This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 10,000 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:

Version: 7.0 for Fallout New Vegas, at July 13, 2025. Around 80 new mods, more merging marks and lots of QOL improvements throughout the guide. New Vegas Legend module was updated to version 3.5 to reflect the expansion of the guide itself.
Version: 6.7 for Fallout New Vegas, at February 8, 2025. A small update with 16 new mods, but also decent number of adjusted/updated instructions + New Vegas Legend module received a comprehensive update, version 3.0, featuring both lots of new mods and a complete UX overhaul.
Version: 6.55 for Fallout New Vegas, at December 24, 2024. A small update with a dozen new mods and a few descriptions improved.
Version: 6.5 for Fallout New Vegas, at November 16, 2024. A large update.
- More than 110 new mods.
- New Vegas Legend module updated to version 2.5.
- Updated compatibility notes and personal notes for couple dozens of mods.
- More merging marks.
- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_room room in our Discord server.
sign near some of the mods?
mark near its name, this means you can add this mod to merge make "easy" mering (this will be explained below). Durin the mods installation, don't pay this indicator any attention - but if/when you'll be merging your mods, you will be able to instantly know which mods you can freely merge as is. Please take into account that this indicator "coverage" is not full yet - several dozens of mods already have it and some are fitting the conditions but don't have the mark yet - I'll be gradually marking more and more relevant mods in future updates.
22) Download zMerge (highly recommended) or Merge Plugins.
Yes, Merge Plugins is hosted in Skyrim LE sections and yes, it does work with FNV absolutely fine. At the other hand, zMerge works just fine with all mod managers, no just MO2 (big thank you Euphemia for once pointing me on this). You will need this if you'll make really heavy load order and reach the 255 plugins (.esp) limit. By merging mods, you can technically have almost endless amounts of mods installed, so you will be limited only by your PC specs and mods themselves (meaning no using broken/dangerous mods and not overloading your game with script-heavy mods). These tool (once again, zMerge is recommended over Merge Plugins) easily merges plugins into one .esp file, drastically decreasing the total amount of plugins and allowing you to install more and more mods.
But why zMerge over Merge Plugins? Simply said, it's more powerful and will allow you to merge more easily compared to Merge Plugins tool. For A to Z simple tutorials about using zMerge or Merge Plugins, watch these tutorials here (for Zmerge) and here (for Merge Plugins).
Also includes important fix for Psycho and Slasher bonuses stacking.
Vendors Containers Respawn Fix
Get the "Simple Edition".
Rebreather Tweaked
Critical and Effects - Fixes and Tweaks
Ammo Script Fixes
Gauss Impact Fix
Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note above related to NVSE .txt mods.
JIP NVSE Perk and Challenge Tweaks
Black Litter Pile Fix
Adjusted alpha properties on litter pile meshes so they don't go pitch black when the pipboy light is on them.
Strip Lights Region Fix
Fixes a vanilla issue about the Strip lights not showing in certain parts of the map. Get the "Strip Lights Region Fix" main file (not the TTW one). Note: If you've used this mod before, you can recall it had patches for Uncut Wasteland and The Living Desert - these are on in the mod files now as it supports the said mods by default.
Aqua Performa - Strip Performance Fix
Strip is infamous for often having the worst FPS in the entire game world. Gain from 10 to 30 FPS (depending on your rig and mod setup) in Strip by installing this simple yet genius fix.
Canyon Rocks - Mesh FIX
ENB Ceiling Fix
Fixes holes in the ceiling caused by ENB transparency issues I have noticed in the Mojave.
Landscape Disposition Fix
A small but brilliant cosmetic bugfixing mod which "repairs" several hundred vanilla floating objects.
Smooth True Iron Sights Camera
Aim down sights without the camera snapping to place. Doesn't take a plugin slot.
3rd Person Aim Fix
==NEW==
Get the .esp version of the mod from Optional Files (main file itself is not needed).
kNVSE Animation Plugin
A foundation mod which allows mod authors to make custom standalone animations for weapons and actors, and by this, effectively bypassing overwriting compatibility issues. It sounds pretty clear and simple, but the result for animation modding in general is fantastic, and with this mod release, the animation part of FNV modding stage received a second breath. It's required by many various animation mods later in the guide. It's not guaranteed you will practically needed it (depends on whether you will be using such mods or no), but having it won't hurt your game in any way and it doesn't take the plugin slot, so get it now to not think about it later if you'll decide to use dependant mods.
Base Object Swapper
Will be needed for some mods furtherly in the list.
Improved Console
Not needed for playing the game itself, but useful for testing purposes and need for some mods to work properly. Enhances the in-game console's abilities to be able to execute and print results from all available script commands (those coming from NVSE or JIP LN, for example - not only base game console commands).
Hot Reload
Same here - not needed for playing modded game itself, but can be useful for beginner mod authors (or if you just want to make some lil mod for personal usage) - it allows to edit and save scripts in GECK and update them live into the game without needing to restart it.

These mods are essential, installing them is a must:
UIO - User Interface OrganizerEssential part of UI section is done - mods below are optional.
Faction Map Icon Overhaul replaces the icons of several locations with Faction appropriate ones. It also updates some of the map icons related to settlements/camps when the faction ownership changes.
Placeable Map Markers
Yup! MCM-configurable.
True Condition
A small UI mod that shows the true value of your armor and weapons condition. Now with alternative percentage version - use either "True Condition" or "True Condition Percentage" version.
HUD Caps for FNV
Adds a bottlecaps counter on the HUD inspired by the F04 mod of the same name.
JIP Improved Recipe Menu
This mod makes the crafting interface (Recipe Menu) easier, more efficient and less tedious to use. No plugin.
HUD Only Explosion Shake
Makes it so that only HUD shakes when hit by explosion.
Simplified FO4 HUD
Simple mashup of iFO4HUD with New Vegas HUD elements, and CPI icons.
Simple Health and AP Bars
Turns the health and AP ticks into bars for easier readability. Shorter/vanilla-like'ier bars look patch here.
Smooth Notifications ==NEW==
Alternative corner notifications system featuring multi-notifications support, UI animation options, frame options, color options and more. Configurable through the .ini file.
Dynamic Interaction Prompts ==NEW==
Offers a totally new activation prompt interface - featuring over 20 unique interaction Icons and tons of configuration options.
Habitable Enemy Health ==NEW==
Replaces the non-VATs combat Enemy Health UI with a more modern version. Includes damage numbers, different looks/styles, passive markers, and tons of configuration options.
HUD Clock ==NEW==
Adds an animated clock on the HUD.
HUD Hardcore Needs ==NEW==
Adds gauges for the hardcore needs (as well as radiations and limbs condition) on the HUD.
Ambient Region UI - Region Pop-up Replacer ==NEW==
Adds a customizable HUD element that displays your current region, time, and date. Updates in real time and appears after travel, waiting, or loading. Lightweight and fully configurable via the .ini file.
Some UI Sounds (SUS)
A handful of fresh UI sounds to replace the banilla ones.
Clean Vanilla Loading Wheel
Minimalistic vector loading wheel.
No More Roulette Wheel
Or just get rid of it completely.
New Monochromatic Main Menu
Simple and nice.
Fallout New Vegas Trans Ranger Main Menu ==NEW==
Changes the main menu background to a custom-painted NRC ranger and the New Vegas title to one one colored with the yransgender colors.
Classic Main Background and Title
Re-styles main menu of FNV into something closer to the classic games main menus.
Blue Moon - Main Menu and Theme Replacer
One more stylish main menu background replacer.
Less Map Markers
Not something most of players would want, most likely. Removes some map markers in an attempt to make exploration more challenging.
Clean Companion Wheel
An interface overhaul that cleans up all of the smudgy Icons and the textures surrounding the Companion Wheel while retaining the original design as much as possible.
Now a few loading screen mods:
Even Better Loading Screen and Main Menu Replacer Completely replaces loading screen and main menu screens with 1920x1080 high quality, lore friendly, strictly New Vegas related images.
Amazing loading screen pack. Standalone (doesn't replace vanilla ones).
Scum's Stupid Sexy Pinup Load Screens
Adds 50 new (doesn't replace vanilla ones) vintage pinup load screens.

Irradiant Muck
Simple as that - radioactive liquid pools now glow. This is an optional mod, as while it looks fancy visually, some players may see as this has no sense considering the FNV timeline.
Prime Tapes - HD Holotape Replacer
Get the 2k version.
Pool Table and Items - Redone
Gnomed
Makes the slighly cursed looking gnome texture more HD.
Dinky the Deluxe Dinosaur
Better textures for both Dinky statue and toy.
Glowing Cazadors and Retexture
A retexture of the Cazadors, with an optional ESP to add in a new variant, Glowing Cazadors.
Decaying Ferals
A tastefully bloody feral ghoul retexture and higher-poly model.
Earthblighted Tunnelers
And same for tunnelers. Make sure to compress textures for all 3 mods above (tunnelers, ferals, cazadors) with Ordenador as, while looking incredible, some of the files are unoptimized for no reason (for instance, nearly 90 MB feral tunneler normalmap).
Fractal Crystals
A less cartoonish, realistic retexture for the OWB DLC crystals.
Wasted Pines
New Vegas Palm Trees Enhanced
Better models and beautiful textures for pines in higher quality that WFO provides.
Tweaked Tundra - Plants and trees retextured
Small consistency edits to plants and grasses to blend better with the games colours and in some cases fix seams. Get the 1k version.
Assorted Leather Armor Retexture
Assorted NCR Armor Retexture
Get the 2k version for both.
Architecture Retexture Pack
Get the 2k version and do not overwrite anything to only get lacking retextures for vanilla files.
Acoustic Guitar Retexture
Recommended to compress textures from 4k to 2k with Ordenador before installation.
Survivalist Rifle Replacer 4k
Also get this and overwrite the original mod.
Decayed Ghost People
Weathered, 2k texture for Ghost People.
NCR Flag Retex
Comes with an installer. Torn and dirty version recommended.
Motorcycles Remastered
High-poly models and HD textures for motorcycles. Optional retexture here - but if you won't be using it, it's strongly recommended to install 2k retexture from the main mod itself.
F4NV Repconn Souvenir Rocket
Also install 1k texture because 4k for such a small object is an overkill.
4k Notes Retexture
Install the main fiel adn then overwrite with optional one to get 1k textures instead the 4k definitely not needed for a paper note.
Rectified Water Towers
Note: If using "vanilla-like" version, it's strongly recommended to compress texture via Ordenator as texture files have unnecessary bloated size (unpacked, mod is around 500MB in size which is ridiculous - while after compression, size will go down to 50MB, ten times less size without a quality loss).
Quality Carts
Same here - compress textures with Ordenador.
Dead Money Radio
Can go with 4k version here - but it's recommended to run textures through Ordenador (the basic compression options, not resizing the texture down from 4k to 2k).
Sandbags
Chessboard
BH Army Binoculars - FO4 Port
Wood Wall Shelves
Gomorrah Vase
Get the 2k versions for 5 mods above. For Gomorrah vase, it's recommended to compress textures same as for the Dead Money Radio above.
Parking Blocks
Get the 1k version.
Repconn HQ Planet Textures
Classic Combat Armor Replacer Redux
Classic Leather Armor Replacer for Leather Armor
Classic Metal Armor Replacer for Metal Armor
Fallout Tactics Brotherhood Metal Armor Integration
Classic Super Mutant Style Armor
Classic Centaur Replacer
Classic Robobrain Replacer
Classic Mr Handy and Mr Gutsy Replacer
Concept Art 1 Mr.Handy and Mr.Gutsy Replacer
Classic Creature Style Retexture Pack
All these "classic" mods above are optional. Plenty of mods changing models and textures for some armors and creatures in the game to look much more like in classic Fallout games.
TPOl7uHKA profile
For some high-quality, classic Fallout inspired heavy armor replacers. Also has optional plugins to make these armors standalone, without replacing the original ones.




Strip Lighting Overhaul
Adds lights to the strip where lights existed but where not producing lights. Compatible with all Strip overhauls.
Properly Illuminated Strip Courtyards - PISC
Restore the lighting brilliance to The Tops and Gomorrah courtyards.
Afterglow - Neon illumination
Overhauls many meshes to illuminate the neon signs around the Mojave. Adds ambient colour and atmosphere to the game. Now you can bask in neon glow.
Powder Ganger Overhaul
Optional mod. Changes the Powder Ganger outfits.
Old World Blues - Unique Think Tank Members
Old World Blues - Roboscorpion Retextures
Old World Blues - Toaster Of Doom
Old World Blues - Seedy Research Station
Old World Blues - Sweet Switches
General Atomics Hand Dryer - Replacer ==NEW==
Rattan Cowboy Hat Improved ==NEW==
Sensor Module - Rewired ==NEW==
Pristine Powder Gangers ==NEW==
Higher poly, high resolution texture redesigns of the Powder Ganger outfits, with a faithful style and more realistic design.
Revamped Fiend Headgear - Vanilla Style ==NEW==
Redesign of the Fiend signature helmets, making them look more distinct and intimidating while maintaining their vanilla aesthetic.
Veronica Outfit Replacer
==NEW==
Changes Veronica's armor while attempting to stay true to her original design. This outfit is more practical looking than her standard druid robes and gives her more of a scavenger appearance. Choose either of the main files.
Milk Bottle Retexture ==NEW==
Realistic Father Elijah ==NEW==
Retexture of Father Elijah's face on the projector and computer screen. Also includes a high-resolution retexture of the Sierra Madre seal.
Atomic Valence Tri Radii Oscillator Redesign ==NEW==
Gloomy Graves - Mesh and Texture Replacers ==NEW==
Replaces all grave markers with higher quality versions, including unique meshes for all the named Goodsprings graves. Available with 2k or 1k versions.
Ultra-Luxe Details ==NEW==
Improvement of some overlooked poster and clutter texture details in Ultra-Luxe Casino.
Classic Vault Doors ==NEW==
Ascended Lantern ==NEW==
Chain Link Fences ==NEW==
Animated Barges
Improved Rugs - HD
Khan Rugs Fix
Mr House Painting Redone
Recommended to compress the normalmap file via Ordenador.
Higher Poly Shrooms
Higher Poly Chair
Higher Poly Steak
Improved Pickaxe
Unique Books
New models and textures for the 3 unique books in New Vegas.
Unique Journals
New models and textures for 4 unique journals in New Vegas.
Mariposa Mutants
Optional mod. New faces for super mutants and nightkins inspired by the classic Fallout games.
Cleansing Flame Colour Fix
Fixes the Cleansing Flame to use blue fire for its damage-over-time, critical kill, and impact visuals.
Nuka World Imports a Nuka Cola Overhaul
Get the main file.
Nuka Cola World - Drinks and alcohol overhaul by zzjay
Replaces Nuka cola, bottlecaps and all alcohol models with higher quality ones. Note: Install the Nuka World Imports version and overwrite that mod assets with this mod ones if asked.
Alcohol Bottles Overhaul - by zzjay
Also get a merged patch version from the Files tab for Nuka World Imports version. You can then delete the original NukaColaOverhaul.esp plugin, as all its records are forwarded into the merged plugin.
georgem1010 profile
For a top-notch quality texture replacers for both popular and "forgotten" objects. 2k versions recommended to get, but make sure to compress textures with Ordenador, as even 2k textures for most of the mods are uncompressed and will use extra VRAM for no real reason.
MadMonkey119 profile
For incredible model and texture improvements for some small objects - mostly food, but also some clutter like fire hydrant. Make sure this mods files overwrite everything else. Note: For the "Remarkable Rocks" mod, it's recommended to compress textures via Ordenador.
Ashens2014 profile
For the vast amount of most various objects which lacked animation - now animated, bring extra life to the Mojave.
AmaccurzerO profile ==NEW==
For the vast amount of beautiful little mods which animate previously static objects - terminals, coffee and microfilm machines and many others - but sometimes even much more epic animated projects, like monorail or zeppelin. You can download an all-on-one mod or only those you like. Author released several new mods in the last year, thus the "new" marking to hint you may want to revisit his profile ;) Animated Coffee Brewers patch to be able to use HH coffee beans here
. Also, as for the coffee brewers, you can install BOS version of the mod if you want [all] brewers in the game to be animated.
Postman6 profile ==NEW==
To provide new models, textures and even animation for some of the forgotten weapons, such as detonators or flare guns, and various misc clutter items.
Gore overhaul
Optional mod. It gives super realistic gore retex for Fallout New Vegas, but atm textures are too unoptimized for actual gameplay. If you like it and want to use it, it's strongly recommended to compress big textures (those that are ~16MB in size per file) to twice as smaller resolution via Ordenador, or use this 1k version.
Between the next few mods, namely the Fallout Character Overhaul, Fallout New Vegas Redesigned 3, Brave New World and Dragbody NPC overhauls (this is not a single mod, but rather a collection of similar mods for different factions and NPC groups from a same author) - it's recommeneded to use only one. While purely technically you can combine them, it will require a decent amounf of manual work in FNVEdit to make them work together properly, and one will still majorly overwrite each other, so the effectiveness of such a procedure will be pretty minimal.
Fallout Character Overhaul
and this
fixes for it to eleminate minor glitches here and there.

Some other patches/addons
Some other patches/addons 2

Quality standalone eye textures from FCO author (and ofc, not needed if you already have FCO).
Real Eyes
A nice vanilla+ eyes retexture.
Mojave Styles - Hair Replacement Suite
The very first of it's kind, this mod replaces most of the vanilla hairstyles with new ones courtesy of KS Hairdos.
High Resolution Male Body Textures
Crisp and manly. Works fine for both vanilla and breeze bodies.
Xenius Character Enhancement
XCE is a compilation of all work of the talented Xenius on the visual improvement of the characters in Fallout NV, both playable and non-playable. Skins, hair, brows, eyelashes - everything in one pack. Note that mod as distributed as is, so if you'll meet some compatibility issues with other mods, it's no use to trying to report them to author. You can also manually pick only retexture for some parts you like/need.
You're the King in Disguise - Pomp and Tunnel Snake Hairstyles for Female PCs
Simply allows you to use 2 Kings haircuts previously unavailable for female character.
Father Elijah Accurate Face - Dead Money
A small mod that changes Father Elijah's face from Dead Money to be more accurate to the hologram version.
Dean Domino Hair Cut Content Restored - Dead Money
Restores Dean Domino's hair like in the concept art.
and hardcore counters addon here.
Allows to switch between default pipboy and pipmboy from Mick via option in the pipboy's interface. Also supports Pip-Boy 2000 and Pip-Boy 2000 Mk VI mods.
Pip-Boy Shading Fix NVSE
Fixes Pip-Boy's shading, making it not ignore lights around it.
Handheld Pip-Boy Weapon Clipping Fix
Fixes issues with weapon animation mods sometimes causing clipping with handheld Pip-Boys and certain weapons.
High Resolution Screens
Increases the render resolution of in-game screens (not only pip-boy, but also terminals and character creation menu) to match game's screen resolution.
For dozens of tiny, but immersively cut things restored in the game world, or small location improvements. All-in-one pack is also available.
The High Road - Building Density
Increases building density for the High Road area from the Lonesome Road DLC. Makes the area feel more like a city that was lost by the Divide.
Hoover Dam Bridge Overhaul
Clutters the empty and ramshackle "bridge" to the Hoover Dam to be worth the NCR.
Minor Prerelease Objects Uncut
Restoring a couple of minor details in Novac and Crimson Caravan place that were seen in pre-release.
Zion Landscape Enhanced
More rocks and less weird floating objects for Zion mountain sceneries.


Adds several salvaged/scrap power armors to the game. Armors are based on T-45, T-51, Enclave, and Tesla armor. They are integrated into the raider/fiend armor list, via script, and will appear more often as the player reaches higher levels. You may also like this FO4-inspired alternative (not needed if you're using FO4 power armor overhaul by Dragbody).
A mashup between Joshua Graham's Armor and Ulysses' Duster. It's standalone and has the same stats as Joshua's armor.
.
Changes the generic Vault 21 jumpsuit you receive from Doc Mitchell to one with rolled up sleeves.
Secret Agent Retro is designed for role playing emphasizing skills and very light armor, and provides five character templates (inspired by '60s television serials) with special abilities and equipment which will be available during character creation.
.

Adds a full set of Nuka-Cola T-45 Power Armor with high-quality models and textures. Can be found in the game world. Get the (NV) main file. Armor has same stats as regular 45D one, just with a new look.
VK's Halo Reach Noble 6 Armor
==NEW==
New heavy armor set featured in Halo: Reach. For both male and female couriers.
Lone Ranger Armor Pack
==NEW==
A pack that contains 3 color variations for a custom Ranger Armor. Male Couriers only. Some extra mashups here.
Adds 2 sets of T-51b Power Armor to the game with custom textures and unique stats.
Power armor with textures look dedicated to July 4th.
Various outfits with the look inspired by OG Fallout games.

+ 4k Pair of Gloves
MW2019 Technician Gloves
Many more stylish gloves with HD textures.

















For a few badass armor mods, ported from modern shooters.
Fallout 4 Power Armors for New Vegas
Simple as that - amazing, high-poly FO4 power armor models for New Vegas, made by talented Dragbody, in updated version - with fixes, rebalance and proper ingame distribution. You need to be registered on the forum to download - just save the archive manually somewhere, add to your mod manager and install as usual. Mod has two versions - read about differences on the mod page.
Power To The Bull (4 Legion Power Armors)
Four unique-looking Legion-themed power armors. Don't let the medicore-looking screenshots confuse you - their actual quality ingame will be much better than on the screenshots, as the materials of the armor are affected by your retexture mods (for instance, Book of Water). If you want all 4 armours to be immersively integrated in the game (worn by most notable Legion officers) - also install this patch.
Legion Conquest Armour With Modular Parts
A new set of Armour For legion players with optional leveled lists integration. Choose one of the main files.
NIGHTMARE FIENDS - A Junkie Overhaul
This mod adds a lot of fun armor for Fiends. Vanilla body only.
SLCPD Police Armour
Adds 2 Salt Lake City Police armours for male and female, they can be found at Northern Passage, in a duffle bag.
Road Warrior Raider Armor
Deathclaw Hunter Armor
External Frame Backpack
Pink Princess Outfit 


Amazing armor based on the armor above, with unique bonuses and Enhanced Vision support.
Combat Armors Replacer
Replaces all combat armor, and adds new ones to the Mojave.
A Fresh Start (New Courier Stash Armors)
Adds sets of armors and helmets based on Courier Stash armors, neary Doc's house. Doesn't replace the original ones - so you can have those as alternatives if you'll be using a mod that provides immersive distribution of original Courier Stash items. Note: Items stats are same as the ones in vanilla CS items, so if you're using a mod that rebalances them, you may want to lower their stats in xEdit.
Banshee Armor
MW2019 Roze Virago
Patriot's Fatigues
Modern Gunslinger Armor 

Adds balanced vanilla-style backpacks and an expandable scripted framework that allows backpacks to take damage from combat.
Waster Gear
3 brand new clothing accessories to customize your character with.
Courier Head Bandage
Cover up that fresh headshot wound.
Fallout Revelation Blues Mega Armor Pack
23 new armors, mostly looking vanilla+ in style.
My Version of Warhammer 40k Chaos Armors
Updated version of a great, but pretty outdated mod that brings multiple Warhammer 40k armors into FNV. Corrected models, upscaled textures and new armor set.
NCR Commando
Adds a brand new NCR themed armor to the Mojave that can be found at the NCR Safehouse.
Dune Stillsuit
Lisan al Gaib!
Stealth Suit Helmet
A new helmet to match the stealth suit from old world blues. Weathered retexture here.
Cindy Aurum's Outfit
Adds 3 pieces of clothing to the game based on the clothes worn by Cindy Aurum from Final Fantasy XV: a cap (with or without hair), an outfit and gloves.
Lucky Star Necklace
This mod brings the Lucky Star Necklace to life, transforming it from a passing mention in the unmarked quest "The Star Showdown" into a fully obtainable trophy item. Now, players can claim this unique piece for their collection—or break it down into its seven lucky star caps.
Petal Gasmask
Obviously not much lore-friendly, but just so beautiful it would be a sin to not add it here. Adds a beautiful cyberpunk flower gasmask to your game.
CyberPunk Suit
Because why not if you like it?
Mojave Express Messenger Bag
Drags Casual Courier 







Wacky Wild-Wasteland Glasses
Adds a unique pair of eyeglasses that gives the player the Wild-Wasteland trait whilst they are equipped.
A note about weapon mods and how you may want to choose between them. There are 3 general criterias for those: Style (quality of model, textures and animations); Balance (the correlation between weapon dps, skill requirement and some other aspects); Integration (whether or not the weapon can be found immersively in the game world - on enemies, in containers, or bought from merchants, and whether or not this weapon is included in correspondent perk effects for its weapon type).
If all 3 points are present and all are of a good quality - that's a theoretical perfect weapon mod (your personal taste always comes in on top). But, while many mods in this section possess all 3 criterias, some are not. This doesn't instantly makes the mod bad - because heck, if you absolutely love that one exact weapon look and fire shooting sound - you will most likely still get it if, let's say, it's not very balanced or not integrated into the game. But still, these points are good to keep in mind in general when looking for your personal tastiest weapons.
Millenia weapons, for instance, which are still, in most of cases, are maintaining unrivaled aesthetics with HQ models, textures, custom sounds, often lack needed perks complete integration (for instance, weapon being not affected by Grunt perk from HH DLC) or certain weapons damage could be obviously higher/lower. Some of the newest weapon mods may have better even better look and new unique animations added, but are not balanced at all, and so on. If you care about balance and immersive integration, every time you open the next weapon mod page, just CTRL+F "perk" and "list" - and pick only mods that you both like aesthetically and if they have proper levelled lists & perks integration. If you're familiar with basic concept of scripting, you can also add those yourself by modifying mod scripts in GECK (you can also hop in our Discord and we'll help where needed). But once again, it's all up to you in the end. Also, in the ultimate module, New Vegas Legend, I'm providing the utmost detailed list of weapon mods I'm personally using to build the most badass yet immersive weapon assortment for the walkthrough.

















Nice, now some other great weapon packs and standalone weapon mods:
Tesla Weapons Pack
Great medium-sized pack of lore-friendly firearms of all kind: shotguns, automatic rifles, pistols, SMGs and even a grenade launcher. Note: Two plugins will be installed. Keep only the "CamonPack - Blachnick - Scottmack" one, and delete the other. You can also use all packs plus few other standalone guns from this author together, with a major improvement. Read further.
Couriers Weapons
Dozen plus more weapons from the same author.
Scottmacks Forgotten Weapons
And 8 more.
Homemade PPSh
Kar 98k and Type 99
Lee Enfield Mk 1 Rifle
Lee Enfield No 4
Scottmacks Metro Btard Gun
Camon and Scottmack Weapons - Compatibility Edition
Now, the plot twist! The Camon/Scottmack weapon packs and standalone weapons above (8 mods in total) are one of the best on the stage in terms of how lore-friendly they are and how well they blend in with vanilla weapons. The downside of them was that sadly, they were never fully integrated into the game world, a few weapons were bugged and some other minor issues. This mod combines all the weapons from these 8 mods together, resulting in a glorious pack of 55!! new weapons which are fully and seamlessly integrated into the game (enemies can wear many of them and you can buy them from merchants), fixed/corrected where needed and fully affected by all corresponding perks. All you need to do is to download all 8 mods together, install them and [delete] their plugins. Now, install this mod and you're all set!
Adds 20 (mostly) energy and (some) melee weapons to the game. Great quality of models and textures, weapon mods, vanilla-friendly look & damage balance, and affected by corresponding perks.
Heist-themed weapons and suits. Note: After installation, delete the "CasinoBankMoney.esp" plugin.

Allows you to craft much stronger, modified version of BB Gun, suitable for Science character, as well as to craft scope for it. Take into account that you'll have to first download the assets from original mod (delete the plugin, you only need the plugin from modified version).

for more badass weapons!


from this author, his works are really nice.











For multiple badass standalone weapon mods, ported from popular shooters.
Lewis Light Machine Gun
Adds the classic Lewis Gun to the Mojave, complete with custom meshes, 3 sets of 4K textures, sounds, and icons. A gun sure to put the Hun on the Run!
Weapons Of The New Millenia And MTindle COMPLETE Pack
Probably the biggest weapon pack ever made for NV, consiting of weapon from mentioned authors.
Grenade Machineguns Reborn - Weapon Overhaul
Replaces the grenade machinegun's models and textures, for both the standard and unique versions. Overhauls the gameplay experience with a better firing arc and toned down screen shake effect. 2k (older rigs) or 4k (modern rigs) version recommended.
Plasma Gauss Rifle
A new endgame energy weapon integrated into the leveled lists.
Classic Fallout Flamer pack
A recreation of the iconic 'Flamer' weapons found in Classic Fallout 1 and 2 bringing them to the Mojave Wasteland. Improved kNVSE animations here.
Tactical Flamer Revamp
A compact flamer rifle? Why not!
The Right to Bear Arms - NCR Weapon Expansion
More weapons to NCR, seamlessly added to leveled lists so you can obtain them too.
Laser Musket
Adds a new weapon to the Mojave Wasteland, the Laser Musket from Fallout 4.
The Bowcaster
Plasma grenade launcher with a large AOE and long projectile arc? Yup.
MD1 Molecular Disruptor - The Little Doctor
A multi-purpose, powerful energy rifle that alters itself in various ways with different ammo types, complete with a quest to obtain and immerse it. Optional Fallout New California support.
WJS's Super Sledge Ported
Complete model and texture replacement for Super Sledge & Super Sledge Unique (Oh, Baby!) with full animated blade. 7 optional variants.
CheyTac M200 Intervention
Mod features popular CheyTac M200 Intervention Sniper Rifle to New Vegas.
Upgrades the SMMG with new high quality visuals for weapon attachments and adds several more unique variants to the world.
RPK
Smith and Wesson M-P9
NV Experimental Dual Minigun Turret
This mods adds two portable experimental dual minigun turret with its own animations.
Explosive Mini-Turret
This mod adds a schematics for two new weapons: a mini-turret that can be thrown as a grenade and a mini turret that can be placed as a mine.
AR-10
This mods adds an American ArmaLite 10 with hiqh quality textures and model.
x01x010 profile
For a few badass rifles mostly ported from FO4.
Type II's Western Rifles
Type II's Colt Revolvers
Type II's Smith and Wesson Revolvers
A few quality weapon mods from the same author. Also, kNVSE ipmroved animations addon available here.
Arsenal Weapon Overhaul - Light Machine Gun
Replaces the Light Machine Gun with new models and textures from Insurgency Sandstorm and comes with three attachments, extended magazine, scope and synthetic furniture.
Chinese Assault Rifle
Adds a fully moddable Chinese Assault rifle to the game with full leveled lists integration. Optional model replacer here. Note: Not needed if you have/plan to have Camon and Scottmack Weapons pack.
Chinese Scout Rifle
Cowboy and Western Outfit pack
Adds a plethora of western-themed outfit for males.
Weapons of The Heroes
Mod adds numerous unique firearms, zappy-guns and melee with the vanilla look and feel in mind.
Rotary Grenade Launcher
A semi-automatic 40mm grenade launcher.










for it.
An improved version of original weapon pack, it features over a dozens of weapons, both guns and energy ones - SMGs, assault and sniper rifles, pistol and even a railgun. All weapons are affected by corresponding perks.
EHDQKF profile
For a few pistols and rifles from COD games.
The Raging Bull
Beautiful Legion-themed sawed-off shotgun. Can be looted from certain high-ranked Legion member.
Special Gauss Revolver
Love gauss rifle, but dream of gauss pistol? There you go.
Rainier AK - Remastered
Plasma.. AK? With a custom scope and animations? Yup! Note: While the weapon is integrated in the levelled lists, the integration via loot is done in the way you can basically get it at level 1 even, sometimes - and so, getting VERY strong weapon super early in the game. Similar is with merchant integration - you can buy weapon and mods super early in the game, and often, not even from energy weapon merchants. If you also think that's disbalanced, it's recommended to (using GECK), correct the mod script, removing additions to low-tier energy LLs and guns LLs and keeping, let's say, only higher tiers energy weapons merchants and Gun Runners stocks integration. Only remove the unneeded LLs lines though - not the lines that are adding weapon to much needed perk and repair form lists.
Sig Sauer P320C
Small and deadly 9mm pistol.
NVRA - Uzi
Vanilla+ looking uzi with HD model and texture, custom kNVSE animation, scripted levelled list and perk intergration.
SGO overhaul now supports this mod - weapon is affected by new, weapon-specialization perks automatically.
Colt 2k33
Unique pistol that looks like a colt gun (and uses standard .45 ammo), but is actually a gauss pistol.
Colt 6520 Reimagined
Aadds a new 10mm pistol to the Mojave, loosely based on the OG Fallouts design.
Lil' Bomber
Ever wanted to blow someone up with an RC plane?
Van Buren Weapons
This mod adds two weapons to the game from the unreleased Fallout 3 from Black Isle Studios.
Adds a shortened Lever Action Rifle to the game world. Balanced and lore-friendly.
Rumors are going on about deadly Gun Runner's Project Sledgehammer. Unveil the new masterpiece coming directly from the Gun Runner's factory, if you can.
LWRC M6A2 PSD Assault Rifle. Mid-poly mesh, multiple 4K, 2K, 1K textures, two custom quests, custom sounds, custom UI Icons, fully scripted game integration.
This mod adds in a unique version of the Heavy Incinerator, called the Z-43 Hazard Immolation Device, which can be acquired following a brief stop at Big Mt.
Adds a NCR Duster and Plasma Sniper Rifle to the game. Locatin - look at mod page and screenshots.
Get ready to 'waporise'! This mod adds the Assault Phaser, as seen in Star Trek 5 and 6, to your game for much pew pew fun.

Shadowstrike Katana
Badass katana with HD textures - or a same HD replacer for vanilla GRA katana. If using the standalone version, improved acquisition quest patch is recommended (the original mod's .esp plugin won't be needed after you'll install the improved one - remove it).
Blue-flame-engulfed katana.





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Combat knife (+ throwable version) from Millenia.
Chinese Officer's Sword and Weapon Mods
Adds previously unused Chinse OFficer's Sword to the game, alongside with 3 mods. Chose "New Vegas + GRA" option in the installer.
Vaker - Sci-fi Melee Weapon
What it says. Cyberpunk-looking high-tech sword with multiple appearance options.
Dragon Slayer Sword
Because why not. Be ready: it's being guarded.
A powerful (not way overpowered) Bowie knife.
Now, a few mods dedicated to throwing weapons - not only new weapons themselves, but also fixes and other improvements. Grouped in this lil paragraph because throwing weapons is probably the least used in FNV, but some players may be still a fans of this type - so get all you can have in one swoop.
Throwable Weapon Fixes
Fixes some throwing weapons meshes + some other corrections. Do not overwrite "Vanilla Weapons Redone - Explosives" mod if you have it installed.
Skirmisher - Throwing Weapons Expansion
Skirmisher adds a bunch of new recipes that will allow you to make and improve throwing weapons, and three new perks that will help your character specialize in throwing weapons, and unlock even better recipes. Improvement patch here.
FNV Clean Animations - Throwing Weapons Pack
Throwing weapons animation overhaul based on kNVSE.
More Throwing Weapons
Another drawback of throwing weapons gameplay was that there were simply not enough such weapons to find in the game to have enough to play mostly with them. This mod increases the number of throwing weapons you can find as loot and in merchant stocks. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
Landing on the ground will cause you to stumble, roll, or collapse. Includes 11 animations. Note: To not have somewhat arguable fall damage height changes, use the mod version 1 from the Old Files tab.
Graves - Bury Them All With Animation
Animated mod that allows you to properly bury the NPCs, should you want so. Configurable.
and fix patch
for it. Also, if you'll experience rare bug when James won't appear in the last part of main quest, look here for a solution.
Removes the message pop-up starting the quest. Now the quest start when taking the note found outside the Prospector Saloon.
Someguy Series Tweaks n' Fixes
Several fixes and corrections for various Someguy mods.
New Vegas Bounties 3 Tweaks
Some tweaks for NWB3 as well as Marco redegisn.
New Vegas Bounties II transition to New Vegas Bounties III
A patch that properly transitions New Vegas Bounties II into III.
Weapons Replacer Pack for New Vegas Bounties I and II
New models, improved textures and in some cases, new animations for them. Make sure to read the requirements list as you'll need to download some weapon mods for the assets usage of this mod (plugins from them are not needed).
Light Machine Gun replacer for New Vegas Bounties II
Not included in the mod above, so you may wan to grab this one too.
Melee Weapons Replacer Pack for New Vegas Bounties
Similar addon for melee weapons. Get the "Melee Wapons Replacer Pack for New Vegas Bounties" file (not the "LE" one).
Weapons Replacer Pack for The Inheritance
And for The Inheritance.
The Inheritance - YUP Compatibility Patch
Simple as that. Patch forwards some YUP edits into the Inheritance for consistency.
The Inheritance - Bradleys letter bug fix
Fixes probably the most notable bug in the mod. Note: This is not technically a mod - just an instruction of what to do in game to get rid of the issue, so make sure to read the mod page.
NVBIII Scarred Perk - No Drawbacks
What the name says. As soon as you'll finish NWB3, you'll see.
Someguy Series Worldspace Ambient Noise
Adds natural ambient noises that lacked to the worldspaces of the Someguy Series mods. Modular.
and here
, and optionally, this tiny tweak
.
More extra content for the mod. Requires Zion Trail Redux to work.
ZionTrail - YUP Patch for Scripts
Patches Flare Gun and Flashbang with YUP corrections to respective scripts.
Tales of New Reno Chapter Two Patch
Zion Trail Collectibles
Adds a quest that begins when you pick up the first Trail Log from Zion Trail. It adds markers to the others, and the quest completes when you've collected all of them.
Another large improvement patch fixing some bugs, making some logical tweaks and improving the look of some mod locations.
Lever Action Rifle Animations for Salt Lake Improvements
Improved animations for the named weapons (all anims are packed into the mod, nothing asides needed).
Delay Salt Lake Stories
Mod won't instantly start at the game beginning/save loading, and will start immersively when you'll reach the related NPC's camp.
. Also install the typo patch if you are bothered by such things.
.
A few simple plugins to delay in a rational way mods that auto-start on game load. Read the mod page for explanations of how exactly each patch is delaying what quest.
Idolized Initiation - Join the Kings
A way to join the Kings with idolized reputation in Freeside.
Rotface to Riches
Restores the cut Rotface quest with plethora of options.
Now, a list of mods which are (not obligatory, but can be and play well together) meant to be used together to (mostly) substitute the legendary Project Nevada most notable features with a better script optimization. Project Nevada itself was removed from the guide due to vastly majority of its features nowadays can be implemented through more modern mods.
Project Nevada - Enhanced Vision Standalone Enhanced Vision from Project Nevada. Sound replacers patch here
.
Cyberware 2281
Standalone Cyberware from Project Nevada.
addon (get the "NV" version).
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Strip Lights Region Fix patch
FCO patch


Adds 13 new beverages to the Mojave Wasteland.

fix file and overwrite it with this one.
+ Plasma Spaz Redux 


==NEW==
17 perks from Fallout 76 ported into FNV.
PerkPackPlus
Adds various new perks suited for specialization and to add spice to your build.


The "Terrifying Presence" perk now provides a chance to 'taunt' after dismembering an enemy, sending their teammates fleeing for a few seconds.
Trait - Fugitive (NCR)
You're an escaped convict, hunted by the NCR. Life on the run has given you 1 free attribute point. You start with maximum negative reputation with NCR, however.
Trait - Marked for Death
Purely a hardcore trait with no real benefits - enemies always critically hit you.
Divided Guns Skill
Addition of Perks that more or less allows the division of the "Guns" skill into three sub-parts (corresponding to 3 different types of weapons).
Modifies the Dine and Dash perk into Dine or Dash, skipping the eating animation when you choose to "Dash" since you don't gain anything from eating.
Simple perk for holdout weapons. Not needed if you have SGO.
Idiot Savant, perk from Fallout 4, is now available for your FNV walkthrough. Imo, it's quite disbalanced - but hey, it's also cool and everyone's to their own.
Levelup Traits
Allows you to get a new trait per configurable number of levels (i.e. 1 new trait per 4/5/2 etc levels). Personally, I see this mod a pretty balance-breaking (especially if you'll configure it to get new traits often), but everyone's to their own. If taking it, I'd recommend to configure the value to get new traits no more frequent that once per 15 levels. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.






Feed malnourished animals in the Mojave and gain a bit of karma for that.
Survival/hardcore mode related and immersion boosting mods:
Visual 3D markers for all of your current objectives. Configurable in MCM.
available.

For various mods that are making certain NPCs more "lively" or rather "rational" - Cass talking and drinking more often, Chris actually doing something in Novac, Malcolm Holmes not chasing you instantly after you'll find the very first star cap, etc.
FNV 3DNPCs - Updated
Updated version of well-known 3DNPCs (or in other name - Interesting NPCs, and yes, that's the same author who made same-named mod for Skyrim) mod. Note: Mod is modular, so if you don't want new companions added by the mod and want only the "immersion" NPC encounters and quests, aka some new dialogues between you and NPCs, and background chatters, disable the .esp plugins and keep only .esm plugins (3 of those). If you don't want the new quests, delete the BlueNote.esm file. Also install this little companion perk addon.
.
A tiny mod with a 100% lore-friendly roleplay impact on the game if you're doing a Legion-based run.
Vault 34 Ghouls Have Vault Suits
Changes the Vault 34 Ghouls, Technicians and the Overseer boss to wear Vault 34 Jumpsuits. Also install the meshes improvement patch.
Feral Ghouls and Jason Bright Brotherhood Robes
Gives the Feral Ghouls at the Repconn Test Site and Jason Bright the Bright Brotherhood robes.
Raiders Aren't Shirtless Dweebs
Gives raiders shirts or extra armor.

Travel the Mojave with a trusty, compact campsite to act as a portable player home.
Survival Based Harvesting
Alters plant harvesting to require various levels of survival skills. Higher skill in Survival grants higher yield in harvesting.
Snowglobe Tweaks Fix
The mod make it so you need to first discover the snow globe display in the Lucky 38 Presidential Suite then ask Jane in the Penthouse about the snow globe collection. Only then will you be able to sell snow globes. DLCs snow globes now need to be sold to Jane, they won't disappear out of thin air anymore. Also provides an .ini file where you can configure the caps reward per snow globe to help balance out the economy to your own tate.
No healing from water sources
Simple as that - a realism mod. Note: Not needed if you have SGO.
Food Effect Tweaks - Custom Food Healing
Allows you to customise the healing provided by food, to help balance it against the Medicine healing alternatives. It affects all items that are correctly labelled as food, including mod-added items.
Populated Camp Golf and McCarran
Populated NCR Ranger Stations
Note: This one is not needed if you're using SGO as it makes own placements of extar NPCs at ranger stations.
Populated Vikki and Vance Casino
Take into account that these mods adds plenty of new NPCs - this may affect performance and/or not meet your personal perspective on these places.
Simple Populated Freeside
The "Vanilla" or "Lite - Vanilla" version is recommended.
Expensive Doctors
Makes medical services expensive.
Difficult Doctoring
Modifies wound self-treatment to be somewhat more complex and a little bit more realistic.
Doctors Take Time To Heal
This mod intends to address doctors insta-healing wounds and bones by adding dynamic passage of time dependent upon the severity of injuries being healed.
A simple yet making sense little overhaul to make Dead Money DLC not only a harsh combat experience, but a harsh survival experience, as you run around strung out on chems, unable to sleep without being poisoned to death by the cloud. A true insomniacs nightmare.
Stray bullets fired by enemies will destroy glass and ceramic items.
Point That Somewhere Else
A simple mod that makes it so that NPCs will either fight or flee you if you point a gun at them. The outcome is influenced by player strength and luck.
Aid Addon
Meant to be a help at Hardcore mode, mod adds 16 new healing items, and rebalances vanilla healing items.
Better Caravan
Engine plugin significantly improving the usability of the Caravan minigame. Optionally fixes AI bugs to make them a little smarter.
Immersive Sleeping Encounters
Configurable overhaul of the sleep system that implements D&D styled random encounters when the player naps.
Immersive Fast Travel Encounters
A similar mod from the same author - for the fast travel encounters.
Mojave Straycats
This mod adds straycats all over the wasteland, in/around most of the settlements.
This mod adds 31 new food items to the wasteland which can be used just like vanilla food items. Most food items are actual products from the 50's which brings a more realistic feel to the game. A patch
for these new foods to [not] heal is available.
Turns the escaped convicts in Vault 19 into actual Powder Gangers.
Worthless Item Ownership Removal
Because getting shot for taking an empty bottle laying near a trash can is a little much. Removes ownership of items worth less than 5 caps, across the game. No vanilla records edited - all is done via NVSE scripts and so, won't bring any compatibility issues with anything.
Universal Healing Tweaks
A fully user configurable set of tweaks to the way various types of consumable provide health to the player for both "easy" (with hardcore toggled off) and hardcore Fallout: New Vegas playthroughs, allowing you either to make walkthrough with hardcore toggled on easier, or vice versa, walkthrough with hardcore toggled off harder.
Power Attack AP Cost and Toggle
Gives melee power attacks an optional cost in Action Points, and allows them to trigger special VATS effects out of VATS. Also allows you to remove the delay in releasing a power attack, simply by attacking while blocking.
Useful Medical Braces Crutches and Tubing
Adds the option to use medical braces, crutches and surgical tubing to restore limb condition.
Combat related, new character abilities & mechanics, faction improvements and various other gameplay mods:
Press Left Alt to hold your breath when aiming in first person, to reduce weapon sway at the cost of AP drain. Fulyl configurable in MCM. Use this mod or the one below.
Hold Breath like insurgency
Alternative hold breath mod - similar, but (at the default settings) more hardcore. Doesn't have an MCM, but configurable in the .ini file. Use this mod or the one above.
JHI - Just Hit Indicator
MCM-configurable hit indicator mod.
JHM - Just Hit Marker
MCM-configurable hit marker mod. Improved marker texture here.
JDC - Just Dynamic Crosshair
MCM-configurable dynamic crosshair mod - your crosshair size changes depending on current weapon spread. Improved crosshair texture here.
No Weapon Left Behind - Grunt and Cowboy Fix
Modify the Cowboy and Grunt perks to include DLC weapons as well as the Sawed-Off Shotgun. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods. Also, if you want only Cowboy perk expanded but not Grunt, get this instead.
Survivalist's Rifle - Fixed Iron Sights and Weapon Mods
Much needed fix. Get only the WMX file (main file itself not needed).
Usable Automatic Rifle
Decreases spread and improves durability of the Automatic Rifle to make it worth being the endgame weapon.
Restores the Ant Burrow dungeon in Honest Hearts, with a unique War Club as a bonus.
Dead Money Pain Extra Locations Salida del Sol
Similar mod for Dead Money, with a few new cells to explore.
Dayglow Drifter's NPC Pack
Brings three fully-voiced vendors to the game in addition to a 4th NPC who serves an integral role in a short quest based in Cottonwood Cove. The quest will also take the Courier to a new three-cell dungeon located in an underutilized part of the world map.
The Courier Shot First - Killing Joe Cobb Starts Gunfight
In vanilla, there's no reason not to instantly ice Joe Cobb when you see him in the saloon for the first time, or anytime before the gunfight starts, really. Doing so reduces their numbers for the fight by 1, takes the only guaranteed PG to be wielding a .357 out of the fight, and there's no negative consequences. With this file, killing him will result in the attack starting immediately.
Dynamic Starting Gear Overhaul
Completely overhauls starting gear based on tagged skills, and contextually adds bonus starting equipment based on S.P.E.C.I.A.L. stats.


>


==NEW==
Adds ten hidden treasures across the wasteland, find maps to them on slain enemies.
Fishing In Mojave
==NEW==
Standalone fishing system with plenty of features.
Repurposed Combat Dialogue ==NEW==
Seamlessly repurposes lesser heard dialogue for general combat use. No AI or splicing.
Persuasion Minigame - Disposition Integration ==NEW==
Adds a Speechcraft-inspired persuasion minigame to New Vegas, reactivating the hidden Disposition system. Bribes, barter bonuses, and social strategy now matter. Fully configurable and tied to your skills.
Melee Hit Stop ==NEW==
Applies a "hit stop" effect as seen in games like Monster Hunter on melee hits. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note in stability section related to NVSE .txt mods.
Classic Radiation Sickness ==NEW==
Makes radiation a more interesting threat by restoring how it worked in the classic games, now radiation sickness is no longer static thresholds but variables that increases the more irradiated you are, you must get treatment quick to avoid amplifying your sickness.
Gives a reputation system to Westside. If your'e using Balanced Discounts and Barter Fixes mod, get a patch (also, if you're using BBMD version of this mod, just rename it's plugin to "WestsideReputation.esp" so that BDBF patch would detect it normally).
Want even more Cloud explosives? Get this one.
Provides a bonus to all skills while in a dialogue based on Charisma score and adds a Charisma requirement to all gender perks.
Ghouls Inflict Radiation Damage
Makes ghoul attacks inflict radiation similar to Fallout 4. Fully configurable. Note: get the "Ghouls Inflict Radiation Damage NV" file.
Changes the stats of some vanilla and DLC armors - making some nice-looking yet previously useless armors more protecting, and nerfing few others. Not needed if you're using SGO overhaul.
Even more Wild Wasteland encounters for some truly cerebral stimulation.
Food Scraps
Returns the junk items you would logically get from ingesting things like cans of food and lunchbox meals.
Scope Aim Tweaks
Practically a nice cosmetic mod should you want its features - blur or fade in from black whem aiming with scoped weapons. Configurable. Get the plugin version. Compatible and recommended to use with the mod below.
PSRO - Peripheral Scope Reticle Overhaul
A comprehensive overhaul of all vanilla scope reticles, with pixel perfect alignments and a full clear view of surroundings. Also make sure to grab the patcher FOMOD. Compatible and recommended to use with the mod above.
The Strip NPCs Uncut - Content Restoration
Restores some cut but fully-functional NPCs to the Strip.
Cannibal Cooking
A simple mod that adds 4 simple recipes, Human Steak, Mystery Meat, Human Meat Pie, and Corn Flour. These recipes (besides the flour) require Human Remains, not Human Flesh, so the Dine and Dash perk is required for harvesting meat from corpses. Requires the Cannibal perk and at least 25 corpses devoured.
FO4 Like XP
Each point of INT gives 3% XP bonus/ Note: Not needed if you have SGO, which provides own similar feature.
Missing Meats
Adds a few new meat types and recipes to go along with them.
Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name. Also get the WMX patch.
The mod adds the feature of pushing live projectiles (lobbers) from the ground away from the player, like in modern fps games.
The fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit.
Overhauls the equipment utilised by the 1st Recon Battalion and provides a scoped hunting rifle available as a quest reward.
Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable.
Adds in Fallout 4 and Fallout 76 style chems to FNV, with some unique custom ones as well.
This mod makes repairing more difficult by making each repair require a consumable Repair Tools item.
All pre-order pack items are removed from your inventory and scattered to different locations. Use this mod or the one below - compared to the next one, obtaining items will be somewhat harder as some of them are in not early game locations. Note: If you have Dynamic Starting Gear Overhaul, don't use any of these two mods to begin with, as Corier's Stash items are also part of DSGO "arsenal".
Similar mod that does the same, but placement is different. Use this mod or the one below - compared to the next one, obtaining items will be easier as all items are place in early game locations. Again, if you have DSGO mod - don't use this one.
Restores cut functions and dialogue regarding the NCR Emergency Radio, such as unlocked dialogues and diversity of ranger support.
Lets you open the inventory of any equipment-carrying enemy who has been knocked down, knocked out or paralyzed. Also lets cannibals get an early start on their victims.
Adds several challenges aimed at exhausting what the game has to offer.
Two new radscorpion types from the same authors, to make your exploration more interesting and unexpectable.
Makes C-4, certain mines and some types of ammunition able to stick to where they hit. Opens up more possibilities for booby trapping an area and expands some ammo types' versatility.
Implant GRX Recycler
Forces each individual dose of Implant GRX to have its own 24-hour recycle, as opposed to all doses becoming available at exactly midnight. Adjustable.
Thrown Melee Rebalance with Integration and (Limited) Retrievability
This mod increases the usefulness of the Throwing Spear, Throwing Hatchet, and Throwing Knife, Tomahawk and Throwing Knife Spear are also improved. Throwing Knives and Throwing Hatchets are now more common. Pproton throwing axes can be bought at the Sink. Optionally, the mod adds a retrieval effect (red mod page for details).
Simple Explosive Entry
Allows the player to use explosives to bypass locks if Explosives skill is same or higher as lock requirement. Optionally, you can enable XP bonuses for this.
Mentat Flavors and Heart Pills - Randomly Distributed
Distributes and retextures the unused Mentats flavors in the game files, and adds 1 new flavor, along with heat pills from Fallout 2.
NCR Truck Convoys
Adds three convoys with an animated NCR truck to the game.
Van Graff Faction Overhaul
Small yet really well-done mod which I'm personally using. Gives the Van Graffs new uniforms and makes the silver rush in to a store worthy of one of the most powerfull merchant families in the NCR. Make sure to install the fix patch, and then disable the original mod's plugin.
22LR Varmint Rifle - RestorationAlters the Varmint Rifle to use .22LR rounds instead of 5.56mm rounds, as it was intended to during development. Also alters the unique Ratslayer weapon.




Adds palm trees with lights to the Strip.
The Strip South Gate

Minimalistic but nice. My personal favourite rn. Note: Mod doesn't have a proper folder structure for mod manager installation. Download the file, unzip it, go inside "english" folder and zip the "Lively Goodsprings.esm" plugin and the "meshes" folder. Name the archive "Lively Goodsprings". Now add this archive to your mod manager and install normally.
and a few other patches here
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Hidden Valley Overhauled
Reworks the lighting and atmosphere of the Brotherhood of Steel's Hidden Valley Bunker that aims to better realise the potential of the location while staying true to Obsidian's vision.



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Thematically clutters Bonnie Springs.
Camp McCarran South Gate Restored
Restores the south gate of Camp McCarran mentioned in-game.
Tommygunner321 profile
For a few nice interior facelifts (and a one lil player home).
Tops Suite Upgraded
Adds various upgrades to the Tops Presidential Suite to make it more accessible, useful, and enjoyable.
Freeside Central Station
Adds a bus central station to North Freeside.
Vegas Additions
A light, highly compatible mod that adds cars and other props to Vegas. Works greatly together with Enhanced Landscapes and Westside Suburbs Uncut mods.
Diegonom profile ==NEW==
For multiple nice little mods that improve various locations or buildings usually not covered by other mods, such as Red Rock Canyon or Gun Runners kiosk.
Lived In North Vegas Square
Makes North Vegas Square look like people actually live there.
Lived in sewers
Much of the population with nowhere else to go lives in the sewers of North Vegas. Now it actually looks like it. Inspired by the Metro series.
The Tops Exterior Pre Release Restored
A restoration of the original Tops exterior.
Ultra-Luxe Fountain Expanded
Can be used with all mods changing Strip and Ultra-Luxe.
Bathroom Doors Overhaul
Replaces and adds bathrooms doors all over the Mojave Wasteland. People can finally take a dump in private.
Jean Overhaul
An overhaul of the Jean area that attempts to expand the area with additional ruins and buildings.
DM's Vault 19 Poseidon Pit Stop
Remakes the forgettable Vault 19 parking lot with a gas station, diner and makeshift player hideout.
Classic Adobe Raul's Home Redux
Because Raul deserves it. Note: If using TGMIO, delete edits to Raul's home in its plugin.
DM's Dirty Dino Done Dirt Cheap
Amazing overhaul for Dino Bite Gift Shop.
DM's Mick's Gun Store How Little We Know
Overhaul specifically for Mick's gun corner.
Your personal Honest Hearts Zion hideout.
Rozenburg Zeppelin
Adds a Zeppelin player home with a view of Lake Mead and Hoover Dam in a Art Deco style. An enthousiastic old timey prospecter protectron follower can be found in the small dungeon leading up to the blimp.
Billboard Outlook
Adds an original mini settlement to the 188 Trading Post street which player can use as a termporary base.
Restores a few songs cut from Radio New Vegas.
Enclave Radio Remastered
A new dose of patriotism for your Wasteland!
Imperium Radio
Legion radio station with a voiced DJ who reacts to story events and player choices! Contains 50+ news stories and 25+ songs from popular composers and artists in Classical Latin, Greek and others. If using Dry Wells quest mod, get a patch from its Files tab here
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Mysterious Broadcast - Old World Blues Radio Expansion Dreaming's Songs
Expanding upon the Mysterious Broadcast/Old World Blues radio station by adding 159 songs.
Radio New Vegas Expansion Dreaming's Songs
Adds new songs to the Radio New Vegas station.
Cowboy Radio
A radio station chock full of western songs that are ideal for those treks across the Mojave. There are 40 songs in total from the 50s and 60s. Note: get the main file and keep only the "VA" plugin.
Ghoulish Radio
A radio station mod that adds a spooky atmosphere to the game. It includes songs from silent hill and the caretaker.
Radio Reno
10 jazz and swing songs from 1940th for your FNV.
King of the Radio
A station containing blues, country and rockabilly songs from the 50's and 60's. Title is based off of Roger Miller's carefree hit, "King of the Road," which the station is modeled after. There are 25 songs in total.
M.R.E. - Mysterious Radio Extended
Adds roughly an hour of smooth jazz to the Mysterious Broadcast from Old World Blues. Also fixes a bug with "Begin Again" not playing properly.
New Love Radio
New radio station. 2+ hours of original audio. 20+ voice actors. Lore-friendly ads. Easter eggs. New little and a custom texture and sound weapon as a pleasant bonus.
Striptease Radio
A new station that broadcasts exclusively to the Strip. Cool blues, swinging jazz and a risque ditty or two.
Papa Joc's Radio
New radio station with over 40 new songs and custom dialogue lines.
Standalone Immersive Primary Needs from Project Nevada, giving sounds to certain tresholds when your character is tired/hungry/thirsty. Use this mod or the one below.
Some Additional Sounds (SAS)
New sound effects for a few events that previously didn't have any - covers same events as the mod above plus few others. Configurable in the .ini file. Use this mod or the one above.
Feminine Sound Variants
Provides feminine-sounding variants to sounds of consuming Nuka-Cola, Sunset Sarsaparilla and chems addiction/wearoff.
DV's Custom Soundtrack Project - Wasteland Music
The Lonesome Drifter and Bruce Isaac will perform for money.
Securitron Siren Sound Restored
Adds the cut Securitron Siren from the intro.
Consistent Robot Voices
This mod restores generic robots in New Vegas to their Fallout 3 voices for both more variety and consistency.
No annoying crowd ambient sounds
HQ Main Menu Music
Begin Again - Menu Music Replacer
Replacers the original theme song with Vera Keyes' "Begin Again', featured in the Dead Money DLC.
Immersive Pickup Sounds Patched


A mod that adds UI sounds when hitting a living target and taking damage.
Increases the Pip-Boy Geiger clicking beyond the vanilla default in heavy-irradiated areas.
Empty Clicks - improved dry fire sounds
Different dry fire (empty magazine) sounds depending on a weapon type and some other improvements.
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is available.
available.
More handsome Raul, but still vanilla look. Use this mod or the one below.
Adds conversations between companions here and there, with around 200 spliced lines of vanilla dialogues in total.
(Not) Your Mule
Configurable mod that applies script to reduce companions carry weight value by 50%. Configurable - so you can decrease it even more, or vice versa, making bigger than in vanilla.
This Isn't Goodbye
Leaving conversation with hired companions will no longer sound like a farewell.
Chill Companions
When companions are in a familiar and safe environment, they automatically go into sandbox mode. Instead of following you, they wander around, eat, sleep, sit on a couch.
Arcade Respects Your Intellect
Adds a small dialogue check (requiring 8+ Intelligence) to translate" Nihi Nove Sub Sole" when Arcade is speaking to you, resulting in being able to recruit him by showing your knowledge.
Cass outfit redone
A simple refit of her clothes.
T6M Christine's Outfit
Unique wearable Outfit used by Christine in Dead Money.






The RobCo Craft-O-Matic Suite provides you with compact crafting tools that you can tote along during your travels in the Mojave and beyond! Whenever the time and whatever the need, you'll always have the right tools at hand with RobCo's Craft-O-Matic Suite. The mod basically provides you with portable tool that allow all kind of crafting - gear, ammo and consumables. The mod works just fine and is great in what it does, but at the same time, it acts as sort of cheating, effectively removing the need to search for crafting stations in the game world which was made for immersion purposes. But hey, everyone's to their own, right? If you'll be using this mod, also install a small improvement patch (just overwrite the origin mod files).
Character Preset Menu
Integrates character import and export into the character creation menu. Share your designs with others!
Glowing Star Bottle Cap
Changes/Fixes the quest text in the Pipboy so that they are more detailed. Suitable for those who like to play without quest markers. Also provides patches for various popular mods.
Skill Magazine Box - Declutter Your Inventory
A solution for a less cluttered inventory.
Hotkey Recaller
It allow you to store your hotkeys, in case you have some or all of your hotkeyed items removed.
Uncluttered Challenge List
Hides many dummy and one-off challenges from the DLC so that they don't clutter up your list right from the start of the game.
WTU - Weapon Tuner Utility
A configuration system that allows for changing any numerical data field on weapons from text files, without a mod directly editing them. Intended to ease the tricky job of ensuring compatibility between several weapon altering mods.



Improves the Mr. House ending by replacing the fake securitrons in the back with actual MK2 securitrons. Also it includes some bug fixes for the already existing securitrons.
Picking up items from the Mojave Express dropbox now allows picking items inividually instead of having to pick up all items.
Standardized NCR Supply Caches
A simple mod that makes the NCR supply cache more worthwhile to use. Pick one of the main files (differences between them is mentioend in file description).
The Legion Marches West - A Legion Supply Cache Overhaul
Makes Legion supply crates less hecking brokenly overpowered.
A Better Brotherhood Bond
And this one makes Brotherhood cache a bit more interesting.
El Dorado Trusts An Idolized Courier
Makes it so that being Idolized by the NCR allows you free entry to the El Dorado Substation (which makes total sense).
OWB Hanging Objects Animation Restored
Restores the animations for the hanging objects from OWB that previously only worked on the console versions of FNV.
Remnants Bunker Vertibird Launch Silo
Add a vertibird silo that you can see in remnants bunker but it not been present outside.
Actually Helpful Emergency Radio Backup
Makes reinforcements called in via the NCR emergency radio spend a lot less time running away screaming "Whoa!".
Sierra Madre - Prewar Money from Vending Machines
A simple recipe that allows the player to purchase PreWar Money from the Sierra Madre vending machines.
NPCs React to Invisibility ==NEW==
NPCs don't react at all when you disappear before their eyes when activating your Stealth Boy? Now they do.
Wakey Wakey - NPCs Wake on Gunfire ==NEW==
Fire a normal or loud weapon and NPCs will wake up in surprise. No combat triggered.
Simple Water Extinguisher ==NEW==
On fire? Dive into a water source. You're no longer on fire! Works on player and NPCs.
Shoot Hats from NPCs ==NEW==
Shoot hats and glasses from NPCs heads most of the time with a headshot! Sometimes even shoot a man's wig clean off (optional file)! Not only shooting in the head, but also any ragdoll event (pushing, And Stay Back perk etc).
NPCs Snore ==NEW==
Sleeping NPCs emit snoring sounds. Male/Female variants.
A super small dialogue replacer mod that allows you to tell Benny the game was rigged from the start, before popping him in the head.
Bottlecap Flip and Dice Roll
A small, simple, light-weight mod that adds a coin flip & dice toss mechanics to the game via the Lucky Bottlecap and die. Purely for roleplaying purpose.
Restored Caravan Dialogue
Restores dialogue related to winning and losing at Caravan.
Hobo Code of the Mojave
Adds the unused hobo code trail signs already present in the game's files to several locations in the Mojave.
Creepy Vault 22
Extra chanced spawns and spooky sounds to make your Vault 22 walkthrough more unpredictable.
Goodsprings Scrap Dealer
This mod adds a lore-friendly merchant (and his guard) north of the Goodsprings Gas Station.
No Pure Water in Goodsprings Town
Turns pure water sources of Goodsprings into slightly dirty water. Goodsprings Source (wells) is untouched
Chemistry Sets Expansion
Improved version of the "Chemistry Set Cooldown" mod, basically. Expands the returns from the base-game Chemistry Set and OWB Deluxe Chemistry Set, and allows them to be reused after a few days. Timings and returns can be tweaked.
A Sterling Silver Reward
Provides La Longue Carabine as a reward for letting First Recon get a shot at Nephi.
Smoke for Smokers
Adds visual smoke puffs for any character using vanilla cigarette smoking animations.
ALL THE NO MORE CHARACTER RECREATE AT THE MIDDLE OF THE GAME NAO
No more character "respec" after you leave Goodsprings area.
NCR and Legion Suppliers Overhauled
Makes the Camp McCarran NCR supplier Daniel Contreras and the Legion supplier Dale Barton actual NCR and Legion suppliers.
NPC Project - Bitter Springs
Adds several NPCs (refugees) to Bitter Springs to enhance the feeling of being in a refugee camp and tweaks some other minor things in this area.
Burning Campfire REDONE
When you activate a campfire, you will actually light a fire - now performance friendly, light effects and sounds. Also install this fix/improvement addon.
Survival At All Costs - Handicapped of The Wastes
Ever wondered why there's not a single cripplied NPC in the game? Now there are. The mod adds 13 (or 16, if you'll pick version with super mutants, it's hosted on separate page here) handicapped characters across the Mojave.
NCR Salute
When you'll reach Liked reputation with NCR, then, NCR Soldiers will greet you as one of their own, with a proper salute.
Skill Books - Readable Excerpts
Adds readable skill book excerpts to a crate outside Novac. Have you ever wondered what skill books are about? Now you can take a look at their contents from the comfort of your Pip-Boy!
White Gloves Have White Gloves Improved
Gives the White Glove Society members actual white gloves.
Order a Meal
Adds a dialogue option to some food vendors that allows you to "order a meal" which removes the player's thirst and hunger similar to how doctors can remove radiation.
NV Monorail Project
This mod adds a functional monorail that travels between the Strip and the Freeside north entrance. You can travel on it or just watch it passing by.
Rex Brain Swap and Overhaul
Have Dr Henry or Calamity swap between different dog brains for Rex, and improvements to their different effects on your good ol' mecha-doggy.
Raider Corpse Dressing Fix
Fixes to raider corpses so they would properly use normal-res textures instead of low-res textures (which was likely one of many "performance saving" adjustments forwarded from console version of the game to PC version way back in 2010 by Obsidian).
Automatic Service Rifle and AR Platform Fix
Mod makes a few small changes to several of FNVs automatic rifles. Most of changes are not actual bug fixes, so see the mod page to conclude if you find them logical before installing the mod.
Powered Unarmed - Fist Weapons use Ammo
Makes Ballistic Fists, Displacer Gloves and Zap Gloves use ammo. Prevents their regular effects from triggering unless you have ammo available for them, and upgrades these effects to be a bit more devastating.
Detonator Overhaul
Selectively detonate your C-4 charges by aiming your Detonator, and make other explosive weapons able to be remotely detonated.
Less Assertive Raul Speech Check
Want Raul to remain a mechanic without you being a dick about it? Then pick up this mod!
Gore Loot
Replaces all static raider corpse dressings and gore piles with lootable variants.
Usable Fungus Stalks
Replaces glowing mushroom/cave fungus/mutant cave fungus statics with the pickable activator versions.
Animated Fans
Certain % of fans in the game will be actually working.
Sunset Sarsaparilla Robots
Gives the Sunset Sarsaparilla HQ robots a new, thematic look.

Improves flashbangs, by making them directly affect all skills, spread, crit chance, limb damage, mine explode chance, VATS accuracy, reload and equip speeds, and movement speed.


While that's not technically a bug, the final boss of the game running away with tail between his legs is just so out of character for Lanius. Now he will just calmy walk away, which is way more logical.
Service Rifle Mesh Fix


Gives the 12 gauge flechette ammo from Gun Runner's Arsenal the same muzzle flash as every other 12 gauge ammo.
Whiskey Rose Perk Fix
You still have to cure Alcohol addiction with doctors, even if Cass is your companion. Fixer And Doctors Cure All Addictions included.
Dead Money Stealth Fix
A fix for Dead Money to make sneak more feasible by changing the ghost people's perception, available in 3 variations. Note: After installation, keep only one plugin ("Easy" one is recommended for intended effect of vanilla game). Also, if you're using SGO, this mod is not needed.
.45 Auto Weight Fix
Adjusts the weight of all .45 auto ammo variants to be just slightly heavier than .357 magnum rounds.
.45 Auto SMG Jam Animation Fix
Simple as that.
Super-Heated Cosmic Knife Recipe Fix
Super heated Cosmic Knife at hot plate/campfire instead of workbench.
Light Leather Repairs Leather
Leather Repairs Bounty Hunter Duster
Not directly a bug fix, but pretty much how it should be logically.
Dead Money Toxic Cloud Fix
This mod changes the scripts that are responsible for the damage you take from the cloud in the Dead Money DLC.
Gas Trap Performance Fix
Fixes the script lag occurring in cells with numerous gas traps, improving performance in several game areas (most notably - in Vault 22).
Snow Globes Performance Fix
Changes the particle lifetime of the Snow Globe collectables to allow for more optimal frame times and less strain on the engine. Can help to notably improve FPS in already FPS-heavy places where you're collecting the snow globes, such as modded player homes.
Nipton Town Hall Door Fix Redux
Fixes the interiors of the Nipton town hall to better match the exterior.
Vulpes Inculta Strip Dialogue Fix
A fix for a bug in which Vulpes Inculta repeats "Caesar Awaits" on the strip indefinitely, leading to a game-breaking bug.
Tribal Fixes
Fixes mismatched hands for tribal races.
Honest Hearts - Cave Rain Sound Fix
Fixes the annoying rain sound when inside caves in the Honest Hearts DLC. Note: If (and only if) you're on NMM, make sure to repack this mod as per mentioned note above related to NVSE .txt mods.
Crashed Plane Collision
Adds collision to the crashed planes in Zion and Lonesome Road.
A Very Uncreative Collection of Mod Patches
Some patches for Afterschool Special, Fallout New California and New Bison Steve quest mods.
Animal Friend Fixed (and optionally Enhanced)
Fixes strange oversights when it comes to what creatures the Animal Friend perk affects. Also offer an optional file for much stronger (not balanced, though) perk version.
Formal and Dean Tuxedo Fix
Fixes the texture issues with the formal wear. Fixes the same UV issue with Dean's tuxedo.
Dead Money Gas Bomb - Fixed ==NEW==
The Dead Money Gas Bomb, but better. Fixes its incorrect model/texture, replacing the botched sensor module, improving the hose, and restoring missing visual effects for better consistency.
Return Vance's Gun
Restores the option to return Vance's gun to Primm Slim.
Landscape Texture Improvements
Helps to get rid of many landscape seams, especially noticeable when using landscape texture mods. Make sure to also get the YUP patch in the installer.
Disguise Fixer
Tool to fix broken player disguise settings by removing player from disguise factions and restoring their reputations. Read the mod page for usage instructions.
Marked Men Hostile - Lonesome Road Faction Fix
Marked Men aren't attacking you? Here's a fix.
Ranger Sequoia Value Fix
Ranger Sequoia price was actually almost 3 times lower than Hunting Revolver - it's weaker common analogue. This patch makes increases the price and makes it x1.75 of the Hunting Revolver.
Primm Trooper Approaches You
Makes the trooper guarding Primm get a little closer when approaching you.
Julie Farkas Says Take Care
Julie Farkas will now have a goodbye dialogue.
Experimental Elijah Voice Fix
An attempt to fix Elijah's voice loudness and clipping issues in Dead Money.
Susalona's Patches 2020 and Beyond
A few handful patches that you may need (FCO, TLD, Spice of Life).

indicators? This indicator means that #2, #3 and #4 in "Rule of Three" you don't need to check for this mod already - only check the mods for conflicts in FNVEdit, make sure they are contiguous (placed one after another in load order, you can do this manually), and add them to the merge :)


+ Plasma Spaz Redux 










+ Plasma Spaz Redux 










, Auto Medic Kit - NPC, Follower Tweaks
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This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general. If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned. You can combine it with other modules as you wish.
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The New Bison Steve Hotel and Lucky Casino
Install the "New Bison Steve Version 107 MASTER FILE VERSION" main file. Also get the balancing patch here. If you're using or plan to use ILO, you can also use this addon for much better lighting (take into account you'll also need to install sortomatic addon of the base mod itself, downloaded at the mod Files tab).
The Collector
Install only the main file.
Zion Trail
Install the main file and the update file. Also install the improvement patch, extra content addon.
Enhanced Vision
Immersive Primary Needs
Unfound Loot
To install the 3 mods above, just download them manually somewhere, then add the archives (don't unpack them) to your mod manager and install as usually. For the Unfound Loot mod, it's recommended to use the "Balanced" preset (for this module).
JBT - Just Bullet Time
Nevada Combat
Download the mod (the zip/file icon in the page header) manually somewhere, then add the archive (don't unpack it) to your mod manager and install as usually. Note: If you'll be using SGO mod - this mod is not needed.
Perks For NPCs
Note: If you'll be using SGO mod - this mod is not needed.
NAWEMO - NPCs use Ammo Variants and Weapon Mods
Immersive Recoil 2.0
Weapon Requirements System
The mod is greatly tweakable in MCM, so set the features up to your personal preference.
Economy Overhaul
Install the main file and the "Economy Overhaul - Default INI" file as well. Read the mod page about adjusting the mod settings via the .ini file.
Fallout 4 Power Armor Features
Also install the "FO4 PA features T-60 addon" patch from the Files tab.
The Living Desert
If using FCO mod, grab a patch for it here
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Cave Pack
Make sure to install the English version of the mod.
Mojave Wildlife
Get the "Mojave Wildlife - Vanilla No Chanced Spawns Version" file.
Librarian Of The Wastes
Ultimate Unarmed and Melee Perks Tweaks - UUMT
Note: If you'll be "combining" the modules, aka this module, with some other one, and will be using SGO mod - this mod is not needed in that case.
Meltdown NVSE Upgrade
Plasma Spaz Redux
Get the "Plasma Spaz Redux - Event Handler Version" file.
Well Rested Overhaul
Anatomic Perks
Gifted
Note: If you'll be "combining" the modules, aka this module, with some other one, and will be using SGO mod - this mod is not needed in that case.
A Trait Mod
JVS - Just Vanilla Sprint
Desert Nomad - Simple Portable Camping
Grab it only if you think you need a cosmetic camping roleplay feature.
Platinum Radio - A New Radio for New Vegas
All Explosion Sounds Overhaul
The next 3 mods below, use only if you'll be actively playing with followers:
First Aid NVSE - Heal and Use Items on NPCs
Companions Combat-Ready
Note: If you'll be "combining" the modules, aka this module, with some other one, and will be using JIP CCC mod - this mod is not needed in that case.
Companion and Perk Tweaks
The next 2 mods below, use only if you'll be playing as a cannibal:
A Crime Against Nature
Cannibal Reborn
Get the "Cannibal Reborn (Compatible with A Crime Against Nature)" version.
Cannibal Cooking 


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, Animated Sleeping
, Animated Workbenches
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+ Plasma Spaz Redux 















, Auto Medic Kit - NPC, Follower Tweaks
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MODULE V 3.0 IS RELEASED
This one is a true monster. If you're a veteran NV player, if you remember all its details and/or want dozens of new stories & adventures, if you want your gameplay to be incredibly challenging yet incredibly rewarding, if you want the every meaningful detail of NV gameplay to be improved, if you want nextgen, "devil in details" mod list that will positively surprise you on each step no matter how many hours (or thousands) or hours you have in this series - New Vegas Legend is waiting. This mod list also contains not only general instructions, but also all needed detailed tweaks in mods MCMs, and patching/merging support. This mod list is basically pretty close to my own one.New Vegas Legend, the most heavy-modded module between them all, is available at my Patreon for all patrons of Battlemage tier and higher, with personal support from me regarding any questions and aspects of the setup.
Removes the healing offered by all food and drink items in the game, as well as ingestibles added by mods. Scripted functionality and compatible with everything.




Food and Stimpaks will no longer be affected by Day Tripper and Chemist.
Cave Pack
Mojave Straycats
Simple Drinks
Desert Nomad - Simple Portable Camping
Survival Based Harvesting
Install the Ultimate edition of the main file.
Food Scraps
Doctors Take Time To Heal
Hardcore Chems - Detrimental chem effects
If you want it [really] hardcore - get the main file. If you want something less intrusive, get the "Hardcore Chems - Half version" file.
Also includes important fix for Psycho and Slasher bonuses stacking.