest items when you wanna? Those and dozens of other small but very useful features are here - they will simply make your game much more comfy to interact with and save you a lot of time. This section will be a true collection of gems that are fixing certain moments that were most likely bugging you for years.
Stimpak Hotkey Adds a configurable hotkey for automatically using Stimpaks, Super Stimpaks, and Auto-Inject StimpaksAdds a configurable hotkey for automatically using Stimpaks, Super Stimpaks, and Auto-Inject Stimpaks. Hotkey itself can be configured in .ini file. Turbo - GRX Hotkey
Allows injection of Turbo and use of GRX with the press of a button. Configurable in ini file.
Simple DLC Delay Delays DLC until you meet certain requirements, no more quests and messages as soon as you step out of Doc Mitchell's house. Tutorial Killer Mod name is a bit misleading - it doesn't skip tutorial, but "kills" all that annoying messages that are attacking you first few minutes of the game - and the latest version of the mod also supports huge number of quests mods. Configurable. Couriers Stash Pre-order pack selector Lets you choose which Courier's Stash/Pre-order packs - if any - are automatically added to your inventory when you start a new game. BLIND - Borderlands Inspired Numeric Damage Numeric Hit-Boxes (ala Borderlands/DeadIsland) as well as 3D healthbars, and more complementing features. Skip Doc Mitchell's Exam If you're playing through game for (N+1)th time already and wanna save this minute of time. Definitive Camera Hotkeys - a PHW Module Pan/tilt/track and zoom camera, save and load configurations, hotkey pretty much everything, fix crouch-walk camera in third-person, switch shoulders at will, all with full controller support.
CASM with MCM Redesigned CASM (Cipscis Automatic Save Manager) now using the MCM for configuration. Includes several of the optional save conditions from the Fallout 3 version of the mod. [or] Saving Reworked - F4 Survival style and more
Absolutely amazing saves overhaul with unique idea and fully configurable.
[or] Use StewieAI saves manager feature (can be enabled and configured in mod ini file).
Hotkey Scroll Wheel (JIP LN NVSE) Super-useful mod! Adds configurable keys to the game that enable the player to cycle through and use their hotkeys. Using the default hotkey interface, which is normally accessed by holding down a hotkey, the player can quickly move through there hotkeys, and select the item they would like to use. Wild Wasteland Checklist Keeps track of which Wild Wasteland events have been experienced. Pip-Boy Counters For Rads And Hardcore Needs Adds visible counters of rads and hardcore needs to the side of your Pip-Boy.Supports Pip-Boy 3000, 2500, 2500A, Readius, and Pimp-Boy 3 Billion. Gear Lists - MCM MCM lists containing all playable weapons and armors, even those from other mods. Show information like FormIDs, calculated DPS, and all supported ammo. This mod is ofc sort of "cheating" one - so use it fairly ;) But it can be extremely useful for testing purposes. Quick Search Seach any item by its name or part of its name in your inventory. Yup! For real! JIP MiniMap One of the best mods released in 2018. Adds a customizable mini-map to the HUD display. Switch between global and local map, show/hide the minimap using hotkey, see map markers, door markers, quest markers and so on. Also highly configurable in MCM. Needs and Rads Capper Great mod that allows you to make needs and rads cap adjustments + introduces max HP RAD dmg as in FO4. You can change all values in ini file. Pip-Boy Light Colours Gives the user options to customize the Pip-Boy light. Allows to change light radius as well. Reload Reloaded Very useful mod to control reload & draw speed progression/dependancy from agility, throwing range from strength and sneak attack modifiers. Console Paste Support A plugin to add clipboard paste support, as well as ctrl left/right and backspace/delete to aid typing in console. Convenient Fast Travel Markers A vice versa case of "realism" mod, but may be very useful for people who actually love fast travel and want to improve it. This mod adds numerous map markers to various parts of the Mojave Wasteland, with the intention of reducing the amount of walking required to get to certain locations. The inspiration for it, as per author, was playing hundreds of hours of New Vegas and getting really bored of always having to walk up The Fort just to talk to Caesar. Note: Make sure to setup custom load order rule in LOOT and place Uncut Wasteland plugin after this one. NVMMP - New Vegas Map Marker Project
With default map markers sometimes lacking in placement and efficiency, this mod adds numerous convenient map markers to the Mojave Wasteland particularly in the Vegas area.
Camp McCarran Map Markers
Adds eight new locations within Camp McCarran.
Improved Transportalponder - Old World Blues Makes the Transportalponder remember your last location in the Mojave Wasteland, gives it a teleport visual, and allows it to teleport companions with you. Optional version which allows use in other DLC/mod-added areas. Drag Things to other cells Simply drag things to another cells. Now you can. Toggle Aim Aim down sights with the press of a button, rather than holding it. MCM Hardcore Needs Fixer And Optionizer Plus More
This mod adds an MCM based script that fixes and optionizes various Hardcore settings.
Toggle Friend of the Night
This mod allows you to toggle the Friend of the Night vision on and off using a hotkey. Also install the improvement patch.
Stash Organizer
Automatically organizes your items in any interior cell.
Character Preset Menu
Integrates character import and export into the character creation menu. Share your designs with others!
yGTM (NVSE)
NVSE plugin that alters the way Global Time Multiplier is modified so to provide better compatibility between mods and base game. Glowing Star Bottle Cap Makes Sunset Sarsaparilla Star Bottle Cap to glow. Faster Player Death Reload Time Decreases the time it takes for the game to automatically load your last save when you die from 5 seconds to just 2. One More Dynamic Camera
A camera that adapts to all your playing needs. For lovers of the 3rd person view.
Codac R9000 Take Screenshots
You can now take screenshots with the Codac R9000 given by Michael Angelo during the quest "Classic Inspiration."
Discord Rich Presence (NVSE)
Integrates Discord Rich Presence into Fallout NV, allowing you to show what you're currently doing in game on your Discord profile.
Laser Sight TURBO
Adds functional laser sights that produce a dot on surfaces. Can be toggled on/off on the fly. Won't improve your aim - purely cosmetical mod.
Improved Quest Objectives - IQO
Changes/Fixes the quest text in the Pipboy so that they are more detailed. Suitable for those who like to play without quest markers. Also provides patches for various popular mods.
Skill Magazine Box - Declutter your inventory
A solution for a less cluttered inventory.
Hotkey Recaller
It allow you to store your hotkeys, in case you have some or all of your hotkeyed items removed.
Uncluttered Challenge List
Hides many dummy and one-off challenges from the DLC so that they don't clutter up your list right from the start of the game.
WTU - Weapon Tuner Utility
A configuration system that allows for changing any numerical data field on weapons from text files, without a mod directly editing them. Intended to ease the tricky job of ensuring compatibility between several weapon altering mods.
NSMMC-Classic Fallout Start Music Not technically a mod, this one is a pack of two programs that (you guessed it) control the start menu music. Note: has only tiny issue that hides star caps in inventory, you'll most likely won't ever notice, no issues besides that. Casino Exchange All Trade in all caps, Legion money, NCR money, Pre-war money at once. Cinematic Camera For those who want to make some gorgeous clips. FEEL - Facial Expression Editor An in-game facial expression editor, for screenarchery purposes.
InspectorSmall in-game tool to retrieve few useful informations about the objects that surround you, useful both for modded game testing and making mods. Install the update file as well.
OneTweak for FNVIn very rare cases, ENB borderless mode doesn't work for some players. You can try OneTweak instead.
Hide Immersion-Breaking ItemsLets you store and retrieve the immersion-breaking clutter added to the inventory by various mods as their interfaces.
GECK ExtenderProject to extend GECK functionality and bug fixes. Useful for making/editing mods with more comfort and less pain.
Grand Tour of the MojaveNot actually a mod, but a beautiful pictorial tour of the Mojave done in screenshots and photos - comparisons between ingame places and them in real world.
This section contains many mods that are are small and/or it's just hard to be attributed to a specific category. Mods from this list can do different things - affect gameplay, add new features, fix bugs and so on. Mods from this section is the last part of "polishing" you mod list with final lil improvements here and there - not a must-have, but also important as it may contain mods that add exactly what you wanted but wasn't able to find in bigger mods.
Various tiny mods - these can tehcnically belong to any of categories above, but are usually really tiny or matter of taste ones, so grouped here.
Buy or Steal Buy the items that are on display in any shops across the wasteland and includes an optional module that does not let you grab items that are not owned by you. Swimming and Rebreather Restoration Restores the swimming sounds and the unused rebreather sound. Any Glasses With Any Mask Revised Now you can wear any glasses with any mask. Now without a plugin. Worn Backpack A small mod that adds a new backpack to the game with custom model and texture. If you want more carry weight bonus and don't want to download additional plugins, you can easily modify bonus via FNVEdit in Object Effect section, Magnitude value. Motion Sickness Destroyer This simple mod removes all motion blur, double vision, and other nasty nauseous effects. Witcher Style Dual Rifle Back Holsters Adds a dual rifle holster set (similar to Geralt's back scabbards from the Witcher games), one for your currently equipped rifle and the other which has a static rifle so it makes it look like you always have a rifle on your back even when you pull out a sidearm. Cowboy Holsters
Add new holsters for rifles and revolvers. Some Recipes This is a mod that contains a few recipes without altering any thing, was mostly meant for usability of certain items like duct tapes and wonderglue. Empty or Not Empty Tiny realism mod. Prevents the player from "magically" knowing if a container or a corpse is empty or not before having checked it. Empty Bottles This mod adds empties for items that are consumables. Realtime Player Death Makes player's death realtime without any slowmotion. Plays greatly in team with the next mod. More Frequent Merchant Restock Makes merchant restocking slightly more frequent - from 2 days per week up to 3. More Mutants at Black Mountain Ever thought that ascending Black Mountain was too easy? Not Anymore! Note: Not needed if you're using SGO. Old World Blues - Keep Big MT Active Keeps enemies respawning in the Big MT even after you have completed the DLC. Also optionally re-enables the random announcements from the Think Tank and Doctor Mobius if they are not all dead. Old World Blues - Path Lighting Turns on all the blue garden lights in the Old World Blues DLC. They turn on at 20:00 and turn off at 07:00. Note: Delete the "OWB-Path Lights - Darker Nights" plugin and only keep the "OWB-Path Lights.esp" one. Honest Hearts Letter With this mod, a letter by Daniel or Graham will be added to the item box at the end of Honest Hearts. Boulder City Super Showdown Mod makes some small but effective changes to make the Boulder City Showdown quest a bit more like an actual showdown. Beyond The Beef Tweaks A few small changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling. Honest Hearts Workbench Crate Luck Forces the Honest Hearts workbench crates (the only source of skill books in the Honest Hearts DLC) to obey the player character's luck as opposed to generating random loot. This eliminates New Vegas's only random factor in handcrafting a character build. More Usable Furniture - FNV and TTW Swaps several static pieces of furniture with usable versions. Dusty distance
Makes the in-game fog start closer to the PC.
Remove Forced Sunny Smiles
Removes the automatic Sunny Smiles dialogue the first time you enter the Prospector Saloon.
Working Vending Machines
Vending machines now actually sell drinks.
Sierra Madre - Prewar Money from Vending Machines
A simple recipe that allows the player to purchase PreWar Money from the Sierra Madre vending machines.
The Truth Is... A Simple Dialogue Replacer
A super small dialogue replacer mod that allows you to tell Benny the game was rigged from the start, before popping him in the head.
Bottlecap Flip and Dice Roll
A small, simple, light-weight mod that adds a coin flip & dice toss mechanics to the game via the Lucky Bottlecap and die. Purely for roleplaying purpose.
Restored Caravan Dialogue
Restores dialogue related to winning and losing at Caravan.
Hobo Code of the Mojave
Adds the unused hobo code trail signs already present in the game's files to several locations in the Mojave.
Vault 3 E-mails Restored
Restores the cut email messages on Vault 3's terminals.
Goodsprings Scrap Dealer
This mod adds a lore-friendly merchant (and his guard) north of the Goodsprings Gas Station.
No Pure Water in Goodsprings Town
Turns pure water sources of Goodsprings into slightly dirty water. Goodsprings Source (wells) is untouched
Chemistry Set Cooldown
Adds a 3-day cooldown to use chemistry sets.
A Sterling Silver Reward ==NEW==
Provides La Longue Carabine as a reward for letting First Recon get a shot at Nephi.
Universal Antivenom Scriptrunner ==NEW==
Extends the utility of antivenom items to cover any mod-added poisons/venoms. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
ALL THE NO MORE CHARACTER RECREATE AT THE MIDDLE OF THE GAME NAO
No more character "respec" after you leave Goodsprings area.
NCR and Legion Suppliers Overhauled
Makes the Camp McCarran NCR supplier Daniel Contreras and the Legion supplier Dale Barton actual NCR and Legion suppliers.
NPC Project - Bitter Springs
Adds several NPCs (refugees) to Bitter Springs to enhance the feeling of being in a refugee camp and tweaks some other minor things in this area.
Burning Campfire REDONE
When you activate a campfire, you will actually light a fire - now performance friendly, light effects and sounds. Also install this fix/improvement addon.
Mastahbossu's Misc Mods
Collection of tiny mods with small improvements/changes. You can get all of them separately.
Skill Books - Readable Excerpts
Adds readable skill book excerpts to a crate outside Novac. Have you ever wondered what skill books are about? Now you can take a look at their contents from the comfort of your Pip-Boy!
White Gloves Have White Gloves Improved
Gives the White Glove Society members actual white gloves.
Order a Meal
Adds a dialogue option to some food vendors that allows you to "order a meal" which removes the player's thirst and hunger similar to how doctors can remove radiation.
NV Monorail Project
This mod adds a functional monorail that travels between the Strip and the Freeside north entrance. You can travel on it or just watch it passing by.
Rex Brain Swap and Overhaul
Have Dr Henry or Calamity swap between different dog brains for Rex, and improvements to their different effects on your good ol' mecha-doggy.
Powered Unarmed - Fist Weapons use Ammo
Makes Ballistic Fists, Displacer Gloves and Zap Gloves use ammo. Prevents their regular effects from triggering unless you have ammo available for them, and upgrades these effects to be a bit more devastating.
Detonator Overhaul
Selectively detonate your C-4 charges by aiming your Detonator, and make other explosive weapons able to be remotely detonated.
Less Assertive Raul Speech Check
Want Raul to remain a mechanic without you being a dick about it? Then pick up this mod!
Sunset Sarsaparilla Robots
Gives the Sunset Sarsaparilla HQ robots a new, thematic look.
Dogs Heads Will Explode Too Don't beat me! I know it's cruel. Not using this one personally. But well, everyone on their own. 33 Percent Chance of Extra Ingredient on Plants and Fungi You'll have 33% chance of an extra ingredient on plants and fungi.
Extended Dialogue - Vulpes IncultaCorrects a few dialogue mistakes and re-incorporates missing dialogue to Vulpes Inculta when meeting him in Nipton. Game designers left this out so everything is fully voiced.
Hotkeyed Weapon ScrollingThis mod does exactly what it says on the tin; adds the option of scrolling through your hotkeys using your mouse scroll wheel. This mod is lightweight, simple, quick, and effective, a single script does the entirety of the work. Improved version of the original mod.
WND - Weapon Name DisplayA simple mod that displays the name of your weapon when you want. Can now also display the weapons attached mods.
Get Both Alien Blaster And YCS186Lets the player experience both the alien and merc special encounters, if they use the Sink Auto-Doc to add or remove the Wild Wasteland trait.
Legendary DifficultyModifies the "Very Hard" difficulty so that it matches the settings for Skyrim's "Legendary" difficulty.
Deathclaws DismemberWhen Deathclaws kill something, it now causes the target to decapitate a lot of the time.
Doc Mitchell Easier to ImpressForces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale (as opposed to 1 to 10) and to prioritize higher values. This enables players who dump Charisma to 1 to hear Doc Mitchell comment on something other than their awful Charisma.
Mojave Express StorageReworks Mojave Express dropboxes in to a universal storage system with additional mechanics.
Multiplas Rifle and Tri-Beam Laser Rifle ReworkedRebalances the Multiplas Rifle and Tri-Beam Laser Rifle with a focus on making them play more like close range shotgun-type weapons. Both weapons have also been added to the Shotgun Surgeon perk (and, as a consequence, the And Stay Back perk if the player has Dead Money).
Nail Gun Semi Auto Rework
Rebalances (nerfs) the nailgun and makes it semi-automatic, as well as nerfes its stats to be closer to beginning game weapon. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
More Throwing WeaponsMore Shovels
Mod names speak for themselves. More of these in the game world.
Irradiated Lonesome Road
Makes nearly the entirety of Lonesome Road irradiated, to increase difficulty, and highlight the desolation of the Divide.
Flashbangs Are Better
Improves flashbangs, by making them directly affect all skills, spread, crit chance, limb damage, mine explode chance, VATS accuracy, reload and equip speeds, and movement speed.
Patches and/or fixes/oversights improvements:
Eddie Hears An Explosion This mod attempts to fix one of the clunkier moments in the game that had mistimed sound related to NPC action during the quest. Gun Follows Crosshairs in First Person Mod really does what it says, but, it changes camera/aim absolute positions a bit - nothing critical, but that may be embarassing for some players, I believe. Test it and decide if you need it or no. The issue it fixes is still only a cosmetic one though. Fixed Addiction Removal and Fixed Vanilla Respec Options
This mod does 2 things. First of all it fixes addiction removal so that it will take in account mod added addictions. Secondly it fixes the vanilla respec options, being when you leave goodsprings and the trait respec option in OWB. Optional patch for Cyberware mod provided.
Ripper No Dust Cloud
Removes the dust cloud effect from the ripper and other chain weapons. Service Rifle Mesh Fix Harvestable Cave Fungus Allows you to harvest Cave Fungus and Mutant Cave Fungus from a variety of previously static objects. Covers all DLCs. Debt Collector Quest Fix Fixes a bug in the "Debt Collector" quest which potentially resulted in multiple rewards. New Vegas Bush Fix Fixes a subtle vanilla bug that plays bush rustling sounds when it shouldn't. Fix for the Caesar Legion Armors This mod fixes the problems of the Legion armors. 100% approved by the mighty Caesar. Enslaving Arcade fix Makes it so you can give Arcade to Caesar if you miss the first chance. Useful mod for "bad guy" walkthrough. Legion AI-Combat bark fix Makes all legionaries use the same speed as each other that were not already set, does not affect legion NPCs with their own speedoffset for story elements. Nightkin Scripts Corrected Nightkins' scripts corrected. Additional scripts related to REPCONN HQ and "Come Fly With Me" quest also corrected. Ghouls Glowing Spell Fix Glowing spell of Glowing Ones and Reavers will not dissipate when they are dead. Sometimes their spell won't trigger at all. That's a fix. Friend of the Night Fix - YUP friendly Even though there are n corrections of this perk, the nth + 1 doesn't hurt. Read mod page and decide which version of mod you need. The Professional Fix Now perk will work as intended - even with custom created weapons. Read mod page and decide which version of mod you need. Flechette Muzzle Flash Fix
Gives the 12 gauge flechette ammo from Gun Runner's Arsenal the same muzzle flash as every other 12 gauge ammo.
Whiskey Rose Perk Fix
You still have to cure Alcohol addiction with doctors, even if Cass is your companion. Fixer And Doctors Cure All Addictions included.
Dead Money Stealth Fix
A fix for Dead Money to make sneak more feasible by changing the ghost people's perception, available in 3 variations. Note: After installation, keep only one plugin ("Easy" one is recommended for intended effect of vanilla game). Also, if you're using SGO, this mod is not needed.
.45 Auto Weight Fix
Adjusts the weight of all .45 auto ammo variants to be just slightly heavier than .357 magnum rounds.
.45 Auto SMG Jam Animation Fix ==NEW==
Simple as that.
Super-Heated Cosmic Knife Recipe Fix ==NEW==
Super heated Cosmic Knife at hot plate/campfire instead of workbench.
Light Leather Repairs Leather ==NEW==Leather Repairs Bounty Hunter Duster ==NEW==
Not directly a bug fix, but pretty much how it should be logically.
Dead Money Toxic Cloud Fix
This mod changes the scripts that are responsible for the damage you take from the cloud in the Dead Money DLC.
Tribal fixes
Fixes mismatched hands for tribal races.
Crashed Plane Collision
Adds collision to the crashed planes in Zion and Lonesome Road.
A Very Uncreative Collection of Mod Patches
Some patches for Afterschool Special, Fallout New California and New Bison Steve quest mods.
Animal Friend Fixed (and optionally Enhanced)
Fixes strange oversights when it comes to what creatures the Animal Friend perk affects. Also offer an optional file for much stronger (not balanced, though) perk version.
Formal and Dean Tuxedo Fix
Fixes the texture issues with the formal wear. Fixes the same UV issue with Dean's tuxedo.
Freeside Neon Sign Fix
A few signs in Freeside flicker. This mod fixes said flicker.
Return Vance's Gun ==NEW==
Restores the option to return Vance's gun to Primm Slim.
Disguise Fixer ==NEW==
Tool to fix broken player disguise settings by removing player from disguise factions and restoring their reputations. Read the mod page for usage instructions.
Marked Men Hostile - Lonesome Road Faction Fix
Marked Men aren't attacking you? Here's a fix.
Ranger Sequoia Value Fix
Ranger Sequoia price was actually almost 3 times lower than Hunting Revolver - it's weaker common analogue. This patch makes increases the price and makes it x1.75 of the Hunting Revolver.
Primm Trooper Approaches You
Makes the trooper guarding Primm get a little closer when approaching you.
Julie Farkas Says Take Care
Julie Farkas will now have a goodbye dialogue.
Experimental Elijah Voice Fix
An attempt to fix Elijah's voice loudness and clipping issues in Dead Money.
Susalona's Patches 2020 and Beyond
A few handful patches that you may need (FCO, TLD, Spice of Life).
Caleb McCaffery NPC and Hat Bug Fixes Fixes all the bugs related to Caleb McCaffery and his hat. The Atomic Wrangler's room become player's property after finishing the quest. Lonesome Road Roughin It Bedroll Kit Fix The Roughin' it! Bedroll kit is no longer an ingestible item, it will become an inedible item ("Misc" category). After loading your last save, the "ingurgitable" item will be removed from your inventory and replaced with the "miscellaneous" item. EMP Effect Pulse Slug Incendiary Ammo Fix Fix for not granting XP when using Pulse Slugs and Incendiary Ammo. EMP effects against robots "de-nerfed".
Better Bleed Me DryAllows the eggs to be collected without waiting for Red Lucy to ask for them.
EVE - JIP Ash Pile TweaksUpdates EVE's ash piles to follow rules similar to the vanilla ones thanks to JIP. No more collision or looting issues, they will stay put.
Better OWB And DM Stealth Suit ContinuityFixes a few continuity Errors between the Assassin Suit and the Stealth Suit Mk II like armor type and weight. Note: Not needed if you have SGO, it has similar and many other armor logic changes included.
We are almost there! Now, the...
Which are important and must-to-do though! In this section, we'll be installing some other mods/patches that need to be installed in the very end because that depends on which mods you have in general. We'll now also fully "finalize" our mod list, to make your setup actually crsip and ready for the new adventure. Final push!
AWOP patches Note: obviously, this is needed only if you have AWOP itself. If you don't have AWOP, skip this step. - Run "AWOP compatibility patches" and "AWOP weapon mod patches" installers and choose options for all mods you have.
Interior Lighting Overhaul Note: this is needed only if you decided you like ILO previously and want to have it. If you don't want it, skip this step. Now, finally, run the ILO installer and choose compatibility patches for all mods you have from the list offered. Done.
Consistent Pip-Boy Icons Amazing mod that retextures billions of icons, and also has support for more than 60 popular mods. Also make sure to grab Vanilla UI Plus patch. During installation, be careful and choose options for mods support only if you have these mods. Also you can install (optionally - the base mod already includes huge number of improved icons, but these multiple standalone mods serve as a further extensions to it) this, this, this, this, this, this, this, this and this from the same author. It's not technically an essential UI mod, but there's literally no reason to not use it. Lastly, if you're using Weapons of the New Millenia weapon pack, install this.
Cleaning the mods
This step is optional - unlike in Skyrim, FNV DLC plugins should not be cleaned and only some mods may need this. Open LOOT and see if there are any notifications in it about that related to certain mods. If yes - visit each of that mod page and read carefully - sometimes these records are made for reason and are harmless. But if you will not find any information stating this - clean the mod using FNVEdit. How to do so - lookie here.
The M.E.R.G.I.N.G. If you don't have Merge Plugins or forgot why you need a to merge mods, return to stability section, step #21. It's not hard at all - just do it slowly. Watch this video for "fast yet enough" instructions or this video for more in-depth turorial (yes, it's for Skyrim, but there's no difference at all). For zMerge, watch this tutorial. Our main task now is to get amount of plugins to not more than 254. Merging process itself is very easy and the main issue is to know which mods you can actually merge. Until you are building a super-heavy mod list (with like 700+ mods), you can you the next simple instructions which can consider "a simple steps for easy merging": 1) You can ofc merge everything possible into a single .esp, but that's not recommended. Try to merge the mods of same "common" category. For example, merge weapons & armors mods in one merged .esp. patches into second and various other small gameplay mods in third one. 2) Note: if you're using zMerge, point #3 is not needed - only check the first two - that's one of advantages of zMerge. Follow the "Rule Of Three". Just grab some mods you want to merge and see if: - All mods you wanna merge are not directly conflicting (between themselves, conflicts with base game .esm and dlcs is fine), using the FVNEdit option showed on this screenshot. - All mods you wanna merge do NOT have MCM. - All mods you wanna merge do NOT have navmesh records (the records showed on this screenshot). If answer to all 3 questions is "NO" - you can easily merge these mods in a few clicks using Merge Plugins basic functionality. If some mods don't fit the "rule", just leave exclude them from to-merge list. And now, the exciting detail! Remember the indicators? This indicator means that #2, #3 and #4 in "Rule of Three" you don't need to check for this mod already - only check the mods for conflicts in FNVEdit, make sure they are contiguous (placed one after another in load order, you can do this manually), and add them to the merge :) 3) Repeat this until you have as many mods to merge as possible and make the merge. Remember that in rare cases MP will show you errors in some mods, that doesn't mean crashes - you can ignore them to add this mod to merge as well, as showed on this screenshot. 4) Remember that you can merge merged .esp plugins as well - as many times as you wannna - so better do everything slowly, step by step, merging mods by tens or so - don't try to merge 100 mods in on fell swoop if you're doing this first time :) 5) Merge mods until your amount of plugins will be less than 254. Profit!
Note: "rule of three" is just the most "simple-to-go" one, which you can use as a "base" for merging without any additional actions required. Merging mods with navmesh records is also not hard at all - in this case you just need to rebuild navmeshes in GECK. Such details are coming with experience and you should not be afraid of them. For more in-depth but easy-to-swallow tips and tricks for making more "hard" merges, check out this tasty tutorial from ETAC authoress (works all the same for FNV). Once again, this is applied only if you're using MP - not needed for zMerge.
Now, let's make a BASHED patch! Run Wrye Bash ((if you don't have it or forgot why you need a Bashed Patch, return to stability section, step #20). At the bottom, you'll see plugin called Bashed Patch, 0. Right-click on it and click on "Build Patch" option, click ok and build the patch. It will take some time. If the process will be interrupted with some errors popped in window - just disable the mod listed and build the patch again. This happens really rare, so most likely you won't even encounter that at.
Now, let's make a MERGED patch! Run FNVEdit (if you don't have it or forgot why you need a Merged Patch, return to stability section, step #21). Now, watch the part of this video. Link is with timing, but just in case, you need to start watching from 4:45. It's for Skyrim, but guess what - yeah, all the actions are the same for NV as well. The only difference that you need to name your merged patch as FNVMerged. After it's generated, open it and delete leveled records (also shown in the video). If you're using NMM, watch till 6:41, if you're using MO, watch till 7:01. Deleting the leveled records is needed as Bashed Patch that we made in previous step, handles this a bit better. Now, as some records were deleted, Merged Patch most likely will have several master files listed, but not needed. Right click on the FNVMerged.esp in FNVEdit and click on "Clean Masters" option as shown on this picture. Close and save when asked.
Check everything yourself.
No automated tool is perfect - so when your Bashed and Merged patch plugins are ready, load them in xEdit and go through all sections in them yourself, seeking for irrational records. For example, you may see duplicated items on traders, wrong perks on enemies, or improper NPC visual records (which often leads to infamous "dark face" bug). In other words, just go through without a rush and see if you'll see anything suspicious - and if you'll see such records, correct them by dragging proper values from the mods into the bashed patch records.
Now, let's build our LODs in the best way possible! Note: This may affect performance, so if you're on a low-end rig, or on a pretty good one, but already noticing that your FPS level is already on the borderline of what you consider acceptable, you may skip this step - it's not technically required. If you are still not quite sure what LOD is and why you need to do something about it, watch my video which explains that on fingers. Ready to get beautiful and matching distant views? Now, what you need to do:
1) First of all, backup your current LOD-related files. Create an empty folder somewhere out of game directory and call it whatever you like, for example "NV LODs Backup". In it, create 2 separate folders. Now, in your Data folder, go to Meshes\Landscape\ and see LOD folder in it - copy this folder into one of folders inside your backup folder. Now, go to Textures\Landscape\ abd see LOD folder in it - copy this folder to other folder inside your backup folder.. Lastly, go to Textures\Landscape\Trees\ and see TreeDeadLod.dds file in it and copy it to your backup folder. Great - now, if in any case something will go not right, all you need to do to "fix" your LODs and restore them to vanilla state is to delete respective files inside your Data folder and place back ones you wisely preserved.
2) Install the next LOD mods and files in order listed below. Overwrite until special instructions are given below: - "FNVLODGen Resources" from FNVLODGen page. We don't need "NMC LOD texture fix" as this lod file is already overwritten by OJO. Also, do NOT overwrite "Repconn Sign Retexture" mod. - NMC LOD Texture Patch. Install the "FNV Poco LOD Texture Patch" file.
- LOD Fixes and Improvements - NVSE. An engine plugin that will improve the look of the distant LODs setup you'll have.
- Much Needed LOD Cleaned. Install the "Much Needed LOD" file, then "Much Needed LOD - NMC Patch" and then "Much Needed LOD - Ojo Bueno Patch" from the original mod files. Note: Some users experience the "too many vertices/triangles" error warning while generating FNVLODGen with this mod installed. If that's a case for you, reinstall the mod (NMM) and do [NOT] let it overwrite anything with "nv_rocks" folder (everything else - overwrite as usual), or just hide this folder (MO) both meshes and texture files. Also install this
- this фтв this from a talented FaramH.
- Lucky 38 World LOD Fix
3) Boom! Download the FNVLODGen itself manually, namely the "FNVLODGen 3.2.1" file anywhere out of game folder and Program Files folder, unpack it and follow the instructions on the mod page (these, just in case). As that's a program and not a mod in usual meaning, you're running it's exetucable file itself, not through mod manager - that's why we made files backup before.
4) Yep, it's that simple. Done. A last note to experienced modders:
if you already used tools like DynDOLOD for Skyrim and have decent knowledge of xEdit, you may be interested in trying xLODGen instead of FNVLODGen for even better results. But please take into account that all issues, if you'll have them, you should report to xLODGen forums, not the U.L.T.I.M.A.T.E. comments. And ofc if you're not sure - just stick with FNVLODGen results. Ty <3
Congratulations! You did it! Your mod list is ready. Now, the final step. Proceed to Special Section in the very end of the guide. Then run LOOT the last time to sort your load order, and start your journey! Wan to support the development of this project? Take a look on Patreon page.
If you don't want to go trough the whole list yourself and think about which mods and how to combine, or just don't have time - this section is what you need! Below you can find several "plug and play" mod lists that I personally compiled - so you don't have to worry about testing mods, finding which play well together and which not - don't have to worry about compatibility at all. Just choose the mod list that you like the most, by reading its description - and then simply mimic it in no time. Playing NV first time? Wanna have casual combat? Hardcore combat and survival? Lightweight mod list with "vanilla plus" experience or super-heavy mod list where each tiniest details is improved? U.L.T.I.M.A.T.E. has a mod list for any preference. Modules can also list certain ENB presets that I see "fitting" the mod list purpose in general and have certain advices about graphics mods in general - but these recommendations is just a cosmetical advice. Important note #1: each of modules assumes you already implemented Stability and Graphics parts of U.L.T.I.M.A.T.E. While graphics part is ofc totally up to you (and depends on your PC capabilities), don't forget about installing the essential UI mods in the beginning of it, and make 200% sure you've implemented whole Stability section as it's an essential one, no matter how big mod list you are planning to have. I won't be able to provide any troubleshooting if you didn't make the Stability part. Implement it. Important note #2: some of the mod lists names may be hinting their setup, some no - mostly I just picked the names I wanted and that's it. Name of the mod list can be purely cosmetic at all. So make sure to read each module description, besides the name. Important note #3: after you mimic the mod list (any of it), proceed to the "Few Last Steps" section. To choose your mod list, look below ↓↓↓
This is the basic mod list which will be a great choice in the next cases: 1) You're playing NV for the first time 2) You're playing Fallout series for the first time 3) You have played NV before, but that was long ago, you are completely new to modding wanna to play through game as is. Consider this list as vanilla game, just minus bugs, plus useful general/cosmetic improvements that are not affecting game content and balance. Note: while it's ofc up to you, but if your case is rather one of two first ones (you never played NV or Fallout at all before) - it's very, very recommended to stick with this mod list for the first run. NV is incredibly amazing, non-linear game - so you'll be playing through it several times at least, so don't rush. If you have zero or close to zero Fallout experience, if you'll install one of "big" mod lists, you'll be most likely just overwhelmed with amount of new features. Play with this basic list first to get yourself into the game and its universe.
You're good to go! Now, proceed to "Few Last Steps" section, just before the Modules section itself. There, skip the "AWOP Patches", "DiDisaan's Patch Emporium", "M.E.R.G.I.N.G" (this is just not needed with your current mods amount, but if you wanna get some merging experience - go on) and both Bashed & Merged Patch steps. In "Mojave Patch Outpost", download and install only "YUP-WMX Patch" file.
This module will be great for those who already played NV, but some time ago. It's for you if you are in good terms with FO series, but new to modding and not quite sure which game difficulty/setup you want atm - so you want a game with some new stuff here and there. Rebalance which will be improving boring vanilla combat/AI & giving new challenges, but still sticking with original game mostly. New content, but not too much to not get lost in it. New mechanics and stories, but just as many to not start feeling overwhelmed.
ENB preset recommendations: Rudy ENB, Dynamo ENB, Midhrastic ENB, Seven Sins ENB, Broken Paradise ENB. Additional recommendations for graphics mods: in [Weather & Lighting] section, from Weather mods, use either none at all or "FNV Realistic Wasteland Lighting", and from 2 exterior lights mods choose either none at all or "Street Light Restoration". Mod list: SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun. From combat to economy, it utilizes the best of NV engine as well as NVSE/JIP functions. It also adds new yet lore-friendly mechanics and around 160 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. The philosophy of SGO is to not break the atmosphere and gameplay of New Vegas, but let you enjoy it much more rewarding, refreshed way, allowing you to build much more interesting playstyles and character archetypes - which, in return, will have new challenges due to hundreds of rebalanced NPCs, achievements & consequences, better combat, new encounters & legendary/unique creatures and over 40 unique scripted bossfights, leading to more immersive feeling of the game. Read the mod page for more detailed info and feature list :) ADAM Reborn Choose Complete Version in installer and choose YES in "NCR Tropper Module". Don't forget this fix, this fix and retexture. Gas Masks of the World Also install all 3 update files, as well as improved integration and balance patch. BayK's Weapon Pack + fix lStewieAl's Tweaks + my inis for it. Weapon Animation Replacer Download both files manually anywhere and then proceed to this page (instructions and files needed are in Files section - download the "NMM Version" and "NMM Version USER MANUAL" and read the User manual.rtf, it has really step-by-step easy to make instructions). Diagonal Movement The Someguy Series (required core file) + New Vegas Bounties I Deimos The Collector Ultimate Unarmed and Melee Perks Tweaks - UUMT Lessons Learned Overhaul Meltdown NVSE Upgrade + Plasma Spaz Redux Perk Rework Note: while having correct archive structure, mod for some reasons doesn't have mod manager installation button, so just download it manually, add to your mod manager and install as usual. Anatomic Perks Beyonds Tweaks Take Powderganger Stuff No Karma Loss Alternative Repairing Ammo Crafting Schematics Besides the main file, also install the "ACS - Dead Money", "ACS - Gun Runners Arsenal", "ACS - Honest Hearts v1_0_2" and "ACS - Lonesome Road v1_0_1" files. You can merge them together without issues. Vanilla Sprint Weapon Requirements System Economy Overhaul Caesars New Regime - Legion Overhaul Mojave Raiders
You're good to go! Now, proceed to "Few Last Steps" section, just before the Modules section itself. There, skip the "AWOP Patches" step and in "Mojave Patch Outpost" get only "YUP-WMX Patch" file.
This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general. If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned. You can combine it with other modules as you wish.
Some armors & weapons to add a bit more items to the game:
ADAM Reborn
It's recommended to install all default options. Also install this and this.
T-60 Power Armour
Install the update as well.
Tesla Weapons Pack
Also grab the fix, and then - this one .
IMI Desert Eagle
Also grab the fix (file version - depending on whether or not you're using Asurah animation pack).
L96A1
Improved kNVSE animations patch here==NEW==.
Bonus: My SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically.
Codename RU-556Winchester M1897 - Trench GunCZ805 BRENTOZ-66Serbu Super ShortySuomi M-31OTs-33 Pernach
Note: All these mods (guns from Millenia, not the energy weapon packs) are also adding the guns to Doc Mitchel's house where you can loot them for free at the beginning of the game - so if you want to prevent that sord of cheating, just open each of these mods plugin in FNVEdit and delete the "CELL" record section.
The last and absolutely optional mod for this module is SGO - the definitive perk, enemy and balance overhaul, designed to make game much more challenging, rewarding and fun by adding over 150 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. This said, it makes game [noticeably more difficult], which, depending on everyone's personal understanding of the difficulty, can be too hard for some players - so grab it only if you feel like ready for some good challenge. It also has "perk only" version, but once again, even "only" perks means over 150 new perks in total throughout the game, which may be confusing to some players - once again, grab it only if you think it's ok for you :)
SGO for NV
Download the mod (the zip/file icon in the page header) manually somewhere, then add the archive (don't unpack it) to your mod manager and install as usually. The choice between full and "perk only" version of the mod will be available in the mod installer.
Ok, real modding starts here. This mod list will greatly and noticably improve gameplay in many aspects. Realistic & much more challenging combat. Plenty of new, exciting gameplay features and mechanics - original ones, as well as great mechanics from other FO games. Immersion/survival additions & improvements. Much more new content, stories & encounters. Drastically better animations & sounds. And ofc, bigger attention to fixes of smaller bugs and oversights here & there. This mod list is for experienced FO players who knows the game grealty - an so, knows its notorious parts, as well as want much more new things - to explore more, to have more challenges and bigger rewards, to make much more new character builds and to be able to play more complex in general. Still, while giving tons of improvements and enough of new stuff here and there, the mod list is not too big - you won't be overwhelmed by events and new features, even if you're new to modding.
JBT - Just Bullet TimeA customizable Bulelt Time mod (slowing time, alternative to V.A.T.S. system).
SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun. From combat to economy, it utilizes the best of NV engine as well as NVSE/JIP functions. It also adds new yet lore-friendly mechanics and around 160 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. The philosophy of SGO is to not break the atmosphere and gameplay of New Vegas, but let you enjoy it much more rewarding, refreshed way, allowing you to build much more interesting playstyles and character archetypes - which, in return, will have new challenges due to hundreds of rebalanced NPCs, achievements & consequences, better combat, new encounters & legendary/unique creatures and over 40 unique scripted bossfights, leading to more immersive feeling of the game. Read the mod page for more detailed info and feature list :) ADAM Reborn Choose Complete Version in installer and choose YES in "NCR Tropper Module". Don't forget this fix, this fix, a retexture. Gas Masks of the World Also install all 3 update files, as well as improved integration and balance patch. T45d Power Armor Replacement Note: when the mod is installed, make sure you have only [ONE] .esp active - namely the "T45d Power Armor Replacement.esp" and delete the "T45d Power Armor Replacement - PN.esp". T-60 Power Armour Make sure to [disable] it's .esp plugin, you won't need it. Gloves Galore + 4k Pair of Gloves Wasteland Engineer Armor Weapons of the New Millenia Also install an improvement and a fix for it (both). IMI Desert Eagle Also install this fix. Get version for Asurah Reanimation Pack. Winchester M1897 Colt M16A2 CZ805 BREN IMI Galil Tesla Weapons Pack
Make sure to install a little fix for it, and then - this one . Photon Laser Weapon Pack
Also install kNVSE animations addon for it from here. Note: Make sure to implement a lil fix the plugin settings in xEdit, using the instruction in "NPC's cant use Photon Shotgun or Photon Sniper Rifle" bug report on the mod page. Ruger SR-556 Recommended retexture - "4Echo Alternate Textures". Also install compatibility patch for Asurah Reanimation pack. Remington 700 Heavy Plasma Repeater Tactical Laser Rifle Balisong Butterfly Knives lStewieAl's Tweaks + my ini files for it. Asurah Reanimation Pack Installation instructions: - Install "Asurah Reanimation Pack main" first. Overwrite everything when asked, [besides] Ruger SR-556 and IMI Desert Eagle mods. - Then, install all files from Main Files section. Overwrite when asked - Then, install all files from Update files section. Overwrite when asked - From the Optional File section install the "EVE patch". Install patches for separate Millenia weapons mods (only those ones you have) - From Asurah mod page, download "WMX Patch by Wuestenranger" archive. Unpack it. Now, here's the way of properly installing it:
It's quite easy! Sadly, files structure in the patch folder on the mod page is quite a mess without any instructions - but we can make a proper mix we need. Also, take into account this way is only if you've installed all 3 mods - WMX (with all DLCs ofc), WRP, EVE and their respective patches in correct order, as per guide.
So, the steps:
- Download the patch archive, unpack it. You'll see many .esp files and folders there.
- Open 2 windows. In one, you'll have "WMX Patch" folder opened, so you'll be looking at \meshes folder in it. In other window, you'll be taking files needed from other folders.
- Grab \meshes folder from "WMX DLC" folder and place it to your opened "WMX Patch" folder.
- Make the same action with "WMX WRP" folder \meshes folder. Windows will ask about overwriting - confirm.
- Now the same with "WMX-EVE Patch" folder \meshes folder.
- Now, get the "WMX-EVE_ALL_DLC.esp" file and place it to your "WMX Patch" folder.
- In your "WMX Patch" folder you now should have \meshes folder with all meshes you dropped into it, and "WMX-EVE_ALL_DLC.esp" file. Now jsut select both folder and .esp file and arhive them. Name the archive how you want, for example "Asurah WMX Patch for EVE and all DLC", and add this archive to your mod manager.
- Install with mod manager as usual, overwrite. Profit!
You're good to go! Now, proceed to "Few Last Steps" section, just before the Modules section itself. There, skip the "AWOP Patches" step and in "Mojave Patch Outpost" get "YUP-WMX-PN-PNEO Patch" and "YUP-PPA Patch" file.
MODULE V.2 IS RELEASED!
This mod list is a true monster. If you're a veteran NV player, if you remember all its details and/or want dozens of new stories & adventures, if you want your gameplay to be incredibly challenging yet incredibly rewarding, if you want the every meaningful detail of NV gameplay to be improved, if you want nextgen, "devil in details" mod list that will positively surprise you on each step no matter how many hours (or thousands) or hours you have in this series - New Vegas Legend is waiting. This mod list also contains not only general instructions, but also all needed detailed tweaks in mods MCMs, and patching/merging support. This mod list is basically pretty close to my own one.
New Vegas Legend, the most heavy-modded module between them all, is already available at my Patreon for all patrons of Battlemage tier and higher - with support on the mod list choice options, menus configurations, conflict patching and merging tips.
Planning to play Fallout: New California and wanna get the best possible experience from it? Seek no more - New Californication mod list is for you! It contains many mods made especially for NC as well as mod for NV that are personally tested by me and proven themselves to be fully compatible with NC and greatly impoving joy from playing it. Take into account that it's strongly recommended to play NC directly [before] starting your actual NV walkthrough - and so, you should have [only] mods listed here - to be sure everything will be compatible and will not cause issues when playing New California. After you finish it, you can delete NC-dedicated mods and change/expand your mod list for actual NV walkthrough. Note: same as for any other module, make sure you did the Stability and Graphics parts. If you're on low-end rig and skipped the Graphics part, make sure you installed WMX with respective patches needed.
First of all, make sure you have Fallout - New California itself installed (also install the improvement patch on top). Quick installation instructions you can see in [Quests & New Lands] section, in NC part.
ENB preset recommendations: Rudy ENB. If you wanna more cinematic look, you can try my Seven Sins ENB. Additional recommendations for graphics mods: do NOT use any mods from [Weather & Lighting], [Character Overhauls] and [Landscape Overhauls] sections. Incompatible mods list (do not use them with NC, at all, they will cause crashes and/or other directy game-breaking issues): TTW (Tales of Two Wastelands), Simple DLC Delay, Roleplayers Alternative Start Fallout New Vegas, LevelUpNoLock, Human Plague Perk, Boosted Skill Effects, Delay Level Up, ST Robot Race, Honest Hearts Reborn, Threshold, Awesome Crippling Effects, Ghoulified - Immersive Playable Ghoul, Bellevue Bill Regal Rises, PCB Hotkey, Fallout Who Vegas - Complete.
JBT - Just Bullet TimeA customizable Bulelt Time mod (slowing time, alternative to V.A.T.S. system).https://www.nexusmods.com/newvegas/mods/74381
Food No MedicineRemoves the healing offered by all food and drink items in the game, as well as ingestibles added by mods. Scripted functionality and compatible with everything.
MD1 Molecular Disruptor - The Little DoctorUnique, multi-purpose energy rifle. Get the main file and the "MD in Fallout New California" optional file for it to appear in FNC.
You're good to go! Now, proceed to "Few Last Steps" section, just before the Modules section itself. There, make only the "Consistent Pip-Boy Icons", Bashed Patch and Merged Patch steps. Mering plugins is not needed in this case, as you'll be below the recommended amount - but if you wanna get some merging experience - go on :)
This one is a comprehensive mod list wrapping around Hardcore mode, survival and general immersion in all means. With this mod setup, game will be cruel and dangerous to you, in first turn, not even because of fearsome enemies, but because of harsh, strongly realistic survival and combat aspects of post-nuclear world itself, opening you new horizons into survival and exploration in Fallout. Note: While it's quite decent in amount of mods on its own, this list wraps around exactly about survival/realism aspects of the game and you can use it on top of any other module (to get new content like quests, armors & weapons, more general gameplay improvements, more new features, animations etc).
JBT - Just Bullet TimeA customizable Bulelt Time mod (slowing time, alternative to V.A.T.S. system).
SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun. From combat to economy, it utilizes the best of NV engine as well as NVSE/JIP functions. It also adds new yet lore-friendly mechanics and around 160 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. The philosophy of SGO is to not break the atmosphere and gameplay of New Vegas, but let you enjoy it much more rewarding, refreshed way, allowing you to build much more interesting playstyles and character archetypes - which, in return, will have new challenges due to hundreds of rebalanced NPCs, achievements & consequences, better combat, new encounters & legendary/unique creatures and over 40 unique scripted bossfights, leading to more immersive feeling of the game. It's also greatly fitting survival-centered mod list as it has various improvements to Hardcore mode and many perks based on Hardcore mode as well. Read the mod page for more detailed info and feature list :)
The N.V. Interiors Project Installation: - Install "NVInteriors Core v2.1.1" and "_NVInteriors_Combo Edition v1.3.4" from the Main Files section. - Install one of "NMC_NVInteriors compatibility Patch". It's up to you, but until you're not on very weak rig, you can actually use "Large" version as interiors mostly "eat" much less FPS than exteriors.
- Install NV Interiors Project Addon - namely the "NV Interiors Addon 1.21" from Main Files and "NV Interiors Addon 1.22" from Update Files.
True Wasteland Economy DISABLE the Unfound Loot, Corpse Loot Reduction and Item Degradation modules in MCM. Economy Enhcanced and Misc modules settings are recommended to be set as "Balanced" in presets tab of MCM.
Enemy AI - Tactics - NPC Healing Note: You need to keep ONLY the healing plugin of the mod. You need to make one action to "polish" the mod work, look below:
For this, you need to download and install GECK - dw, dw - it won't bite! :) To install it, just drop the files from the folder to your NV main folder (where game launcher is, not the \data folder). Run it, load the healing mod .esp in it and open scripts section. Find "aaForceHealDebug" script and open it. Find "if HealYes == 1" line, close to the end of the script. Inside this part of script, you'll see the next part:
pltarget.additem stimpak 1 pltarget.equipitem stimpak 1 pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 if getrandompercent < 30 pltarget.forceflee endif
DELETE this part. Now, paste this instead of it:
pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1
So, in the end, this part of script should look like this:
if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 endif
Save and close GECK! Done :) Thank you so much Rick for this fix <3
Encumbrance Damage With this, you'll be more sensible with their carry weight, and not just pick up everything they can find and walk half a mile towards a shop.
Dynamic Starting Gear OverhaulImmersive starting gear + inbuilt distribution of Courier's Stash items, because getting 90 pounds of free stuff after character creation makes no sense.
A Crime Against Nature Abaoslutely amazing, innovative cannibalism overhaul. Optional as not every player decides to get this perk at all, but if you planning to - this mod is absolutely assential. Also install a complementary mod for it.
Stamina Really great realism mod, yet, may be somewhat too much together with all mods in this module, for some players. Optional one.
Ultimate Illness Mod NOTE: This mod is REALLY hardcore and so, absolutely optional. Try playing with it a bit on a test save and decide if you actually need it.
A highly dedicated mod list with a lot of personal changes to mods that's wrapping around the most poorly designed character build type in vanilla NV - a melee one. Nevada Berserker is all about to change that and show you that melee walkthrough can be diverse, fun and rewarding. Note: This mod list is mostly "cumulative" - it wraps around exactly about energy-related mods and you can use it on top of any other module (to get new content, general gameplay improvements, new features, animations etc).
ENB preset recommendations: no direct recommendations here - it's all up to you. Mod list:
A few mods under the next spoiler are absolutely optional. NV modding stage has too low amount of melee weapon mods, so I've included some nice ones - they may or not fit your taste. Just for some options :)
SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun. From combat to economy, it utilizes the best of NV engine as well as NVSE/JIP functions. It also adds new yet lore-friendly mechanics and around 160 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. The philosophy of SGO is to not break the atmosphere and gameplay of New Vegas, but let you enjoy it much more rewarding, refreshed way, allowing you to build much more interesting playstyles and character archetypes - which, in return, will have new challenges due to hundreds of rebalanced NPCs, achievements & consequences, better combat, new encounters & legendary/unique creatures and over 40 unique scripted bossfights, leading to more immersive feeling of the game. It's also a perfect addition for melee/unarmed build as it adds ~30 new perks for such character archtype, from simple to brand new dynamic abilities to make melee-oriented character much more interesting to play. Read the mod page for more detailed info and feature list :)
Melee Cleave (a.k.a. Sweep) An absolute innovation for any melee player. Makes melee attacks hit multiple enemies for a more satisfying melee gameplay. You can also turn same feature on for NPCs for even more fun.
Poisonous Poisons A highly realisim-oriented mod, which will make melee gameplay much more challenging - but also giving you new features related to poisons you use. Optionally, but recommended, also install this little mod as a complementary one.
Cover Based Stealth Mechanics Essential mod if you'll be playing more as a stealthy melee character, making assassinations more challenging - and just a great addition in overall.
Enemy AI - Tactics - NPC Healing Now if you won't finish your enemy at once, he will try to escape and heal. Note: You need to keep ONLY the healing plugin of the mod. You need to make one action to "polish" the mod work, look below:
For this, you need to download and install GECK - dw, dw - it won't bite! :) To install it, just drop the files from the folder to your NV main folder (where game launcher is, not the \data folder). Run it, load the healing mod .esp in it and open scripts section. Find "aaForceHealDebug" script and open it. Find "if HealYes == 1" line, close to the end of the script. Inside this part of script, you'll see the next part:
pltarget.additem stimpak 1 pltarget.equipitem stimpak 1 pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 if getrandompercent < 30 pltarget.forceflee endif
DELETE this part. Now, paste this instead of it:
pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1
So, in the end, this part of script should look like this:
if HealYes == 1 pltarget.cios stimpak pltarget.playidle 3rdpspecialidlestimpak set justHealed to 1 endif
Save and close GECK! Done :) Thank you so much Rick for this fix <3
Fallout 4 Power Armor Features This mod is absolutely essential if you're planning to play as a "heavy" melee character. Just look on the list of features and you'll see why.
Librarian Of The Wastes From a roleplay perspective, melee characters are often related with chems heavily - and this mod has a special perk for crafting chems with permanent effects.
Cannibal Reborn AS per statistics, most of players who are taking Cannibal perk, are usually playing as melee characters. If that's a case - these 2 mods will be a game-changer for you. Converts cannibalism into a skill which must be mastered, and which can be taught to one's companions, gives new visual effects and more! Note: If using both mods, get the "Cannibal Reborn (Compatible with A Crime Against Nature)" version here.
Cloud Grenades One more great little more for those who are using throwing weapons & explosives as an addition to melee damage.
Specialized list of mods for those who definitely prefer energy weapons. Nerd-o-rage, begin!
Note: This mod list is mostly "cumulative" - it wraps around exactly about energy-related mods and you can use it on top of any other module (to get new content, general gameplay improvements, new features, animations etc).
ENB preset recommendations: no direct recommendations here - it's all up to you. Mod list:
SGO for NV SGO is the definitive perk, enemy and balance overhaul I made myself after over a year of work, designed to make game much more challenging, rewarding and fun. From combat to economy, it utilizes the best of NV engine as well as NVSE/JIP functions. It also adds new yet lore-friendly mechanics and around 160 new perks/traits to the game, new achievements, recipes etc - to greatly improve the amount and depth of character builds, allowing you to develop unique characters and playstyles not available before in vanilla game - while keeping them balanced. The philosophy of SGO is to not break the atmosphere and gameplay of New Vegas, but let you enjoy it much more rewarding, refreshed way, allowing you to build much more interesting playstyles and character archetypes - which, in return, will have new challenges due to hundreds of rebalanced NPCs, achievements & consequences, better combat, new encounters & legendary/unique creatures and over 40 unique scripted bossfights, leading to more immersive feeling of the game. It's also a perfect addition for energy/science playstyle as it adds at least 25 perks which will play a great synergy with such character archtypes. Read the mod page for more detailed info and feature list :)
So first of all, ofc, some shiny armor/weapon mods for energy walkthrough. Armor/weapon mods are absolutely optional ofc - pick which you like per your own taste:
T-60 Power Armour Note: Install the update file too and then [delete] the mod .esp plugin. It will be handled by another mod.
Tesla Weapons PackPersonally, my favourite energy weapon mod ever. Make sure to install a little fix for it, and then - this one .
Photon Laser Weapon Pack Also install kNVSE animations addon for it from here. Note: Make sure to implement a lil fix the plugin settings in xEdit, using the instruction in "NPC's cant use Photon Shotgun or Photon Sniper Rifle" bug report on the mod page.
Fallout 4 Power Armor Features Simply E.S.S.E.N.T.I.A.L. mod for power armors - just read mod description page and you'll understand why. It adds plenty of badass and balanced features - from proper power armor sounds to completely new gameplay features and perks (power jumps, Pain Train etc), but what if even more great - you can set these features to be applied to your followers AND enemies as well - for a much more challenging fights. Don't forget to install the update as well as "FO4 PA features T-60 addon" (that's why we disabled T-60 armor mod plugin earlier).
RobCo Certified Best complementing mod for science walkthrough ever. It allows you to build your own robots army and will greatly add to your gameplay diversity as well as roleplay capabilities. Also install this little fix for it and FCO patch (only if using FCO ofc).
Plasma Spaz Redux Adds a few bonuses to the Plasma Spaz Perk to bring it up to the level of Laser Commander, etc. Plasma Spaz now has a small damage boost as well as the vanilla AP reduction effect, and also makes plasma weapons set enemies on fire with unique green flame effects.
Meltdown NVSE Upgrade A minor yet essential overhaul of the Meltdown perk, to bring its workings under control and actually work as described. Should be a more interesting option to take for high crit builds.
Tesla Cannon Chaining Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name. Also get the WMX patch.
FO76 Style Mutations This mod recreates the mutation system (original, funy, double-edged perks) as seen in FO76. Most is especially useful for characters who prioritize Science skill.
Librarian Of The Wastes A really original, rewarding mod with new features, which will be very useful as it's mostly wrapped around Science skill.
Hand Loader - Vigilant Recycler Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable (and ofc, energy ones too).
Modules section complete! Now a few more sections that may be interesting to you.
This section is for people who have somewhat modern, but still weak rigs, or just a really old PCs which are barely able to run New Vegas itself. Here, you can find some tips to either get that few FPS you lack for a performance level you want, or to have your game playable with mods even if your PC is a complete potato.
1) Set grass-related values back to vanilla (or even more performance options). In your Fallout.ini, change the next values: iMinGrassSize= to 80, 100 or 120 iMaxGrassTypesPerTexure= to 2 fGrassMaxStartFadeDistance= to 7000 or lower fGrassDefaultStartFadeDistance= 3500 or lower fGrassFadeRange= to 5000 or lower
2) Set lower shadowmap resolution. In your FalloutPrefs.ini, change the next value: iShadowMapResolution= to 512 or 256
3) Use performance-friendly ENB: Midhrastic ENB for Fallout 3 The most performance-friendly ENB ever. You can also disable DOF (depth of field) and AO (ambient occlusion) for even better result. Seven Sins ENB Use "Ultra-Performance" version of it. Also, you
4) Decrease AF quality. In your enblocal.ini, change the next value: MaxAnisotropy= to 8, 4 or even 2.
5) Use Performance Of The Gods mod. This mod may give you plenty of extra FPS, depending on how weak your rig is. It removes a lot of smaller/insignificant objects here and there - small rocks, various non-important clutter, particles and so on.
Often allows to gain few extra FPS for low-end PCs.
8) This solution is REALLY extreme and not generally recommended. But, if your rig can't even run NV itself, that's an option. What this mod does is very simple. It downscales most of textures in the game to 8x8 pixels in size (vanilla textures are mostly 512/256), and so, giving really good performance boost.
9) Alternatively, you can use Ordenator to compress/downscale any textures you want yourself. Yes, it's hosted on Skyrim mod section, but it works the same well for New Vegas too. If using it, don't forget to use these .INI settings.
As it was mentioned in the beginning, here some spesific mods are listed. There are 2 parts in this section. One is for some great, but either dangerous (a lot of dirty records, heavy scripts leading save bloat, crashes and overal game instability) or just highly-conflicting mods that are stable on their own, but simply have too many incompatibilities with many other great mods. Most of in this part are not directly "bad", but just not fitting the concept of stable modded game with decent or big mod list or having so "weak" compatibility part that it's a pure hell to maintain it or just not worth to lose that many other great mods to use certain one. Please take into account that I will not be able to provide any troubleshooting if you'll be using these mods - so using them is at your own risk. Second part has mods that are stable and fine in general, but may be just purely a matter of taste to install - kind cheating on absolutely not lore-friendly.
Highly conflicting/glitchy/unstable mods: FPGE - Functional Post Game Ending
First mod in this list, and making it straight and clear - mod itself is great from both amount of work put into it and idea behind it. At the other hand though, due to how different the idea of the mod is to how game is designed, it can and will cause various compatibility issues with heavy-modded game (on which most of you folks are aimed eventually in 2020) - and while mod has a few patches for other popular mods, it's not enough to cover all possible outcomes with heavy-modded setup. Additionally, NV itself was designed to end together with main storyline end for reasons - it's a story-driven game, and while you technically can enjoy the game after ending, it won't bring you much pleasure roleplay-wise - but this aspect is, ofc, just my 2 cents. If you'll be runing "vanilla+" mod list, feel free to use this mod, but if you're aimed on heavy-modded setup - it's better to skip it. If you'll want to play with it no matter what - grab some patches here. Alternatively, you can also try the "lite" version of the mod here==NEW==.
ELECTRO-CITY - Relighting the Wasteland Absolutely amazing mod with huge coverage and various amount of features like togglable light sources, adds hundreds of lanterns, lamps, signs and so on, but can have compatibility hell with a massive mod list, sometimes adds too much lights which looks not very lore-friendly and cause random crashes.
Nevada Skies - Weather Effects A beautiful mod that adds a ton and a little wagon of new weather effects. Still, weather transitions are often looking really weird and rough, totally breaking the immersion the named weather effects in first turn, plus it will be incompatible with almost all ENB presets besides few those are configured directly for it (and even those that are compatible will still have weird visuals from the mod itself anyway). Besides that, mod itself is pretty glitched for many weathers it has and certain weathers from it can affect performance really irrationally badly as for the weather mod. In other words, the initial idea with the mod is great, but due to limited NV capabilties in this aspect, its complex functionality is its own disadvantage and simply not worth it in terms of stability and polished experience if you're aimed on middle-to-heavy modded game.
Weapon Mesh Improvement Mod A great mod that fixes billions of various errors and glitches related to weapons models and functions, but overwriting everything may lead to some new conflicts/glitches appearing instead, also current version of the mod messes with position of ironsights on some weapons, so use on your own risk. It's a great mod for purely vanilla walkthrough, but most of its fixes are also fixed or improved in other mods that you already have from the list.
CaliberX The biggest ammo mod on NV Nexus, but sadly abandoned and having a lot of issues in it - glitches and incompatibilities with tons of other weapon mods. It also has much more better compatible alternative in the guide. Decide yourself if it's worth the trade. If you'll be using it, install shell casings retexture for it.
Roleplayers Alternative Start Fallout New Vegas Great mod if you're bored from vanilla start, but it may conflict with many big mods, so just use with caution and only after proper testing.
Monster Mod A huge creature mod, but it has many glitches here and there on regular basis, as well as some not lore-friendly creatures. Up to you. If you'll be using it, also look at some compatibility patches.
Honest Hearts Reborn A great quest mod which completely changes Honest Hearts DLC, but has quite spesific issue - for some reason (most likely mod author leftover due inattentiveness, happens even to the best of us), this mod carries whole game scripts into itself, without any changes - basically having a duplicate of each game script in it. This is not dangerous technically if you're using let's say this mod only in your game, but as many other mods are doing this as well (starting from YUP which fixes thousands of things in the game), it means this mod can overwrite some other mods script changes, and that it also doesn't carry countless YUP fixes. Experienced users can delete all the duplicated scripts (need to be careful here and not delete vanilla scripts that were actually changed greatly by the mod). If you're not sure you can do this - better skip this mod, or make a completely separate walkthrough with it only.
Brotherhood of Steel Unforgotten Really interesting quest mod with well-made voice acting, but sadly still having several really annoying glitches. Also has a patch for FCO.
Underground Hideout New Vegas V4-4
One more absolutely amazing player base mod, but also pretty bugged. Not dangerous to your game/save in any way though.
Matter of taste/cheating/immersion-breaking mods: Natural Waters For New Vegas Changes some of the default green water. HiRes Water Bottle Textures and Meshes Transparent look, but may also look weird with ENB and in some other cases. Nebula Night Sky and Stars Fantasy-looking night sky. Better Head Bits More head bits. HQ Pre-War Books and Damaged Books Already covered by MGs clutter mod, this one is more diverse but also pretty colorful. Crippled Limbs Heal Over Time Somewhat cheating mod. Cazaclaws Just for lulz, but why not? :D a href="https://www.nexusmods.com/newvegas/mods/59062">S.P.E.C.I.A.L. Magazines and Books Somewhat similar to "Librarian of the Wastes", but with permabonuses to SPECIAL, which I perosnally find the OP idea in general, as there are more than enough of such bonuses in game already. This mod has cool collector's idea, but it's not really needed from bonuses perspective. Still, that's up to you. Run While Aiming (NVSE) Pretty op mod as for me, but may be useful for someone. Westside Restoration The mod itself is not causing game instability, but it's unfinished - still, much better then vanilla Westside. STUN - Stun and Tie Up NPCs Really great mod that work almost flawlessly, but lacks animations which may "break" immersion for some players. Vertibird Player Home Another really unique player home mod, but with a few non-crtical glitches. Grab the improvement patch too. Vending Machines of the Wastes - Part 2 Great and very comfortable, while arguably immersive mod and still with decent amount of bugs. Homing Projectiles Pretty much cheating. But well, if you wanna, who gonna stop ya? :) Limitless Stats Very much a powergaming mod, has some non game-breaking glitches, but the main issue that it's just TOO much power-gaming oriented and makes low sense in RPG like New Vegas, still it's a great mod itself and may be fun for some players, and be useful in very hardcore walkthroughs. Hire And Recruit Hire and recruit anyone. Immersion-breaking, but still may look cool for some people. No Faction Armor Makes no sense from roleplaying aspect, but may be in someone's taste. GARU - Infinite ammo for your companions As it's seen from the mod name, it's pretty cheating as well. Bypass Minigames - Lockpick and Hacking Arguable solution, but may be useful for people who are bored from seeng that process again and again.
This section is a message of endless gratitude to everyone without whom this project would have never happened - mod authors. Thanks to each and every of you, because that's you who are making our favourite games eternal. I want to personally mention several authors and teams who made huge contribution to this community and New Vegas modding stage - without your creations and passion, its modding stage would have never been the same as we know it now. Show some love to these authors - give them kudos, endorse their mods and consider supporting them.
NexusMods team - thank you guys for making the biggest modding website in history and supporting its community. Script Extender team - for NVSE, SKSE, F4SE, FOSE, OBSE - most of the best mods appeared only because script extender was made. Jazzisparis - for JIP, an extension to NVSE without which dozens or even hundreds of amazing mods would never appear, UIO and for all your amazing mods in general. Yukichigai - for YUP and countless thousands of fixes you've added to it during these years, and to everyone who contributed to YUP. RoyBatterian - for essential and cosntantly updated 4GB Patcher, FOV Slider, for titanic efforts put into TTW which gives such a great chance to play both FO4 and FONV together, and for all your mods. Schlangster and everyone from SkyUI/Project Nevada teams who was helping him through the years - for amazing, essential mods for both TES and FO communities. Queued - for New Vegas Anti Crash, a freaking magic mod that makes game so much more stable out of the box. Skyranger-1 - for New Vegas, Fallout 3 and Oblivion Stutter Removers. ElminsterAU - for xEdit, an essential tool for all Bethesda games to modify mods easily and solve compatibility conflicts. Boris Vorontsov - for revolutionary graphics enhancement for all Bethesda games, and other games, the ENB. Rudy - for the beautiful, performance-friendly and greatly balanced ENB presets for NV, Skyrim and DD. Pelinor - for Mod Configuration Menu, Weapon Mod Menu, Quick Trade, More Realistic Aiming and other mods. NMC and Tapioks - for their immense contribution to FO retexturing and for 2 biggest and beautiful texture packs for New Vegas. Brandon Lee aka Thain and whole Fallout: New California team - for gathering, staying together and inspiring us, for making the biggest and most amazing total conversion for Fallout ever made. PushTheWinButton - for UPP, JSWUE, Mojave Raiders, Mojave Wildlife, Mojave Arsenal and all other your mods, most of which are absolutely essential for modded NV walkthrough. KiCHo666 - for your countless fixes to notorious Bethesda games problem - physics, as well as for your other little gems. Someguy2000 - for your numerous, absolutely badass, exciting and fun to play quest mods, and for Russel. Antistar - for WMX and your thrilling quest mods for other Bethesda games. Vurt - for being the biggest Bethesda modding flora wizard for all its games. And for Gothic mods too :) Weijiesen - for simply an incredible contribution to effects and fx models/textures improvements and the biggest part of work in this section for NV and FO3. Millenia - for talented weapon modeling, pricess contribution to Fallout weapon retexturing and for biggest and literally the best new weapon mod pack ever made for NV. Dree74 - for More Perks, and so, much more character builds and interesting walkthroughs. Djmystro - for making and constantly updating AWOP, the biggest dungeon/encounter mod ever, during all these years. Chucksteel - for making and constantly updating another amazing exploration mod, NV Interiors. Miguick - for making absolutely amazing and nextgen mods like Fallout 4 Power Armor Features, and for making dozens of fixes to notorious vanilla bugs and mechanics. Slippyguy - for Vicious Wastes, Alternative Repairing and other your mods - and for updating them nowadays. C16 - for being an active NV mod author in 2019, and for making such simple yet "devil-in-details" and needed mods. Gopher - for OHUD, Advanced Recon Thermalvision and all your contribution to Bethesda modding, as well as for your cozy modding-related tutorials. Darthbdaman - for your heavy contribution for NV modding and sometimes simple unique mods - Equipment Restoration Project. Stimpak Hotkey, DT Multiplayer/Adder, Adrenaline, and all your "compatibility edition" mods. Asurah - for most badass, qualitative, detailed animation mod for New Vegas. Mental Gear - for pssionately retexturing hundreds of clutter objects, "forgotten" by popular big mods. Macintroll - for your hq clothing retextures and other mods. Cabal120 - for your contribution to armor retexturing for NV and all your badass, essential retextures for Skyrim as well. Dragbody - for badass Legion overhaul and your armor mods. LlamaRCA - for Willow and Heather. BaronVonChateau - for amazing, must-play Autumn Leaves TheLozza - for gas masks. Seriously, how a game like NV was released without them? Sandbox6 - for Uncut Wasteland, Navmeshes Fixes and Improvements and your other underrated mods. Sarge198 - for ILO and other lighting-related little neats mods. MonoAccipiter - for your love to improvements, which you did for ADAM, NV Landscape Overhaul and NV Interiors. hairylegs222 - for really useful Performance of the Gods mod, which is so much useful for low-end rig users. Kazopert - for incredible FPGE, More Perks Merged and your other immersive mods. ELPascal - for the Living Desert - perfectly balanced and incredibly immersive, essential population mod. lStewieAl - for making plugin-free, tiny, but often so much needed mods to save time and nerves, for both FO and TES series. Didisaan - for being a patches machine. Aghjax - for tiny yet so surprisingly immersive mods. I hope you'll bring more :)
NV modding stage is huge, and so is the variety of amazing mods for it - so it's sadly just absolutely impossible to mention each and every author here. Once again, a heartful thanks to each and every of you, for being awesome and making awesome mods!
Separately, I want to huge thanks to each and every patron of mine, existing and past ones, who helped me to keep going and deliver New Vegas U.L.T.I.M.A.T.E. modding guide - without your support, I would never be able to have enough time to compile it <3
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